@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 1 marine and 5 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 54 Sea Zone to 37 Sea Zone
5 carriers and 4 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Malaya
1 battleship and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
Battle in Malaya
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys; Japanese defend with 1 fighter and 3 infantry
ANZAC roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 2/5 hits
Germans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 2/6 hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Germans and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 2 artilleries and 1 fighter in Malaya, round 3 : 2/3 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 2/2 hits
1 mech_infantry owned by the Germans, 1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win, taking Shan State from Germans, taking Malaya from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
1 aaGun moved from Philippines to 35 Sea Zone
1 aaGun and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Malaya
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 marine placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 31
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 factory_minor, 6 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Germans converts factory_major into different units
Germans converts factory_major into different units
3 fighters moved from 89 Sea Zone to Central United States
1 infantry moved from Southeast Mexico to Central United States
1 armour moved from Southeast Mexico to Western United States
Germans take Mexico from Americans
Germans take Western United States from Americans
36 fighters moved from 89 Sea Zone to 101 Sea Zone
20 carriers, 6 destroyers, 4 submarines and 4 transports moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Central America to Southeast Mexico
1 armour moved from Venezuela to Central America
Germans take Colombia from Neutral_True
1 infantry moved from Brazil to British Guiana
Germans take British Guiana from British
1 armour moved from Brazil to French Guiana
Germans take French Guiana from French
1 armour moved from French Guiana to Suriname
Germans take Suriname from British
1 transport moved from 85 Sea Zone to 87 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 carrier, 2 destroyers and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
3 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
3 artilleries and 4 infantry moved from French Equatorial Africa to French Central Africa
1 armour and 2 mech_infantrys moved from Egypt to Iraq
4 artilleries moved from Eastern Persia to West India
3 infantry moved from Normandy Bordeaux to Spain
22 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Yenisey to Buryatia
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 armour and 2 mech_infantrys moved from Sikang to Kweichow
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Yunnan to Anhwe
2 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Hunan to Jehol
1 armour moved from Hunan to Jehol
1 bomber moved from Hopei to Buryatia
2 bombers moved from Hopei to Jehol
1 bomber moved from Hopei to Shan State
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 36 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 36 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia
Germans attack with 1 armour and 1 bomber
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 bomber in Buryatia, round 2 : 1/2 hits
Americans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Buryatia
Germans win, taking Buryatia from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Central United States
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Central United States, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Central United States
Germans win, taking Central United States from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Jehol, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Jehol
Germans win, taking Jehol from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Germans attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Germans win, taking Shan State from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 bomber moved from Shan State to Anhwe
2 bombers moved from Jehol to Anhwe
36 fighters moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Central United States to Central America
1 bomber moved from Buryatia to Yenisey
Place Units - Germans
1 factory_minor placed in Brazil
2 carriers and 1 transport placed in 93 Sea Zone
1 destroyer placed in 105 Sea Zone
2 fighters placed in 105 Sea Zone
4 submarines placed in 112 Sea Zone
4 fighters placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,5,1,6,3,6,5,3,6,4,6,2,5,3,6,2,4,4,3,6
Germans collect 121 PUs (1 lost to blockades); end with 121 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 148 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Combat Move - Japanese
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 artilleries, 5 fighters and 8 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Siberia to Buryatia
1 armour moved from Sakha to Buryatia
1 armour moved from Korea to Jehol
1 armour moved from Eastern United States to Central United States
3 bombers moved from Eastern United States to Central America
1 fighter and 1 tactical_bomber moved from Eastern United States to Central America
3 fighters and 3 tactical_bombers moved from Eastern United States to Southeast Mexico
1 fighter moved from Eastern United States to Southeast Mexico
6 fighters moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Central United States
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 8 Sea Zone
5 transports moved from 9 Sea Zone to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from 10 Sea Zone to Western United States
