@AndrewAAGamer No thanks.
Stuck Tojo +18 Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to Yunnan
1 bomber moved from Queensland to Yunnan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Yunnan
Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -21
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to Tunisia
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Norway to United Kingdom
2 transports moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Western United States to British Columbia
2 aaGuns and 1 mech_infantry moved from Alaska to British Columbia
1 armour, 3 artilleries and 4 infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 25 Sea Zone to 33 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Wake Island to Caroline Islands
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Queensland to Caroline IslandsPlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Norway
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
5 mech_infantrys moved from Burma to Hunan
2 fighters and 2 tactical_bombers moved from India to Hunan
4 mech_infantrys moved from Caucasus to Ukraine
3 fighters moved from Russia to Ukraine
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
1 bomber moved from Kazakhstan to SuiyuyanCombat - British
Battle in Hunan
British attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 5/9 hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Hunan, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Suiyuyan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Ukraine
British attack with 3 fighters and 4 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
British roll dice for 3 fighters and 4 mech_infantrys in Ukraine, round 2 : 2/7 hits
Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Ukraine
British roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 3 : 1/5 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for British: 3 mech_infantrysNon Combat Move - British
3 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 bomber moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Caucasus to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 artillery moved from Norway to Finland
1 artillery moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters and 2 tactical_bombers moved from Hunan to Burma
1 artillery moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Ukraine to PolandPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to Sumatra
1 infantry moved from Alexandria to TobrukPlace Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,4,6,4,2,5,1,6,2,4,5,5
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to Sumatra
1 infantry moved from Alexandria to TobrukPlace Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,4,6,4,2,5,1,6,2,4,5,5
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bryansk to Rostov
1 bomber and 1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 bomber and 2 tactical_bombers moved from Bryansk to Vologda
1 mech_infantry moved from Eastern Poland to Baltic States
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Western Germany to France
1 artillery and 4 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber and 2 tactical_bombers moved from Vologda to Novgorod
2 bombers and 1 tactical_bomber moved from Rostov to Novgorod
3 fighters moved from Northern Italy to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 fighter and 4 infantry placed in Western Germany
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to Rostov
1 fighter moved from Russia to Vologda
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Vologda
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 5/7 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
4 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Shensi to Hopei
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,6,5,2
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Chahar
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hunan
2 bombers moved from Kwangsi to Hunan
2 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Battle in French Indo China
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking Korea from Russians, taking French Indo China from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits
Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 4/9 hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 artillery and 7 infantry remaining. Battle score for attacker is -17
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 4 mech_infantrys
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hunan, round 2 : 2/5 hits
Chinese roll dice for 4 mech_infantrys in Hunan, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Hunan
retreated to Hunan
Chinese win with 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to AnhwePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Japanese collect 27 PUs (6 lost to blockades); end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from GermansCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Trans-Jordan to Kazakhstan
1 fighter moved from Tunisia to Trans-Jordan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 aaGuns, 1 artillery and 1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Adding units owned by Americans to Finland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery placed in Hunan
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from GermansCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Trans-Jordan to Kazakhstan
1 fighter moved from Tunisia to Trans-Jordan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
2 aaGuns, 1 artillery and 1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Adding units owned by Americans to Finland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery placed in Hunan
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 2 armour, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
1 artillery and 2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kweichow to Anhwe
1 armour moved from Suiyuyan to Hopei
1 armour moved from Hopei to Anhwe
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 mech_infantrys moved from Caucasus to Ukraine
3 fighters moved from Russia to Ukraine
1 bomber moved from Kazakhstan to UkraineCombat - British
Battle in French Indo China
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits
Japanese roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Anhwe
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 fighter and 2 infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Anhwe
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/3 hits
Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in Ukraine
British attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Ukraine, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Ukraine to Kazakhstan
3 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
2 mech_infantrys moved from India to Eastern Persia
2 armour moved from Burma to Kweichow
1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 fighter moved from Gibraltar to NorwayPlace Units - British
1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Poland to KareliaCombat - Italians
Battle in Karelia
Italians attack with 1 bomber
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Karelia, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits
Italians roll dice for 1 bomber in Karelia, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Karelia, round 4 : 1/1 hits
1 bomber owned by the Italians lost in Karelia
Russians win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 54 Sea Zone from Japanese
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,5,6,3,3,4,1,5,4,5,1,4,3
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 54 Sea Zone from Japanese
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,5,6,3,3,4,1,5,4,5,1,4,3
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
3 bombers moved from Novgorod to Ukraine
1 infantry moved from Bryansk to Ukraine
1 bomber moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry and 1 mech_infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 infantry moved from Western Germany to France
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vyborg, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
British defend with 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Karelia
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 bomber moved from Rostov to Eastern Poland
2 bombers moved from Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
3 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany
Germans undo move 2.
3 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
3 mech_infantrys moved from Russia to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/8 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Hopei to Suiyuyan
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 34 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 8/9 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 33 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/6 hits -
2 hits sz33.
ool please -
2 hits sz33.
ool pleaseBattleship, keel
Carrier, keel
Carrier
Destroyer
Cruiser
Fighter
Battleship -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 34 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 8/9 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 33 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 33 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 33 Sea Zone, round 3 : 0/5 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 1 battleship, 1 fighter and 4 transports in 33 Sea Zone, round 4 : 2/2 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Casualties for Japanese: 2 destroyers, 1 fighter and 2 submarines
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Casualties for Japanese: 2 destroyers, 1 fighter and 2 submarinesNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Japan to 34 Sea Zone
2 bombers moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
2 tactical_bombers moved from Japan to KiangsuPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs