scramble to sz99 and/or Shan State
triplea_41433_3jap scramble.tsvg
18L BM3 cyanight (Axis+4) vs Giallo (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Western Germany to Holland Belgium
4 bombers moved from Belarus to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/8 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
4 bombers moved from Holland Belgium to Western Germany
1 bomber moved from Bryansk to Russia
3 bombers moved from Bryansk to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
2 mech_infantrys moved from Germany to Romania
1 armour moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
4 infantry moved from Bryansk to Russia
3 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Nenetsia to 127 Sea Zone
1 artillery moved from 127 Sea Zone to FinlandPlace Units - Germans
1 artillery, 1 infantry and 1 marine placed in Novgorod
3 artilleries placed in Russia
3 mech_infantrys placed in Ukraine
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
4 infantry moved from Samara to Volgograd
12 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Tsinghai, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Tsinghai
1 aaGun moved from Novosibirsk to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 2 infantry and 4 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 battleships moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 armour, 3 infantry, 2 marines and 3 transports moved from 46 Sea Zone to 54 Sea Zone
1 armour, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New Guinea to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea ZoneCombat - Japanese
Battle in Queensland
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in New Zealand, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Queensland from ANZAC, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 3 artilleries, 4 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 4 infantry and 5 mech_infantrys in Hopei, round 2 : 1/12 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 3 artilleries, 4 infantry and 5 mech_infantrys in Hopei, round 3 : 4/12 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
2 fighters moved from New Guinea to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Siam
1 infantry moved from Shantung to Anhwe
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 airfield placed in New Guinea
1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 airfield and 3 infantry placed in Normandy Bordeaux
1 destroyer and 6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Chahar to Anhwe
8 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 airfield and 3 infantry placed in Normandy Bordeaux
1 destroyer and 6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Chahar to Anhwe
8 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Shan State
10 artilleries and 11 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Northwest Persia
4 infantry moved from Brazil to French GuianaCombat - British
Battle in Cyprus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 battleships in Cyprus, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery
Battle in Caucasus
British attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 10 artilleries and 11 infantry
Japanese defend with 1 infantry
British roll dice for 10 artilleries and 11 infantry in Yunnan, round 2 : 8/21 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 10 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
4 fighters moved from Southern France to Normandy Bordeaux
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 fighters moved from India to Shensi
1 bomber moved from Syria to Northwest PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 factory_minor placed in GreeceTurn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 factory_minor
EDIT: Adding units owned by British to United Kingdom: 2 armour
EDIT: Turning off Edit Mode
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour -
I changed my purchase for uk, I overlooked the italian forces that can free the way for the german mechs at Greece so a minor fac for 2 tanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
3 fighters moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Caucasus
3 infantry moved from Rostov to Caucasus
1 armour moved from Russia to Urals
Italians take Urals from Russians
1 armour moved from Russia to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 armour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 4/7 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
1 mech_infantry owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Caucasus
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Caucasus, round 3 : 3/5 hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits
British roll dice for 2 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
retreated to Southern France
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Samara
3 fighters moved from Caucasus to Rostov
1 bomber moved from Caucasus to RostovPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Place Units - ANZAC
1 aaGun and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Place Units - ANZAC
1 aaGun and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqCombat - French
Battle in Caucasus
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the French lost in Caucasus
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry, 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
6 bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
3 artilleries and 4 infantry moved from Russia to Tambov
3 armour moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to VolgogradCombat - Germans
Battle in Holland Belgium
Germans attack with 7 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 7 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/12 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 7 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 5/7 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Tambov, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 armour moved from Germany to Western Germany
1 marine moved from Novgorod to 127 Sea Zone
1 marine moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Romania to Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Volgograd to Germany
7 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Russia
Germans undo move 1.
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Russia
1 artillery, 1 infantry and 1 marine placed in Novgorod
6 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,2,4,3,1,2,5,5,5,3,1
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Tsinghai to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to Victoria
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 marine moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 artilleries, 7 infantry and 1 marine moved from Queensland to New South Wales
6 tactical_bombers moved from New Guinea to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Guinea to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from New Guinea to Shan State
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
3 artilleries, 2 infantry and 5 mech_infantrys moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Shantung to Jehol
2 fighters moved from Japan to Jehol
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Victoria
Battle in New South Wales
Japanese attack with 3 artilleries, 2 fighters, 10 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
AA fire in New South Wales : 2/8 hits
2 tactical_bombers owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 8/20 hits
ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 8/16 hits
ANZAC roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in New South Wales, round 3 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry and 2 tactical_bombers
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters and 8 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Jehol, round 2 : 1/12 hits
Chinese roll dice for 8 infantry in Jehol, round 2 : 2/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Jehol, round 3 : 5/10 hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 3/7 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Jehol, round 4 : 3/7 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 8 infantry
Casualties for Japanese: 7 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 5 mech_infantrys in Anhwe, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 bombers moved from Shan State to Siam
2 armour moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Jehol to Shantung
1 aaGun moved from Hopei to Anhwe
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from New South Wales to Queensland
4 tactical_bombers moved from New South Wales to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 armour placed in Shantung
4 fighters and 3 infantry placed in Japan
3 infantry placed in QueenslandTurn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to Victoria
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 marine moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 artilleries, 7 infantry and 1 marine moved from Queensland to New South Wales
6 tactical_bombers moved from New Guinea to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Guinea to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from New Guinea to Shan State
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
3 artilleries, 2 infantry and 5 mech_infantrys moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Shantung to Jehol
2 fighters moved from Japan to Jehol
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Victoria
Battle in New South Wales
Japanese attack with 3 artilleries, 2 fighters, 10 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
AA fire in New South Wales : 2/8 hits
2 tactical_bombers owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 8/20 hits
ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 8/16 hits
ANZAC roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in New South Wales, round 3 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry and 2 tactical_bombers
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters and 8 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Jehol, round 2 : 1/12 hits
Chinese roll dice for 8 infantry in Jehol, round 2 : 2/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Jehol, round 3 : 5/10 hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 3/7 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Jehol, round 4 : 3/7 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 8 infantry
Casualties for Japanese: 7 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 5 mech_infantrys in Anhwe, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 bombers moved from Shan State to Siam
2 armour moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Jehol to Shantung
1 aaGun moved from Hopei to Anhwe
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from New South Wales to Queensland
4 tactical_bombers moved from New South Wales to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 armour placed in Shantung
4 fighters and 3 infantry placed in Japan
3 infantry placed in QueenslandTurn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Please use latest file. I moved too many TTs to the Philippines. I wanted to move one to Java.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters moved from Shensi to Hunan
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
2 battleships, 1 carrier, 3 cruisers and 4 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 transport moved from 110 Sea Zone to 88 Sea ZoneCombat - British
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malta
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 battleships in Malta, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 aaGun, 2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Syria to Iraq
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from Hunan to Yunnan
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 aaGun, 8 artilleries and 6 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Burma
1 bomber moved from Caucasus to EgyptPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Southern France
3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
1 armour moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 bomber moved from Rostov to Persia
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 4/5 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
2 fighters moved from Northern Italy to Rostov
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Persia to Volgograd
1 aaGun moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bulgaria to BessarabiaPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French