I think, that I would have scrambled with 3 fighters to SZ110 because of the lack of sub fodder and 1 fighter to SZ109.
In my turn I would have attacked the remaining sub(s) in SZ109 with SZ106 destroyer and air to prevent convoying.
Standardization of Dice Colors
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We use white, yellow, orange and red in that order from 1 to 4.
The higher the number the darker the dice are, but I know this color scheme might not be the best from color distinction point of view. Nontheless it works flawlessly for our group.Another option I thought about was following the colors from the chips (we use blue chips for 10s). That way it is easy to understand what color to pick knowing the colors for the chips:
white (close to grey), green, red, blue in that order from 1 to 4 -
In G36, red dice for the Comintern, white dice for the Allies, and black for the Axis.
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Exactly my point. But not everybody has Sired Blood’s custom dice …. though I do like the concept of the Sired Blood Dice.
Just that we should come to an agreement on color at some point to have a common standard going forward at most tournaments.
Hence this post.
I mean, when we play , it ought to be superquick and we ought not to be wasting a single moment thinking about what colors are 1, 2, 3, or 4.
Be it whether we play A&A in Canada, Japan, Europe or US.
It should be automatic.
And colored dice with an agreed convention will really speed things up.
At present the Combat phase in live games takes up way too much time… much more than it really should.This is not a very hard thing to do… just that folks should grasp that
A) Colored dice do speed things up
B) A single color convention agreed by all makes it easy for everyone. -
Roll them separately, but roll the 4s, then the 3s, then the 2s, and finally the 1s. That speeds it up a lot compared to 1, 2, 3, 4.
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I prefer
White (or Green) 1s
Blue 2s
Red 3s
Black 4sNot everyone does that so I just lay it out before the game starts.
Sorry we didn’t connect the other day. I called and noone answered. -
This will actually slow down play, as people take time to pull the right color dice for their throw and will constantly be sorting dice off to the side and not paying attention to the game. Also, those of you who do roll this way will waste additional time trying to convince us that your way is “faster”, and you’ll be asked questions every round about the results because we don’t use your die rolling method.
Your poll didn’t include an option for, “This won’t actually speed up play.” and/or “I’ll roll the dice in whatever way I please”, which it should have.
Also, not everyone uses 3mm dice. For many people smaller dice are harder to read, and the average age of players seems to be getting older.
Marsh
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It does not take much time to grab eight dice and roll 1s, then fourteen dice and roll 2s then grab 6 dice and roll 3s. It is easy to count the number of dice needed to roll and then roll them looking for just one result.
This, in my opinion, is the fastest way to roll dice.
Marsh
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@Marshmallow:
It does not take much time to grab eight dice and roll 1s, then fourteen dice and roll 2s then grab 6 dice and roll 3s. It is easy to count the number of dice needed to roll and then roll them looking for just one result.
This, in my opinion, is the fastest way to roll dice.
Marsh
Just curious, have you ever played with hit dice? For us it really speeds up game play.
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Yep, and it’s the exact opposite of speeding game play.
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No convention, either it is obvious what is what (like rolling 3 red and 1 white when there are 3 infs and 1 ftr), or I call it out before rolling. If i haven’t called out, and it is not obvious, the entire roll is void, no matter what.
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The whole world came to an agreement on the Colors of Traffic lights.
Red means Stop! Green means Go! Yellow means Slow, it’s going to Change.
People conceded their right to have their favorite color , in the interest of prevent chaos and so that traffic can goo smooth and fast. Correct?While playing Triple A, the computer does dice rolls super-fast, so you see how fast the game progresses.
In real life live-games, when both sides roll and re-roll… laboriously… and even separately…(1,2,3,4) combat by combat… do you guys not see how much longer the game takes because of this single decision?
Most combats are going to go usually through 2 rolls and use 2-3 different strengths of units…
Do you not see how this stretches out the game?
Seriously, we are intelligent people here and can figure out that repeatedly throwing and collecting dice to roll 4 times per side -usually twice- per Combat is going to take much longer than 2 rolls of multicolored dice…
That is the first point .
Then comes the second… our elementary school hang-up about colors!!!
Let us be adults about this…
We have our favorite colors granted, but come on… these are not sacrosanct.
They are just dice with varied colors.Yes, common sense is important too… like Not voiding a roll that is made with the obvious combination. (As Krutzfeld has described).
That being said… it is the exception to the rule.
Once we agree to even tryout common color convention … (every tournament can have its common color standards to start… at least to try this out)… things will go much faster.
Folks, I know Iam not talking to people of average intellect here. To play A&A well… you have to have the ability to think faster and more complex than an average person.
Just look at the results of voting above… and other comments on rolling separately…
Surely you understand why we should at least try it out.
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Let us be adults about this…
Yep, let’s do that.
First, traffic lights exist because real property and lives are on the line. Comparing die roll colors to traffic light colors is specious.
Second, if it’s taking you that long to roll your dice, clear the box, and calculate the results then you’re doing something wrong. You compound the error when you insist that having everyone do it the way you do it will fix your problem. If you want the game to go fast, it’s really simple to A) get your builds ready in advance, B) plan your moves in advance, and C) expedite combat by communicating clearly and openly with your opponent with a minimum of side chatter.
Marsh
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I do play some other games where a convention like this is needed. In the game called “World in flames” you have groundstrikes, where you try to disrupt enemy formations with airplanes. there can be up to three enemy formations in a single area, and it is important to know which is hit. They are stacked on top of eachother, so we have a standard we call “red, white and blue” (same color as the norwegian flag, and the common way of saying it).
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Lol, so you are saying throwing 4 times and clearing the box 4 times is faster then throwing only once and clearing only once?
And yes 3mm dice are the way to go the huge dice that came with the game are just way to large to be properly used. Any accendental bounce on the board is end of game with those huge dice 3mm dice hardly move pieces around.
If you cant read the result on 3mm dice how do you see the difference between cruisers / destroyers /transports anyway.
But it isnt only the dice but also board upkeep that saves time, big multi round combats require you to constantly remove pieces from the battleboard ( if you even use it ) and swap chips out because you have a red chip but need to remove 3 units from it.
Say for instance you got a stack of 6 inf ( red + unit ) and take 3 hits.
In your situation you have to get the chips and replace them with the right amount, then pick up 3 dice and throw them
in my situation i just take 3 dice from my hand and roll the next round.
I dont have to move to the board, i dont have to put pieces in the trays i just remove dice from my hand.Or a real situation, germany attacks yugoslavia, in my case the defender takes just 5 dice for 2s and we can go, no need to swap in pieces we can do that if germany pulls out of not no pieces ever get on the board for the neutrals.
Teflon called it “The Boneyard “ 😀
As long as you go for a total fight to death - Combat, it’s fine doing this. Applies to most cases. The few exceptions would be …
- If as USSR, you want to do a tactical strafe and retreat… or
- With Naval Combat , as US you just want to tip Japanese CZvs… so that UK/ANZAC/France can deal the 2-3-4 blows… etc
Then actual unit damage/removal is necessary to know when to retreat.
But all in all… at some point, someone will have to do a YouTube video of 2 identical combats… One with Colored Dice… One without… then extrapolate the time saving to about 80-90 more and we might be able to convince those who doubt the time savings with
Colored dice … -
Of course it is faster to roll once, count hits once, and clear the dice tray once rather than doing that process up to 3 more times per side. The issue here is that we don’t need, in my opinion, to have an all-encompassing “rule” per se that standardizes what colors of dice people use. There’s no difference between using a black die or a white die for ones, twos, threes, whatever, they both need to/should be given the ok by an opponent so that no disputes based on color come up. There’s no need to attempt to regulate something that is already either regulated on a per-game basis or not used altogether (most people do not roll all their dice at once, and they are perfectly fine with adding a few minutes to the game)
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Young Grasshopper now also has attack dice with rounded edges that will debut on HBG. Video is posted on youtube. The color combo is:
Black - 1
Green -2
Blue - 3
Red - 4Just FYI.
Aloha,
Teflon
Vocano GarrisonPS. always played blue as 4 for bombers/Tacs and battlships….
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We simply match our dice color to the chip colors used under stacks of units. On our table it is:
white=one
gray=two
green=three
red=four (dice only, since red chips indicate five)It’s just a house rule kind of thing, making it easier when you grab dice for rolls. We have two dice towers and four buckets of dice on our table.
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white=one
gray=two
green=three
red=four (dice only, since red chips indicate five)I would do it that way, but he indicated in his you tube video that the white embossed “explosion” would have to be a different color on white dice and not be uniform to the other dice. I see that as an issue.