@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 carriers, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Finland to Norway
10 fighters moved from 109 Sea Zone to Portugal
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
2 infantry moved from Spain to Portugal
1 artillery moved from Spain to Portugal
10 armour and 8 mech_infantrys moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern France
13 artilleries and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
4 artilleries and 1 infantry moved from Turkey to Iraq
2 bombers moved from Southern Italy to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Americans
Germans take Sakha from Americans
1 armour moved from Yakut S.S.R. to Amur
Germans take Amur from Russians
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
2 armour and 7 mech_infantrys moved from Olgiy to Novosibirsk
6 armour and 1 artillery moved from Vologda to Samara
1 artillery moved from Spain to Normandy BordeauxCombat - Germans
Battle in Novosibirsk
Germans attack with 2 armour, 1 artillery and 7 mech_infantrys
British defend with 1 artillery
Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Novosibirsk, round 2 : 3/10 hits
British roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Portugal
Germans attack with 1 artillery, 10 fighters and 2 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 1 artillery, 10 fighters and 2 infantry in Portugal, round 2 : 8/13 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Portugal from Neutral_True with 1 artillery, 10 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Samara
Germans attack with 6 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery and 1 infantry in Samara, round 2 : 3/8 hits
British roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
Germans win, taking Samara from British with 6 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Kazakhstan to Volgograd
10 fighters moved from Portugal to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to EirePlace Units - Germans
2 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Volgograd
3 carriers placed in 113 Sea Zone
1 fighter and 1 transport placed in 113 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 89 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs -
japan
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i forgot ever :-(
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
2 armour moved from Manchuria to Anhwe
6 fighters moved from Yunnan to Kiangsu
3 infantry moved from Burma to India
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 submarine moved from 81 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 6 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 6 fighters and 1 infantry in Kiangsu, round 2 : 2/7 hits
Chinese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 2/5 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 5 fighters in Kiangsu, round 3 : 1/5 hits
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 3/3 hits
3 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
retreated to Kiangsu
Chinese win with 1 armour and 1 fighter remaining. Battle score for attacker is -34
Casualties for Americans: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 fighters and 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to Anhwe
2 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to AnhweTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 9 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers, 26 fighters and 7 tactical_bombers moved from United Kingdom to Eire
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
Americans take Kwangtung from Japanese
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Eire
Americans attack with 2 bombers, 26 fighters and 7 tactical_bombers
Germans defend with 6 artilleries and 5 infantry
Americans roll dice for 2 bombers, 26 fighters and 7 tactical_bombers in Eire, round 2 : 22/35 hits
Germans roll dice for 6 artilleries and 5 infantry in Eire, round 2 : 6/11 hits
6 tactical_bombers owned by the Americans, 5 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Eire
Americans win with 2 bombers, 26 fighters and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Germans: 6 artilleries and 5 infantry
Casualties for Americans: 6 tactical_bombersNon Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from Eastern United States to Midway
1 armour, 9 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 artilleries, 3 battleships, 11 carriers, 2 cruisers, 7 destroyers, 10 infantry, 6 submarines and 11 transports moved from 101 Sea Zone to 106 Sea Zone
3 tactical_bombers moved from Eastern United States to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 bombers, 26 fighters and 1 tactical_bomber moved from Eire to United Kingdom
1 carrier, 2 cruisers and 4 transports moved from 83 Sea Zone to 86 Sea Zone
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
1 armour, 9 artilleries and 10 infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Japan
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 101 Sea Zone to 106 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,2,3,6,2,6,3,6,4,6,1,6,2,3,6,2,4,1,4,6,6,6,2,1,6,5,3,3,6,4,4,2,2,3,1,1,3,2,5,5,6,5,4,2,5,4,1,4,4,2,5,1,6,4,6,5,2,4,6,3,1,5,2,1,3,1
British collect 17 PUs (6 lost to blockades); end with 18 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Vologda to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
Italians take 98 Sea Zone from Americans
2 fighters moved from Southern Italy to 81 Sea Zone
2 infantry moved from Sardinia to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 bomber moved from Egypt to 70 Sea Zone
2 bombers moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
10 infantry moved from Southern Italy to Northern Italy
4 artilleries and 9 infantry moved from West India to IndiaCombat - Italians
Battle in Sicily
Battle in 70 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 70 Sea Zone
Italians win, taking Sicily from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ethiopia
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 bombers and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Ethiopia
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 70 Sea Zone to Egypt
2 bombers moved from Ethiopia to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4
Italians collect 21 PUs (3 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 6 infantry; Remaining resources: 16 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 carriers and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Malaya to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
3 armour and 1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from Angola to Belgian Congo
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - ANZAC
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 44 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Americans
1 mech_infantry moved from Buryatia to Sakha
1 armour moved from Buryatia to Sakha
1 armour moved from Amur to Jehol
1 artillery moved from Novosibirsk to Kansu
2 armour and 7 mech_infantrys moved from Novosibirsk to Shensi
6 armour moved from Samara to Sikang
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
4 artilleries and 1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
4 transports moved from 109 Sea Zone to 110 Sea Zone
4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
13 artilleries moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 infantry, 4 mech_infantrys and 5 transports moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 carriers, 1 destroyer and 1 fighter moved from 113 Sea Zone to 109 Sea Zone
5 fighters moved from Western Germany to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 bomber moved from Volgograd to India
1 bomber moved from Volgograd to EgyptCombat - Germans
Battle in Saudi Arabia
Germans attack with 4 artilleries and 1 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 4 artilleries and 1 infantry in Saudi Arabia, round 2 : 5/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 4 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Germans
6 infantry and 4 mech_infantrys moved from 109 Sea Zone to EirePlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Volgograd
1 carrier, 2 destroyers and 1 submarine placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 92 PUs (2 lost to blockades); end with 93 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Combat Move - Japanese
1 armour moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
3 armour moved from Manchuria to Anhwe
5 artilleries, 7 infantry and 1 marine moved from Yunnan to Shan State
1 armour moved from Anhwe to Kweichow
1 artillery moved from Kweichow to Yunnan
1 armour moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
2 fighters moved from Anhwe to Shan State
1 armour moved from Anhwe to Hopei
1 infantry moved from Hopei to AnhweCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 5 artilleries, 2 fighters, 7 infantry and 1 marine
ANZAC defend with 1 aaGun, 3 armour, 3 artilleries and 4 infantry
AA fire in Shan State : 1/2 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 marine in Shan State, round 2 : 4/14 hits
ANZAC roll dice for 1 aaGun, 3 armour, 3 artilleries and 4 infantry in Shan State, round 2 : 3/10 hits
3 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Shan State
Japanese roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 marine in Shan State, round 3 : 3/11 hits
ANZAC roll dice for 3 armour, 3 artilleries and 1 infantry in Shan State, round 3 : 3/7 hits
2 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Shan State
Japanese roll dice for 5 artilleries, 1 fighter and 2 infantry in Shan State, round 4 : 1/8 hits
ANZAC roll dice for 3 armour and 1 artillery in Shan State, round 4 : 1/4 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese roll dice for 5 artilleries, 1 fighter and 1 infantry in Shan State, round 5 : 4/7 hits
ANZAC roll dice for 3 armour in Shan State, round 5 : 1/3 hits
1 infantry owned by the Japanese and 3 armour owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 5 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 aaGun, 3 armour, 3 artilleries and 4 infantry
Casualties for Japanese: 1 fighter, 7 infantry and 1 marineNon Combat Move - Japanese
1 fighter moved from Shan State to YunnanTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 80 PUs;Combat Move - Americans
1 armour moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Kiangsi
1 bomber moved from Midway to Kiangsi
1 armour moved from Kwangsi to Hunan
3 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
4 fighters moved from United Kingdom to 108 Sea Zone
4 bombers moved from United Kingdom to 118 Sea Zone
3 fighters and 1 tactical_bomber moved from United Kingdom to 108 Sea Zone
3 tactical_bombers moved from 106 Sea Zone to 108 Sea Zone
2 fighters and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian SudanCombat - Americans
Battle in Hunan
Americans attack with 1 armour
Japanese defend with 1 armour
Americans roll dice for 1 armour in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armour
Battle in 118 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 118 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 108 Sea Zone
Americans attack with 7 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsi
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 2/2 hits
1 bomber owned by the Americans, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Kiangsi to Kwangtung
4 bombers moved from 118 Sea Zone to United Kingdom
8 fighters moved from Eastern United States to 106 Sea Zone
4 tactical_bombers moved from 108 Sea Zone to 106 Sea Zone
7 fighters moved from 108 Sea Zone to United Kingdom
1 aaGun moved from Central United States to Eastern United States
1 carrier, 2 cruisers and 4 transports moved from 86 Sea Zone to 89 Sea Zone
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 71 Sea Zone to 76 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 8 fighters
EDIT: Changing PUs for Americans from 80 to 0
EDIT: Turning off Edit Mode
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - British
British buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
13 fighters and 2 tactical_bombers moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaCombat - British
Battle in Scotland
British attack with 13 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 infantry
British roll dice for 13 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 : 5/16 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 13 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
13 fighters and 2 tactical_bombers moved from Scotland to United KingdomPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,1,6,6,4,2,4,1,5,4,2,6,2,2,5,6,3,4,3,3,4,2,4,2,1,5,4,4,6,3,5,5,1,1,3,3,5,1,3,5,6,4,2,5,3,1,5,5,2,6,4,2,4,6,1,6,2,1,1,3,4,1,5,1,4,5,1,4,4,6,4,2,5,1,3,4,4,1,4,3,1,3,2,4
British collect 18 PUs (8 lost to blockades); end with 18 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from 81 Sea Zone to 76 Sea Zone
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 bombers moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
4 artilleries and 9 infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Szechwan
2 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in 76 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 76 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 76 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 3 bombers and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 76 Sea Zone to 81 Sea Zone
3 bombers moved from Anglo Egyptian Sudan to Egypt
10 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 artilleries and 1 infantry moved from New South Wales to Queensland
3 transports moved from 37 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Formosa
Battle in Shan State
ANZAC attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 5 artilleries
ANZAC roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
ANZAC roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 6/9 hits
Japanese roll dice for 5 artilleries in Shan State, round 2 : 1/5 hits
5 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Formosa from Japanese, taking Shan State from Japanese with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 5 artilleriesNon Combat Move - ANZAC
1 carrier and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to Kwangtung
3 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - ANZAC
3 armour placed in Malaya
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 tactical_bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 27
Purchase Units - Germans
Germans buy 1 carrier, 4 destroyers, 3 fighters, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Soviet Far East to Amur
1 armour moved from Sakha to Manchuria
1 mech_infantry moved from Sakha to Manchuria
1 armour moved from Jehol to Hunan
2 armour and 7 mech_infantrys moved from Shensi to Hunan
2 infantry moved from Sikang to Szechwan
6 armour moved from Sikang to Yunnan
1 bomber moved from India to Malaya
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Egypt to French Equatorial Africa
1 armour, 3 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
4 artilleries moved from Saudi Arabia to Trans-Jordan
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to Scotland
6 fighters moved from 109 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
5 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Equatorial AfricaCombat - Germans
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Hunan
Germans attack with 3 armour and 7 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Hunan, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Hunan
Germans win, taking Hunan from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Scotland
Germans attack with 8 fighters and 2 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 8 fighters and 2 infantry in Scotland, round 2 : 5/10 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Equatorial Africa
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; ANZAC defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/5 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in French Equatorial Africa
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in French Equatorial Africa, round 3 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 bomber moved from French Equatorial Africa to Egypt
8 fighters moved from Scotland to 109 Sea Zone
1 bomber moved from Malaya to SzechwanPlace Units - Germans
1 carrier, 4 destroyers, 1 submarine and 2 transports placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Egypt
3 infantry placed in Southern France
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Sikang: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 94 PUs (1 lost to blockades); end with 94 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 126 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports
EDIT: Adding units owned by Germans to 109 Sea Zone: 5 transports
EDIT: Adding units owned by Germans to Eire: 1 artillery, 5 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode