G40L NT Snigg (Axis) vs. War Ghost (Allies +18), game 2

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia to 127 Sea Zone
                6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from 127 Sea Zone to Archangel
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Eastern Poland to Belarus
                2 tactical_bombers moved from Eastern Poland to Belarus
                2 tactical_bombers moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Belarus
                2 bombers moved from Eastern Poland to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Archangel
                Battle in Novgorod
                    Germans attack with 7 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 7 infantry and 2 tactical_bombers in Novgorod, round 2 :  2/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 6 infantry and 2 tactical_bombers in Novgorod, round 3 :  1/8 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Archangel from Russians, taking Novgorod from Russians with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 tactical_bombers in Belarus, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 12 armour, 15 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                2 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                3 tactical_bombers moved from Belarus to Western Ukraine
                1 bomber moved from Russia to Western Ukraine
                2 tactical_bombers moved from Novgorod to Eastern Poland
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                9 mech_infantrys placed in Germany
                3 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Germany : 1 factory_major and 9 mech_infantrys
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 2 armour, 8 mech_infantrys and 2 tactical_bombers
        Bessarabia : 3 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 3 aaGuns, 13 armour, 15 artilleries, 1 bomber, 19 infantry, 5 mech_infantrys and 3 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        127 Sea Zone : 1 transport
        Finland : 1 flag
        110 Sea Zone : 4 submarines

    triplea_41588_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Rostov to Ukraine
                4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                1 infantry moved from Volgograd to Rostov

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.83 expected hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery and 9 infantry moved from Russia to Bryansk
                2 infantry moved from Buryatia to Amur

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -1.83

    triplea_41588_Rus5.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry and 2 mech_infantrys moved from Manchuria to Korea
                3 fighters moved from Japan to Korea
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                1 submarine moved from 36 Sea Zone to 55 Sea Zone
                1 artillery moved from Malaya to Shan State
                1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
                2 bombers moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 2 bombers and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 3 mech_infantrys in Kweichow, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 55 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 battleship
                        Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the British lost in 55 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine and 2 transports
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 submarine and 2 transports
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea
                    Japanese attack with 3 fighters, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Korea, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Shantung to Manchuria
                3 fighters moved from Korea to Japan
                2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Shan State to 36 Sea Zone
                1 fighter moved from Shan State to French Indo China
                1 aaGun moved from Kwangsi to French Indo China
                2 bombers moved from Kweichow to French Indo China
                1 artillery moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 airfield and 1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Japanese collect 50 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 1 artillery
        Korea : 1 infantry and 2 mech_infantrys
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 3 mech_infantrys
        Hainan : 1 harbour
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 3 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers
        Buyant-Uhaa : 1 flag
        55 Sea Zone : 2 submarines

    triplea_41588_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 7 PUs;

    Combat Move - Americans
                4 infantry and 4 mech_infantrys moved from Brazil to 86 Sea Zone
                2 cruisers, 2 destroyers, 4 infantry, 4 mech_infantrys, 4 submarines and 4 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 submarines
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        2 submarines owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Celebes
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 armour and 2 infantry placed in Eastern United States
                4 destroyers and 2 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : 1.00
        Japanese : 0.33

    triplea_41588_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : 0.83
        Japanese : -0.67

    triplea_41588_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 7 PUs;

    Combat Move - Americans
                4 infantry and 4 mech_infantrys moved from Brazil to 86 Sea Zone
                2 cruisers, 2 destroyers, 4 infantry, 4 mech_infantrys, 4 submarines and 4 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 submarines
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        2 submarines owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Celebes
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 armour and 2 infantry placed in Eastern United States
                4 destroyers and 2 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                2 cruisers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                2 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 armour moved from Italian Somaliland to Ethiopia
                      British take Ethiopia from Italians
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria
                2 bombers moved from Trans-Jordan to Alexandria
                1 artillery and 3 infantry moved from Trans-Jordan to Egypt
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                2 armour, 2 fighters and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in Morocco
                Battle in Alexandria
                    British attack with 1 armour, 2 bombers and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour, 2 bombers and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 2.00 expected hits
                        Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria
                    British win, taking Morocco from Italians, taking Alexandria from Italians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber moved from Burma to Yunnan
                10 infantry moved from India to Burma
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                2 bombers moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies

    Place Units - British
                1 factory_minor placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 tactical_bomber placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,6,5,4,6,2,2
                British collect 31 PUs (3 lost to blockades); end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 10 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Italians : 0.33
        British : 0.17
        Americans : 1.00
        Chinese : 0.83
        Japanese : -0.67

    triplea_41588_UK_5.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Volgograd
                1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                2 fighters moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 5 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 3 damage total.
                Battle in Alexandria
                    Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Alexandria, round 2 :  1/4 hits
                        British roll dice for 1 armour in Alexandria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Alexandria to 95 Sea Zone
                2 aaGuns moved from Romania to Bessarabia
                1 bomber moved from Volgograd to Romania
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                3 armour moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 carrier and 2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 bomber
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 aaGuns
        Ukraine : 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        93 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    triplea_41588_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.33
        Japanese : 0.33

    triplea_41588_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -1.33
        Japanese : 0.33

    triplea_41588_Fre5.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 bomber moved from Western Ukraine to Russia
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters in 104 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                3 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                5 infantry moved from Novgorod to Belarus
                2 armour, 8 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
                3 infantry moved from Bessarabia to Ukraine
                9 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Russia to Western Ukraine
                1 fighter moved from Western Germany to Western Ukraine
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 artillery, 1 bomber and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 9 mech_infantrys
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
        Western Ukraine : 3 aaGuns, 15 armour, 15 artilleries, 1 bomber, 1 fighter, 19 infantry, 13 mech_infantrys and 5 tactical_bombers
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 1 transport
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag

    triplea_41588_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                5 infantry moved from Amur to Korea
                2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                3 fighters moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Korea
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Korea, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Korea, round 3 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Korea, round 4 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians retreated to Amur
                    Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 8 armour, 5 artilleries, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia
                3 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : -2.33
        Japanese : -1.00

    triplea_41588_Rus6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber moved from French Indo China to 44 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Manchuria to Amur
                1 infantry and 2 mech_infantrys moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                2 mech_infantrys moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 bomber moved from French Indo China to Chahar
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Hopei

