My gaming group has been debating instituiting a style ive called “less luck”
Similar to low luck in that….you calculate your total attack power, and divide by 6. Reciving that many hits. Rolling a die for the remainder if neccisary.
However, in “less luck” you not only roll for your remainder, but also roll one set of 6 attack power that you have avalable.
(roll two 3s or three 2s or six ones or a 2 and a 4)
So you add up your power…divide by 6. That is your expected hits. Deduct 1 expected hit and roll 6 attack power worth of dice. Roll for the remainder also
This way, small battles still use regular luck. 2 INF, 1 ART, 1 TNK, 1 FGT is 1+2+2+3+3= 11
11/6= 1 5/6
so you must roll for 1 of your low luck hits worth of dice. (must roll two 3s, then roll the remainder)
Large battles are then ruled by the law of averages. so no 0 hits from 10 Infantry defending.
“Less luck” still allows small battles to be dicey, but evens out longer battles.
Also, with “less luck” there is no “garunteed hit” like in low luck, where you bring just enough attack power to get as many hits as you need on the first round. And if you do that. You know what you are expected to lose.