Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
G40L NT Snigg (Axis) vs. War Ghost (Allies +18), game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Karelia to 127 Sea Zone
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Archangel
Battle in Novgorod
Germans attack with 7 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 7 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 infantry and 2 tactical_bombers in Novgorod, round 3 : 1/8 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 12 armour, 15 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Belarus to Western Ukraine
1 bomber moved from Russia to Western Ukraine
2 tactical_bombers moved from Novgorod to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
9 mech_infantrys placed in Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Germany : 1 factory_major and 9 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 2 armour, 8 mech_infantrys and 2 tactical_bombers
Bessarabia : 3 infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 3 aaGuns, 13 armour, 15 artilleries, 1 bomber, 19 infantry, 5 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 transport
Finland : 1 flag
110 Sea Zone : 4 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Rostov to Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Ukraine
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Buryatia to AmurPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 2 mech_infantrys moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
2 bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 55 Sea Zone
Japanese attack with 2 submarines
British defend with 1 battleship
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British lost in 55 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 3 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Korea, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
3 fighters moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to 36 Sea Zone
1 fighter moved from Shan State to French Indo China
1 aaGun moved from Kwangsi to French Indo China
2 bombers moved from Kweichow to French Indo China
1 artillery moved from Kwangtung to KwangsiPlace Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 50 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 artillery
Korea : 1 infantry and 2 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 3 mech_infantrys
Hainan : 1 harbour
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 3 tactical_bombers
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers
Buyant-Uhaa : 1 flag
55 Sea Zone : 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 7 PUs;Combat Move - Americans
4 infantry and 4 mech_infantrys moved from Brazil to 86 Sea Zone
2 cruisers, 2 destroyers, 4 infantry, 4 mech_infantrys, 4 submarines and 4 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
4 destroyers and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : 1.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 7 PUs;Combat Move - Americans
4 infantry and 4 mech_infantrys moved from Brazil to 86 Sea Zone
2 cruisers, 2 destroyers, 4 infantry, 4 mech_infantrys, 4 submarines and 4 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
4 destroyers and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria
2 bombers moved from Trans-Jordan to Alexandria
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 armour, 2 fighters and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Morocco
Battle in Alexandria
British attack with 1 armour, 2 bombers and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 2 bombers and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria
British win, taking Morocco from Italians, taking Alexandria from Italians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber moved from Burma to Yunnan
10 infantry moved from India to Burma
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
2 bombers moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,6,5,4,6,2,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Italians : 0.33
British : 0.17
Americans : 1.00
Chinese : 0.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Greece to Volgograd
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 98 Sea Zone to AlexandriaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Alexandria
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 1/4 hits
British roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Alexandria to 95 Sea Zone
2 aaGuns moved from Romania to Bessarabia
1 bomber moved from Volgograd to Romania
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
3 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to UkrainePlace Units - Italians
1 artillery placed in Southern Italy
1 carrier and 2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 bomber
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 aaGuns
Ukraine : 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
93 Sea Zone : 1 flag
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Western Ukraine to Russia
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
5 infantry moved from Novgorod to Belarus
2 armour, 8 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 1 bomber and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major
Belarus : 1 flag, 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 9 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 3 aaGuns, 15 armour, 15 artilleries, 1 bomber, 1 fighter, 19 infantry, 13 mech_infantrys and 5 tactical_bombers
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 1 transport
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
5 infantry moved from Amur to Korea
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
3 fighters moved from Bryansk to SmolenskCombat - Russians
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Korea, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Korea, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Korea, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians retreated to Amur
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 8 armour, 5 artilleries, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -2.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 44 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Manchuria to Amur
1 infantry and 2 mech_infantrys moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Chahar
1 bomber moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to HopeiCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kweichow
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/8 hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
1 bomber moved from Chahar to Shantung
2 fighters and 2 tactical_bombers moved from Kweichow to Shantung
1 artillery moved from Kwangsi to Kiangsi
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 bomber moved from 44 Sea Zone to ShantungPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 artillery
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 5 mech_infantrys
French Indo China : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Sumatra : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Java
2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 bombers moved from 104 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : 1.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Java
2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 bombers moved from 104 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Yunnan to French Indo China
12 infantry moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
8 infantry moved from Yunnan to French Indo China
10 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in French Indo China
British attack with 1 artillery and 22 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 factory_minor
1 aaGun owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 22 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Alexandria
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Sumatra
British attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Ethiopia to Egypt
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian SudanPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 0.67
British : -1.33
Italians : -1.00
Americans : 1.00
Chinese : 1.83
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Romania to Rostov
3 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
2 fighters moved from Southern Italy to TunisiaCombat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Tunisia, round 2 : 3/6 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Algeria from British, taking Tunisia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
2 aaGuns moved from Bessarabia to Ukraine
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
4 fighters moved from Tunisia to 94 Sea ZonePlace Units - Italians
1 artillery and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Bryansk : 1 flag, 3 armour and 1 mech_infantry
Rostov : 1 flag, 1 artillery
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 2 aaGuns
Western Ukraine : 1 flag
94 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.50
ANZAC : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
3 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Western Ukraine to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter and 4 tactical_bombers moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 5 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 5 tactical_bombers in Smolensk, round 2 : 3/9 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 infantry moved from Belarus to Bryansk
3 aaGuns, 15 armour, 15 artilleries, 19 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 5 tactical_bombers moved from Smolensk to Bryansk
1 bomber moved from Vologda to Bryansk
1 artillery and 3 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
2 destroyers placed in 110 Sea Zone
Germans undo move 4.
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 15 armour, 15 artilleries, 1 bomber, 1 fighter, 24 infantry, 21 mech_infantrys and 5 tactical_bombers
Rostov : 1 artillery and 3 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Vologda : 1 flag, 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 3 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : -2.00