6 fighters moved from Eastern United States to Central United States
Combat - Americans
Battle in Central America
Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 3 fighters
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Central America, round 2 : 2/5 hits
Germans roll dice for 1 armour and 3 fighters in Central America, round 2 : 2/4 hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Central America
Americans roll dice for 3 bombers in Central America, round 3 : 3/3 hits
Germans roll dice for 2 fighters in Central America, round 3 : 0/2 hits
2 fighters owned by the Germans lost in Central America
Americans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 fighters
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Buryatia
Americans attack with 2 armour
Germans defend with 1 armour
Americans roll dice for 2 armour in Buryatia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
Americans roll dice for 2 armour in Buryatia, round 3 : 1/2 hits
Germans roll dice for 1 armour in Buryatia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Buryatia
Americans win, taking Buryatia from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Central United States
Americans attack with 2 armour and 6 fighters
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 armour and 6 fighters in Central United States, round 2 : 2/8 hits
Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Central United States
Americans win, taking Central United States from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southeast Mexico
Americans attack with 4 fighters and 3 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 4 fighters and 3 tactical_bombers in Southeast Mexico, round 2 : 5/7 hits
Germans roll dice for 2 infantry in Southeast Mexico, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Southeast Mexico
Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Jehol
Americans attack with 1 armour
Germans defend with 1 armour
Americans roll dice for 1 armour in Jehol, round 2 : 0/1 hits
Germans roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Americans lost in Jehol
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Western United States
Americans attack with 1 armour, 6 fighters and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 6 fighters and 1 infantry in Western United States, round 2 : 4/8 hits
Germans roll dice for 1 armour in Western United States, round 2 : 0/1 hits
1 armour owned by the Germans lost in Western United States
Americans win, taking Western United States from Germans with 1 armour, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 fighters could not land in 106 Sea Zone and were removed
6 fighters moved from Western United States to Eastern United States
6 fighters moved from Central United States to Eastern United States
4 fighters and 3 tactical_bombers moved from Southeast Mexico to Eastern United States
3 bombers moved from Central America to Eastern United States
15 fighters moved from 106 Sea Zone to United Kingdom
7 fighters moved from Iceland to United Kingdom
3 battleships, 12 carriers, 4 cruisers, 3 destroyers, 5 fighters, 2 submarines, 2 tactical_bombers and 10 transports moved from 106 Sea Zone to 123 Sea Zone
14 fighters moved from Eastern United States to 123 Sea Zone
5 fighters moved from Formosa to Korea
1 transport moved from 5 Sea Zone to 7 Sea Zone
Place Units - Americans
3 infantry placed in Japan
1 artillery and 2 infantry placed in Korea
2 artilleries, 5 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
Americans collect 62 PUs (2 lost to blockades); end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Germans defend with 1 armour
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
Germans roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Germans roll dice for 1 armour in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - British
British buy 3 aaGuns; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Adding units owned by British to 123 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
2 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports moved from 106 Sea Zone to 123 Sea Zone
Combat - British
Battle in Central America
Battle in Venezuela
Non Combat Move - British
Place Units - British
3 aaGuns placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 123 Sea Zone: 11 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to United Kingdom: 11 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 mech_infantrys moved from Yunnan to Malaya
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 artilleries moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
3 bombers moved from Anhwe to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Hunan to Shan State
2 mech_infantrys moved from Hunan to Shan State
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 37 Sea Zone
1 marine moved from India to Burma
1 infantry moved from West India to India
4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 5 submarines moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 carrier, 1 destroyer and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Gold Coast to Liberia
Italians take Liberia from Neutral_True
1 bomber moved from Normandy Bordeaux to Iraq
Combat - Italians
Battle in Java
Battle in 37 Sea Zone
Italians attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters and 5 submarines
ANZAC defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports; Americans defend with 4 fighters
Italians roll dice for 5 submarines in 37 Sea Zone, round 2 : 0/5 hits
Italians roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers and 9 fighters in 37 Sea Zone, round 2 : 9/16 hits
9 hits for allied fleet, ool?
sub tip bbs tip carriers loose one carrier
i don’t undertand what you mean.