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Kweichow
                    Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  4/7 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  1/4 hits
                        1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Amur, round 2 :  3/8 hits
                        Russians roll dice for 3 infantry in Amur, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    retreated to Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hopei to Shantung
                1 bomber moved from Chahar to Shantung
                2 fighters and 2 tactical_bombers moved from Kweichow to Shantung
                1 artillery moved from Kwangsi to Kiangsi
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 bomber moved from 44 Sea Zone to Shantung

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag, 1 artillery
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Amur : 1 flag, 5 mech_infantrys
        French Indo China : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Sumatra : 1 flag, 1 artillery and 1 infantry
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
        Buyant-Uhaa : 1 flag

    triplea_41588_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 bombers moved from United Kingdom to 104 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to Java
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                    Americans win with 4 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 bombers moved from 104 Sea Zone to Gibraltar
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 cruiser and 2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Americans : 1.00

    triplea_41588_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 3/5 hits, 1.17 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Chinese : 1.83
        Japanese : -0.67

    triplea_41588_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 bombers moved from United Kingdom to 104 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to Java
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                    Americans win with 4 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 bombers moved from 104 Sea Zone to Gibraltar
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 cruiser and 2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 3/5 hits, 1.17 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Yunnan to French Indo China
                12 infantry moved from Yunnan to French Indo China
                1 artillery moved from Shan State to French Indo China
                8 infantry moved from Yunnan to French Indo China
                10 infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from Egypt to Alexandria
                1 armour moved from Morocco to Algeria
                      British take Algeria from Italians
                1 armour moved from Algeria to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery and 22 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 factory_minor
                        1 aaGun owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery and 22 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Alexandria
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 armour
                        British roll dice for 2 armour and 1 mech_infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
                        Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 2 armour and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
                        Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Sumatra
                    British attack with 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                        British roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                        British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns moved from Yunnan to French Indo China
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour moved from Ethiopia to Egypt
                1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    Germans : 0.67
        British : -1.33
        Italians : -1.00
        Americans : 1.00
        Chinese : 1.83
        Japanese : 0.33

    triplea_41588_UK_6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 bomber moved from Romania to Rostov
                3 armour and 1 mech_infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters moved from 95 Sea Zone to Tunisia
                2 fighters moved from Southern Italy to Tunisia

    Combat - Italians
                Battle in Algeria
                Battle in Tunisia
                    Italians attack with 1 artillery, 4 fighters and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Tunisia, round 2 :  3/6 hits
                        British roll dice for 1 armour in Tunisia, round 2 :  0/1 hits
                        1 armour owned by the British lost in Tunisia
                    Italians win, taking Algeria from British, taking Tunisia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Bryansk
                    Italians attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Southern Italy
                2 aaGuns moved from Bessarabia to Ukraine
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
                4 fighters moved from Tunisia to 94 Sea Zone

    Place Units - Italians
                1 artillery and 2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Bryansk : 1 flag, 3 armour and 1 mech_infantry
        Rostov : 1 flag, 1 artillery
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 2 aaGuns
        Western Ukraine : 1 flag
        94 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    triplea_41588_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Java
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : -0.33

    triplea_41588_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Java
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the French lost in 92 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : 0.67
        French : -0.50
        ANZAC : 0.33
        Japanese : -0.33

    triplea_41588_Fre6.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                3 infantry moved from Belarus to Smolensk
                2 mech_infantrys moved from Novgorod to Vologda
                1 bomber moved from Western Ukraine to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 fighter and 4 tactical_bombers moved from Western Ukraine to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 fighter, 3 infantry and 5 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 5 tactical_bombers in Smolensk, round 2 :  3/9 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 3 :  2/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 infantry moved from Belarus to Bryansk
                3 aaGuns, 15 armour, 15 artilleries, 19 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter and 5 tactical_bombers moved from Smolensk to Bryansk
                1 bomber moved from Vologda to Bryansk
                1 artillery and 3 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber and 1 infantry placed in Western Germany
                2 destroyers placed in 110 Sea Zone
                Germans undo move 4.
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 15 armour, 15 artilleries, 1 bomber, 1 fighter, 24 infantry, 21 mech_infantrys and 5 tactical_bombers
        Rostov : 1 artillery and 3 infantry
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Vologda : 1 flag, 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag, 3 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    triplea_41588_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                4 fighters and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/7 hits, 3.00 expected hits
                        Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/7 hits, 3.00 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : -2.00

    triplea_41588_Rus7.tsvg

Suggested Topics

  • 16
  • 57
  • 18
  • 31
  • 407
  • 112
  • 128
  • 199
Axis & Allies Boardgaming Custom Painted Miniatures

134

Online

17.3k

Users

39.9k

Topics

1.7m

Posts