@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
G40 Dawgoneit (Allies +18) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour moved from Turkey to Caucasus
Russians take Caucasus from Italians
1 armour moved from Turkey to Albania
Russians take Greece from Italians
Russians take Albania from Italians
1 armour moved from Turkey to Bulgaria
Russians take Bulgaria from Germans
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
2 aaGuns and 12 infantry moved from Kansu to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Hopei to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Szechwan to BurmaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 8/10 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 destroyers, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Suiyuyan to Yunnan
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from Neutral_True
1 armour moved from Kazakhstan to Afghanistan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 bomber moved from Burma to Yunnan
1 tactical_bomber moved from Japan to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 1 mech_infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 artillery moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 bomber moved from Spain to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 4 : 2/3 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 2/2 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Southern France to Spain
1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 armour placed in Spain
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from India to Afghanistan
1 fighter moved from India to Afghanistan
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 106 Sea Zone
Battle in Holland Belgium
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 3/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Afghanistan
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 4 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Afghanistan, round 2 : 4/5 hits
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 4/6 hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Afghanistan
retreated to Afghanistan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 4 infantryNon Combat Move - British
1 fighter moved from Afghanistan to India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
3 infantry placed in Persia
1 artillery and 2 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 35 PUs (5 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Novosibirsk
1 bomber moved from Southern Italy to Novosibirsk
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Novosibirsk
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 armour
Battle in Southern France
Italians attack with 4 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
4 fighters moved from Southern France to Southern Italy
1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber moved from Novosibirsk to SamaraPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Syria to Turkey
3 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Volgograd to Eastern Persia
4 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 mech_infantry moved from Rostov to Turkey
2 mech_infantrys moved from Romania to Albania
2 mech_infantrys moved from Romania to Bulgaria
1 bomber moved from Romania to Albania
1 bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
3 mech_infantrys moved from Western Germany to Holland Belgium
2 mech_infantrys moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
4 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
4 armour moved from Turkmenistan to Eastern PersiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Persia
Germans attack with 4 armour and 1 bomber
British defend with 3 infantry
Germans roll dice for 4 armour and 1 bomber in Eastern Persia, round 2 : 4/5 hits
British roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits
3 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 4 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Turkey
Germans attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Turkey, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the French lost in Turkey
Germans win, taking Turkey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bulgaria
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Albania
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Albania, round 2 : 3/5 hits
Russians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Albania
Germans win, taking Albania from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 bomber moved from Albania to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
3 infantry moved from Tambov to Samara
2 armour moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Volgograd
3 aaGuns moved from Rostov to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 bomber moved from Eastern Persia to Caucasus
1 bomber moved from Bulgaria to Caucasus
2 infantry moved from Northern Italy to France
2 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
2 bombers moved from Germany to Western Germany
2 bombers, 2 fighters and 1 tactical_bomber moved from Caucasus to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in France
1 carrier placed in 113 Sea Zone
1 fighter and 5 mech_infantrys placed in Western Germany
Germans undo move 5.
1 fighter and 1 mech_infantry placed in Russia
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Kansu, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Kansu, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Russians roll dice for 4 infantry in Kansu, round 5 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 armour and 3 mech_infantrys moved from Szechwan to Sikang
2 mech_infantrys moved from Kweichow to Sikang
1 artillery and 2 infantry moved from Suiyuyan to Shensi
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 armour and 1 mech_infantry moved from Afghanistan to Persia
2 bombers moved from Yunnan to Persia
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 submarines
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from French with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Java, round 2 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 2 armour and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 5 mech_infantrys in Sikang, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Persia, round 2 : 0/4 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 armour and 2 bombers in Persia, round 3 : 2/3 hits
British roll dice for 3 infantry in Persia, round 3 : 0/3 hits
2 infantry owned by the British lost in Persia
Japanese roll dice for 1 armour and 2 bombers in Persia, round 4 : 0/3 hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Persia
retreated to Persia
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 aaGun, 3 artilleries and 2 infantry moved from Yunnan to Burma
1 armour moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Sakha to Siberia
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Java to 42 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 artillery moved from Spain to Southern France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/6 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 2/5 hits
Italians roll dice for 2 infantry in Southern France, round 3 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 7 infantry placed in Eastern United States
3 armour placed in SpainTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from India to Persia
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Persia to Iraq
1 aaGun and 1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 81 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 infantry placed in Persia
1 armour and 2 infantry placed in Iraq
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 25 PUs (10 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Samara to Southern Italy
4 fighters moved from Southern France to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 artillery, 2 infantry and 1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Eastern Persia to West India
1 bomber moved from Volgograd to West India
1 bomber moved from Volgograd to West India
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from Albania to Greece
Germans take Greece from Russians
3 infantry moved from France to Normandy Bordeaux
5 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 armour moved from Eastern Persia to KazakhstanCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in West India
Germans attack with 2 armour and 2 bombers
British defend with 1 infantry
Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Turkey to Caucasus
5 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 aaGun moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Urals
1 fighter moved from Russia to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bulgaria to Greece
2 bombers moved from West India to Caucasus
2 mech_infantrys moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to France
3 mech_infantrys moved from Western Germany to Northern Italy
1 armour and 4 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Holland Belgium to France
5 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 infantry
EDIT: Adding units owned by Germans to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to ShensiCombat - Russians
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Tsinghai to Kansu
4 infantry moved from Tsinghai to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
3 mech_infantrys moved from Hopei to Suiyuyan
1 armour moved from Kweichow to Suiyuyan
2 armour and 2 mech_infantrys moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Shensi
2 bombers moved from Eastern Persia to ShensiCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Suiyuyan, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Suiyuyan, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour, 2 bombers and 3 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Shensi, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kweichow to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Sikang to Shensi
2 fighters and 2 tactical_bombers moved from Eastern Persia to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Japan to Philippines
1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs