Good…
first off i think thats great about the phase 2 ideas regarding targeted attacks by air units. Like subs this would be the perfect way to simulate the power of air forces. I think in both cases the rules should be reflexive. In this sence the rules we come up with are basically very similiar for both forms of combat.
On defense I don’t think subs should be able to choose their targets, after all, realistically didn’t subs generally just try to evade the attackers anyway? This goes well with the rules I came up with because mathematically subs should almost always try to evade on defense.
On offense I don’t think subs should try to attack a surface fleet, unless it consists on a single weak unit. How many times did subs attack a surface fleet that wasn’t part of a convoy? Didn’t subs just tried to attack merchant shipping while avoiding opposing military units? That’s what I went for with my rules… It’s mathematically advantageous with my rules for Germany to build subs and move them out to the Atlantic only for the purposes of draining Allied income while trying to avoid combat.
I think that since subs are trying to avoid combat, we shouldn’t give them the advantage of being able to choose hits. It would then make subs try to gang up on BB’s and carriers far too often IMO.
My thought was to create some balancing issues that would reflect the need to buy destroyers, cruisers and Battleships all for different reasons. The destroyer will assume the role of a perfect ASW unit. The cruiser will be the primary escort for Carriers due to its anti-aircraft defenses against aerial attacks. The battleship is the powerhouse that can tacke major fleet engagements with its long range guns. The issue becomes how to best encapsulize the value that each piece brings to the game, so a player will invest in a number of different options with naval purchases in order to combat the emeny with any success.
I do like your third method, but its just a highter level of complexity. WE surely can use it, but i liked the easy way you settled the realism issues. I do love the ability of subs to evade detection. Reminds me of that movie “run silent, run deep” with john wayne.
Anyway if you feel strongly … lets just use method 3 as you want. I am working on some simple “neutral nations” rules for phase one.
The other issue you brought up was my proposal regarding the “screening” action of destroyers and cruisers. My intention was to provide some credable exception to demonstrate how these ships role was to protect either a convoy or a fleet from submarine or aerial attacks. Notably a fleet will come under attack by planes, but a cruiser will provide a wall of AA fire to disipate and draw off attacking planes, while destroyers usually surround a convoy in a specific pattern to ward off potential sub attacks.
The other thought was to in general lower the cost of many naval units to promote a real sea battle. IN revised as you know these pieces are allways a secondary purchase and even with a KJF strategy.