G40 BM3 dawgoneit (allies) vs BobbaRossa (axis +6)


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Combat Move - British
                1 battleship moved from 111 Sea Zone to 123 Sea Zone
                1 destroyer and 1 transport moved from 109 Sea Zone to 123 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Scotland to Iceland
                1 fighter moved from United Kingdom to Iceland
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq

    triplea_41921.0_Bri1.tsvg


  • scramble in sz97?


  • No scramble. Hopefully the Japanese defense was inspirational!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to Wake Island
                1 fighter moved from Philippines to 31 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
                2 fighters moved from Hawaiian Islands to Wake Island
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 carrier and 1 cruiser placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Szechwan to Shensi
                2 infantry moved from Kweichow to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 111 Sea Zone to 123 Sea Zone
                1 destroyer and 1 transport moved from 109 Sea Zone to 123 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Scotland to Iceland
                1 fighter moved from United Kingdom to Iceland
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the British
                        1 cruiser owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 :  3/6 hits
                        Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                    Casualties for British: 1 fighter
                Battle in Iraq
                    British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 :  1/1 hits
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 :  5/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
                1 fighter and 1 tactical_bomber moved from Iraq to Syria
                1 bomber moved from 97 Sea Zone to Syria
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from Burma to India
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                8 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,5
                British collect 27 PUs (3 lost to blockades); end with 27 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_41921.0_UK_1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Gibraltar
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win, taking Gibraltar from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.67 expected hits
                        British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Libya to Tobruk
                1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Northern Italy to Slovakia Hungary
                1 armour moved from Albania to Slovakia Hungary
                2 infantry moved from Albania to Yugoslavia
                4 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Italian Somaliland to Ethiopia
                1 artillery moved from Ethiopia to Italian Somaliland

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs

    Combat Hit Differential Summary :

    Italians : 1.33
        British : -0.83

    triplea_41921.0_Ita1.tsvg


  • I haven’t played a Vichy game yet, so correct me if I’m wrong, but I think you’re about to lose all of the planes in Syria. If you’d like to land them somewhere else, please feel free. As much as I’d like to see half the British air force disappear, it doesn’t feel quite right.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    triplea_41921.0_ANZ1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41921.0_Fre1.tsvg


  • @BobbaRossa:

    I haven’t played a Vichy game yet, so correct me if I’m wrong, but I think you’re about to lose all of the planes in Syria. If you’d like to land them somewhere else, please feel free. As much as I’d like to see half the British air force disappear, it doesn’t feel quite right.

    thanks man.
    i sometimes forget witch game i’m playing.
    i’m addicted so i have many games going.
    both bm or regular.
    that was pretty cool of you to let me do that.
    1 tac and 1 fighter came from india so i had to put them on trans jordan


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter moved from Southern Italy to Greece
                6 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
                2 submarines moved from 106 Sea Zone to 123 Sea Zone
                1 battleship and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Germany to Greece
                1 bomber moved from Western Germany to 123 Sea Zone

    triplea_41921.0_Ger2.tsvg


  • @dawgoneit:

    @BobbaRossa:

    I haven’t played a Vichy game yet, so correct me if I’m wrong, but I think you’re about to lose all of the planes in Syria. If you’d like to land them somewhere else, please feel free. As much as I’d like to see half the British air force disappear, it doesn’t feel quite right.

    thanks man.
    i sometimes forget witch game i’m playing.
    i’m addicted so i have many games going.
    both bm or regular.
    that was pretty cool of you to let me do that.
    1 tac and 1 fighter came from india so i had to put them on trans jordan

    No worries. Has happened to me a fair number of times myself. I’d feel terrible taking advantage of something that feels so gimmicky.

    Scramble 123?


  • yes, both


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter moved from Southern Italy to Greece
                6 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
                2 submarines moved from 106 Sea Zone to 123 Sea Zone
                1 battleship and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Germany to Greece
                1 bomber moved from Western Germany to 123 Sea Zone

    Combat - Germans
                British scrambles 2 units out of Iceland to defend against the attack in 123 Sea Zone
                Battle in Greece
                    Germans attack with 3 armour, 1 bomber, 1 fighter and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 1/9 hits, 3.33 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                        1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                        Germans roll dice for 3 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 97 Sea Zone
                    Germans attack with 6 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 cruiser and 1 destroyer
                        Germans roll dice for 6 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                        British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                        1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                Battle in 123 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 cruiser and 2 submarines
                    British defend with 1 battleship, 1 destroyer, 2 fighters and 1 transport
                        Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 battleship, 1 bomber and 1 cruiser in 123 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                        British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 123 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 123 Sea Zone
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 battleship, 1 bomber and 1 cruiser in 123 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                        British roll dice for 2 fighters in 123 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                        British roll dice for 1 battleship and 1 transport in 123 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                        1 battleship owned by the British and 2 fighters owned by the British lost in 123 Sea Zone
                        1 transport owned by the British lost in 123 Sea Zone
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 destroyer, 2 fighters and 1 transport

    Non Combat Move - Germans
                1 bomber moved from 123 Sea Zone to Norway
                2 infantry moved from Western Germany to Germany
                1 infantry moved from France to Northern Italy
                2 artilleries moved from France to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Bulgaria to Romania
                2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
                6 fighters and 3 tactical_bombers moved from 97 Sea Zone to Alexandria
                1 fighter moved from Greece to Alexandria
                1 bomber moved from Greece to Western Germany
                5 armour and 4 mech_infantrys moved from France to Germany
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Finland to Norway

    Place Units - Germans
                1 destroyer and 1 submarine placed in 113 Sea Zone
                8 artilleries placed in Germany
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : -3.33
        British : -3.50
        Neutral_Allies : 0.67

    triplea_41921.0_Ger2.tsvg


  • Wow, that was quite the exhibition of terrible dice there. Think I’ll name that turn “dueling futility” :P.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                4 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Smolensk to Belarus
                3 infantry moved from Rostov to Caucasus
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Bryansk
                5 infantry moved from Novgorod to Karelia
                1 submarine moved from 111 Sea Zone to 105 Sea Zone
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41921.0_Rus2.tsvg


  • @BobbaRossa:

    Wow, that was quite the exhibition of terrible dice there. Think I’ll name that turn “dueling futility” :P.

    holy crap! you could have won with 2 subs and a destroyer :?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 harbour, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers in Szechwan, round 2 : 11/15 hits, 8.50 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Hunan to Yunnan
                4 infantry moved from Manchuria to Jehol
                1 artillery moved from Chahar to Jehol
                1 infantry moved from Anhwe to Chahar
                2 bombers, 7 fighters and 5 tactical_bombers moved from Szechwan to Anhwe
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                3 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Hunan to Yunnan

    Place Units - Japanese
                1 harbour placed in Hainan
                3 mech_infantrys placed in Shantung
                1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 2.50

    triplea_41921.0_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from Wake Island to 26 Sea Zone
                1 tactical_bomber moved from Wake Island to Hawaiian Islands
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 aaGuns and 1 bomber moved from Central United States to Eastern United States
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 battleship and 1 cruiser placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_41921.0_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                Chinese undo move 1.
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    triplea_41921.0_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from Wake Island to 26 Sea Zone
                1 tactical_bomber moved from Wake Island to Hawaiian Islands
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 aaGuns and 1 bomber moved from Central United States to Eastern United States
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 battleship and 1 cruiser placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                Chinese undo move 1.
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Iraq
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 battleship moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kenya
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Kenya, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in Kenya, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Shan State to Burma
                2 infantry moved from Burma to India

    Place Units - British
                1 factory_minor placed in Iraq
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_41921.0_UK_2.tsvg

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