G4018L Farmboy Allies vs Karl7 Axis +4

  • 2023 '22 '21 '20 '19 '18 '17

    I was just thinking of the TUV difference in the game. Right now it is 277. It occurred to me though that TUV counts also the factories and bases (I think?). I may have missed 1or 2 but it looks to me that we both have 4 majors. You have 13 minors to my 9 and 30 bases to my 19. The TUV difference there is 213. Obviously this still benefits you to have those options but it means the difference in combat units is much closer.

  • 2023 '22 '21 '20 '19 '18 '17

    Checking one more thing

  • 2023 '22 '21 '20 '19 '18 '17

    I’m not in a position to do it now as only my phone is online but I’ll be moving a couple of air back to Hawaii from Queensland. Shouldn’t be any edits on the Europe side so it shouldn’t effect Italy’s turn.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Italians
                Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs;
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 armour, 2 artilleries and 6 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Southern France to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                1 artillery moved from Bulgaria to Albania
                      Italians take Albania from Russians

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 4 armour, 2 artilleries and 6 infantry
                    British defend with 1 infantry
                        Italians roll dice for 4 armour, 2 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 :  3/12 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Belgian Congo to Anglo Egyptian Sudan
                3 fighters moved from Belgian Congo to Ethiopia
                2 fighters moved from Northern Italy to Germany
                3 artilleries and 1 infantry moved from Greater Southern Germany to Germany

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,5,6,1,2,3,2,5,1
                Italians collect 16 PUs (11 lost to blockades); end with 16 PUs

    triplea_41871_Ita27.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - Italians
                Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs;
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 armour, 2 artilleries and 6 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Southern France to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                1 artillery moved from Bulgaria to Albania
                      Italians take Albania from Russians

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 4 armour, 2 artilleries and 6 infantry
                    British defend with 1 infantry
                        Italians roll dice for 4 armour, 2 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 :  3/12 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Belgian Congo to Anglo Egyptian Sudan
                3 fighters moved from Belgian Congo to Ethiopia
                2 fighters moved from Northern Italy to Germany
                3 artilleries and 1 infantry moved from Greater Southern Germany to Germany

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,5,6,1,2,3,2,5,1
                Italians collect 16 PUs (11 lost to blockades); end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Norway: 1 aaGun, 1 artillery and 1 marine
                EDIT: Adding units owned by Italians to Finland: 1 aaGun, 1 artillery, 1 infantry and 1 marine
                EDIT: Turning off Edit Mode

    triplea_41871_Ita27.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @farmboy:

    I assumed no intercept in W Germany. You do have a slight advantage though. Its easy to redo after and I figured it was quite unlikely for you to hit the bomber. And thought you might not want to risk the fighters against the US now.

    ok

    we could declare this game a draw…  :lol:

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 27

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 4 fighters
                EDIT: Adding units owned by Americans to Hawaiian Islands: 4 fighters
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Greece to Iraq
                1 armour, 1 fighter, 9 infantry and 2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
                ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 4 armour, 6 fighters, 1 harbour, 13 infantry and 8 mech_infantrys
        New South Wales : 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 infantry
        Iraq : 3 fighters

    Production/PUs Summary :

    Germans : 38 / 57
        Russians : 42 / 60
        Japanese : 75 / 100
        Americans : 62 / 86
        Chinese : 5 / 5
        British : 8 / 0
        UK_Pacific : 0 / 0
        Italians : 27 / 16
        ANZAC : 8 / 7
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41871_Fre27.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    :) We are close and if nothing else I would love to see it end. If you don’t win, I definitely think you should have. You have played the better game. I suppose if its a common courtesy to call it a draw when you win, but know you should have lost, I am happy to do so if I manage to get it. I’m also happy to take the undeserved win and willing to suffer the deserved loss too.

    @Karl7:

    @farmboy:

    I assumed no intercept in W Germany. You do have a slight advantage though. Its easy to redo after and I figured it was quite unlikely for you to hit the bomber. And thought you might not want to risk the fighters against the US now.

    ok

    we could declare this game a draw…  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha, ok.

    Won’t get to this  for a couple hours… family is in the way! :x

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The offer was to call it a draw now, quit the game, and start another.

    Unless you accept we play on to the DEATH!  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 19x factory_major; Remaining resources: 38 PUs;
                Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Germany to Poland
                3 fighters moved from Western Germany to Poland
                2 fighters moved from Germany to Poland
                4 armour moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery, 5 fighters and 2 infantry
                    Russians defend with 1 armour, 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 5 fighters and 2 infantry in Poland, round 2 :  3/8 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 :  0/3 hits
                        1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                5 fighters moved from Poland to Germany
                8 infantry moved from Western Germany to Germany
                1 armour, 7 artilleries and 8 infantry moved from Norway to Finland
                4 infantry moved from France to Western Germany
                6 infantry moved from Southern France to France

    Place Units - Germans
                2 armour, 2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                Germans collect 36 PUs (4 lost to blockades); end with 36 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    triplea_41871_Ger28.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    its certainly tempting, given how ridiculously long this one has gone (unless I’ve misunderstood the pacific or you get lucky we should make it to at least round 30!) but I really want to see if I can take Berlin before you win in the Pacific and whether that makes a difference. I’ve never been in a game like this.

    Also, if I catch you before you go to sleep, I wanted to make sure you were good with the positions in China as I had edited the NCM of two mechs after the Russia turn.

    @Karl7:

    The offer was to call it a draw now, quit the game, and start another.

    Unless you accept we play on to the DEATH!   :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yeah, that is fine: re China

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Russians
                Russians buy 1 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Slovakia Hungary to Bulgaria
                      Russians take Bulgaria from Italians
                19 armour and 6 artilleries moved from Slovakia Hungary to Greater Southern Germany
                1 artillery and 1 infantry moved from Baltic States to Poland
                3 tactical_bombers moved from Novgorod to Poland
                2 mech_infantrys moved from Belarus to Poland
                1 tactical_bomber moved from Eastern Poland to Poland
                1 infantry moved from Suiyuyan to Central Mongolia
                      Russians take Central Mongolia from Japanese
                1 infantry moved from Sikang to Szechwan
                2 infantry moved from Shensi to Szechwan
                2 artilleries moved from Shensi to Szechwan
                1 artillery and 2 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Olgiy to Dzavhan
                      Russians take Dzavhan from Japanese
                1 mech_infantry moved from Olgiy to Tsagaan Olom
                      Russians take Tsagaan Olom from Japanese
                3 mech_infantrys moved from Eastern Poland to Greater Southern Germany

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Russians attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Poland, round 2 : 4/8 hits, 3.00 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Greater Southern Germany
                    Russians attack with 19 armour, 6 artilleries and 3 mech_infantrys
                    Italians defend with 1 infantry
                        Russians roll dice for 19 armour, 6 artilleries and 3 mech_infantrys in Greater Southern Germany, round 2 : 13/28 hits, 12.50 expected hits
                        Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Greater Southern Germany
                    Russians win, taking Greater Southern Germany from Germans with 19 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                3 tactical_bombers moved from Poland to Novgorod
                1 artillery moved from Baltic States to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Poland to Novgorod
                2 mech_infantrys moved from Belarus to Eastern Poland
                3 artilleries moved from Bessarabia to Eastern Poland
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                3 armour moved from Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Kazakhstan
                3 artilleries and 7 infantry moved from Shensi to Szechwan
                1 tactical_bomber moved from Kansu to Novgorod
                3 mech_infantrys moved from Yenisey to Tsagaan Olom
                1 mech_infantry moved from Olgiy to Tsagaan Olom
                2 mech_infantrys moved from Shensi to Tsagaan Olom

    Place Units - Russians
                1 infantry placed in Iraq
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 tactical_bombers placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 2.33
        Japanese : 0.00

    triplea_41871_Rus28.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    If I understood things right, your odds on Hawaii and Queensland are low. If you do want to go for them, I’ll probably want to judge casualties as we go.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @farmboy:

    If I understood things right, your odds on Hawaii and Queensland are low. If you do want to go for them, I’ll probably want to judge casualties as we go.

    ok

    although I think in any event max defense is your best option regardless

  • 2023 '22 '21 '20 '19 '18 '17

    Hawaii max defense but might take the AA off after other units depending on your roll. Queensland might be more complicated between the US and ANZAC forces.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, stand by

    Move coming now.

  • 2023 '22 '21 '20 '19 '18 '17

    I’m thinking this means I misunderstood your odds. The anxiety is killing me. :)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 28

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Korea to 6 Sea Zone
                2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                2 armour, 2 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
                2 armour, 2 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 2 artilleries moved from Midway to 25 Sea Zone
                3 infantry moved from Midway to 25 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                1 armour, 2 artilleries, 6 carriers, 1 cruiser, 1 destroyer, 10 fighters, 3 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                10 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                6 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 33 Sea Zone to 26 Sea Zone
                6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
                9 bombers and 7 fighters moved from Solomon Islands to Hawaiian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei
                5 armour and 11 mech_infantrys moved from Anhwe to Kweichow
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Anhwe to Hopei

    Combat - Japanese

    triplea_41871_Jap28.tsvg

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