please take your losses
thanks
loose
sub
tip battleships
tip carriers
loose one carrier
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 mech_infantrys moved from Yunnan to Malaya
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 artilleries moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
3 bombers moved from Anhwe to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Hunan to Shan State
2 mech_infantrys moved from Hunan to Shan State
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 37 Sea Zone
1 marine moved from India to Burma
1 infantry moved from West India to India
4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 5 submarines moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 carrier, 1 destroyer and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Gold Coast to Liberia
Italians take Liberia from Neutral_True
1 bomber moved from Normandy Bordeaux to Iraq
Combat - Italians
Battle in Java
Battle in 37 Sea Zone
Italians attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters and 5 submarines
ANZAC defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports; Americans defend with 4 fighters
Italians roll dice for 5 submarines in 37 Sea Zone, round 2 : 0/5 hits
Italians roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers and 9 fighters in 37 Sea Zone, round 2 : 9/16 hits
Units damaged: 4 carriers owned by the ANZAC and 2 battleships owned by the ANZAC
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 : 9/17 hits
1 carrier owned by the ANZAC, 1 submarine owned by the ANZAC, 1 submarine owned by the Italians and 4 carriers owned by the Italians lost in 37 Sea Zone
Italians roll dice for 4 submarines in 37 Sea Zone, round 3 : 0/4 hits
Italians roll dice for 3 bombers, 1 cruiser, 3 destroyers and 9 fighters in 37 Sea Zone, round 3 : 8/16 hits
8 more
4 carriers, 1 dd, 1 cr, tac and a bb
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 mech_infantrys moved from Yunnan to Malaya
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 artilleries moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
3 bombers moved from Anhwe to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Hunan to Shan State
2 mech_infantrys moved from Hunan to Shan State
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 37 Sea Zone
1 marine moved from India to Burma
1 infantry moved from West India to India
4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 5 submarines moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 carrier, 1 destroyer and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Gold Coast to Liberia
Italians take Liberia from Neutral_True
1 bomber moved from Normandy Bordeaux to Iraq
Combat - Italians
Battle in Java
Battle in 37 Sea Zone
Italians attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters and 5 submarines
ANZAC defend with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports; Americans defend with 4 fighters
Italians roll dice for 5 submarines in 37 Sea Zone, round 2 : 0/5 hits
Italians roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers and 9 fighters in 37 Sea Zone, round 2 : 9/16 hits
Units damaged: 4 carriers owned by the ANZAC and 2 battleships owned by the ANZAC
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 : 9/17 hits
1 carrier owned by the ANZAC, 1 submarine owned by the ANZAC, 1 submarine owned by the Italians and 4 carriers owned by the Italians lost in 37 Sea Zone
Italians roll dice for 4 submarines in 37 Sea Zone, round 3 : 0/4 hits
Italians roll dice for 3 bombers, 1 cruiser, 3 destroyers and 9 fighters in 37 Sea Zone, round 3 : 8/16 hits
ANZAC roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 3 : 9/16 hits
4 carriers owned by the ANZAC, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Italians, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 fighters owned by the Italians, 4 submarines owned by the Italians and 1 battleship owned by the ANZAC lost in 37 Sea Zone
Italians roll dice for 3 bombers, 1 cruiser and 7 fighters in 37 Sea Zone, round 4 : 7/11 hits
ANZAC roll dice for 1 battleship, 7 fighters and 4 transports in 37 Sea Zone, round 4 : 6/8 hits
3 fighters owned by the ANZAC, 1 cruiser owned by the Italians, 4 fighters owned by the Americans and 5 fighters owned by the Italians lost in 37 Sea Zone
Italians roll dice for 3 bombers and 2 fighters in 37 Sea Zone, round 5 : 2/5 hits
ANZAC roll dice for 1 battleship and 4 transports in 37 Sea Zone, round 5 : 1/1 hits
1 transport owned by the ANZAC, 1 fighter owned by the Italians and 1 battleship owned by the ANZAC lost in 37 Sea Zone
3 transports owned by the ANZAC lost in 37 Sea Zone
Italians win, taking Java from ANZAC with 3 bombers and 1 fighter remaining. Battle score for attacker is 45
Casualties for Italians: 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 5 submarines
Casualties for ANZAC: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Casualties for Americans: 4 fighters
Battle in Manchuria
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Manchuria
Italians roll dice for 1 armour in Manchuria, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Italians win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Italians attack with 2 mech_infantrys
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 mech_infantrys in Malaya, round 2 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 artillery in Malaya, round 2 : 0/1 hits
1 aaGun owned by the ANZAC lost in Malaya
Italians roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Malaya, round 4 : 1/2 hits
ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Malaya
Italians win, taking Malaya from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 aaGun and 1 artillery
Non Combat Move - Italians
3 bombers and 1 fighter moved from 37 Sea Zone to Shan State
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 71 Sea Zone
1 submarine placed in 80 Sea Zone
3 infantry placed in Persia
2 artilleries placed in Iraq
2 fighters placed in Southern Italy
Italians undo move 3.
3 infantry placed in Kwangtung
Turn Complete - Italians
Italians collect 57 PUs; end with 59 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 70 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 75 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 78 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Italians defend with 1 transport
1 transport owned by the Italians lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
ANZAC win with 2 submarines remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 32
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 7 fighters, 1 harbour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
4 armour moved from Morocco to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
5 infantry moved from Spain to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
4 armour, 23 carriers, 6 destroyers, 41 fighters, 4 infantry, 7 submarines and 4 transports moved from 91 Sea Zone to 89 Sea Zone
4 armour and 4 infantry moved from 89 Sea Zone to Venezuela
5 fighters moved from 89 Sea Zone to Central America
36 fighters moved from 89 Sea Zone to Venezuela
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to Brazil
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to Brazil
3 infantry moved from Algeria to Morocco
1 infantry moved from Spain to 93 Sea Zone
1 mech_infantry moved from Spain to 93 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 105 Sea Zone to 88 Sea Zone
4 submarines moved from 112 Sea Zone to 91 Sea Zone
22 infantry moved from Normandy Bordeaux to Spain
4 fighters moved from Western Germany to 88 Sea Zone
1 artillery moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 armour moved from Suriname to Peru
Germans take Peru from Neutral_True
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Yakut S.S.R. to Buryatia
2 mech_infantrys moved from Yenisey to Buryatia
1 armour moved from Yenisey to Buryatia
1 bomber moved from Yenisey to Buryatia
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
1 armour moved from Jehol to Amur
Germans take Amur from Americans
3 mech_infantrys moved from Anhwe to Manchuria
3 armour moved from Anhwe to Manchuria
2 mech_infantrys moved from Kweichow to Jehol
1 armour moved from Kweichow to Jehol
1 mech_infantry moved from Yunnan to Anhwe
1 artillery moved from Yunnan to Hunan
1 armour moved from Sikang to Kweichow
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Sikang to Kweichow
2 infantry moved from Shan State to Yunnan
4 artilleries moved from West India to India
3 artilleries and 4 infantry moved from French Central Africa to French West Africa
Combat - Germans
Battle in 89 Sea Zone
Germans attack with 23 carriers, 6 destroyers, 7 submarines and 5 transports
British defend with 2 transports
2 transports owned by the British lost in 89 Sea Zone
Germans roll dice for 7 submarines in 89 Sea Zone, round 2 : 4/7 hits
Germans win, taking 89 Sea Zone from Neutral with 23 carriers, 6 destroyers, 7 submarines and 5 transports remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Central America
Germans attack with 1 armour, 5 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 5 fighters and 1 infantry in Central America, round 2 : 4/7 hits
Americans roll dice for 1 infantry in Central America, round 2 : 0/1 hits
1 infantry owned by the British lost in Central America
Germans win, taking Central America from Americans with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Venezuela
Germans attack with 4 armour, 36 fighters and 4 infantry
British defend with 2 infantry
Germans roll dice for 4 armour, 36 fighters and 4 infantry in Venezuela, round 2 : 24/44 hits
British roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Venezuela
Germans win, taking Venezuela from British with 4 armour, 36 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Buryatia
Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
Americans defend with 2 armour
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Buryatia, round 2 : 3/6 hits
Americans roll dice for 2 armour in Buryatia, round 2 : 0/2 hits
2 armour owned by the Americans lost in Buryatia
Germans win, taking Buryatia from Americans with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Non Combat Move - Germans
1 bomber moved from Buryatia to Yenisey
36 fighters moved from Venezuela to 89 Sea Zone
2 infantry moved from 88 Sea Zone to British Guiana
1 mech_infantry moved from 88 Sea Zone to British Guiana
1 artillery moved from 88 Sea Zone to British Guiana
5 fighters moved from Central America to 89 Sea Zone
Place Units - Germans
1 harbour placed in West Indies
1 carrier and 2 transports placed in 93 Sea Zone
7 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Germans collect 100 PUs (1 lost to blockades); end with 101 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 33
Combat Move - Japanese
Turn Complete - Japanese