And off we go! I mean down we go, if we are talking about the fighter that crashed into the ocean in East Canada Sea Zone. Not a good start of the war for him.
Good luck and have fun!
cruiser hits on gibraltar what would you like to loose?
not that you would like to lose not “loose” anything
aa gun as a hit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 3 fighters and 4 tactical_bombers moved from Northern Italy to 92 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 92 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 infantry; French defend with 1 fighter
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 1 aaGun, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 2 : 3/5 hits
1 aaGun owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery
Battle in 92 Sea Zone
Germans attack with 3 bombers, 6 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 3 bombers, 6 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 7/13 hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 3/6 hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Germans win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
2 fighters moved from 92 Sea Zone to Algeria
3 bombers moved from 92 Sea Zone to Southern Italy
1 infantry moved from Western Germany to Germany
5 armour and 2 mech_infantrys moved from France to Germany
2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Poland
Place Units - Germans
1 bomber, 1 fighter and 1 infantry placed in Western Germany
2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
5 infantry moved from Novgorod to Belarus
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 fighter placed in Russia
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 8/19 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 6 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
2 artilleries and 4 infantry moved from Anhwe to Hunan
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
2 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries, 2 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 48 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 11 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 4/12 hits
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 2/9 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 48 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 11 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 4/12 hits
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 2/9 hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 factory_minors, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 battleship moved from 61 Sea Zone to 54 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 3 : 0/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour and 1 artillery in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour and 1 artillery in Iraq, round 5 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits
1 artillery owned by the British lost in Iraq
British roll dice for 1 armour in Iraq, round 6 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
Neutral_Axis win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 4 : 4/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/2 hits
1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 1 destroyer
Non Combat Move - British
1 bomber and 3 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Shan State to Burma
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 factory_minor placed in Egypt
1 factory_minor placed in Persia
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
3 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Algeria to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 armour, 1 battleship, 2 cruisers and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 armour and 2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Morocco
Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 2 : 0/5 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Morocco, round 3 : 0/4 hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 bomber, 2 fighters and 5 infantry in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Greece, round 3 : 1/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Greece, round 4 : 3/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 fighter moved from Morocco to Algeria
1 bomber moved from Greece to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 armour, 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from Java to India
1 infantry moved from Shan State to Burma
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to Nigeria
1 fighter moved from Gibraltar to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
3 fighters and 4 tactical_bombers moved from Algeria to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 4 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 2 infantry
Germans roll dice for 4 bombers, 3 fighters and 4 tactical_bombers in Gibraltar, round 2 : 5/11 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 : 5/8 hits
2 fighters owned by the Germans, 1 bomber owned by the British, 3 tactical_bombers owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits
British roll dice for 3 fighters in Gibraltar, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Gibraltar
Germans win with 4 bombers remaining. Battle score for attacker is -16
Casualties for Germans: 3 fighters and 4 tactical_bombers
Casualties for British: 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Non Combat Move - Germans
3 bombers moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Algeria
1 fighter moved from Western Germany to Algeria
7 armour, 4 artilleries, 3 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
2 artilleries moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
1 armour moved from Holland Belgium to Germany
1 infantry moved from Western Germany to France
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
1 bomber and 2 infantry placed in Western Germany
1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
i was assuming you were done with france.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Belarus to Bryansk
3 artilleries and 5 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Hopei to Chahar
2 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery moved from Kiangsi to Anhwe
1 bomber moved from Kwangsi to Kweichow
1 bomber, 8 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 8 fighters, 5 infantry and 7 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 8 fighters, 5 infantry and 7 tactical_bombers in Yunnan, round 2 : 17/24 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 8 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Hopei
6 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 transports moved from 91 Sea Zone to 82 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits
1 artillery owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from West India to India
3 infantry moved from Burma to India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
2 armour and 2 infantry moved from Malta to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Cyprus
1 armour moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 battleship moved from 96 Sea Zone to 99 Sea Zone
2 cruisers moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs