two nice techs there, lucky!
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 13 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to NigeriaCombat - ANZAC
Battle in Nigeria
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry; Japanese defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Japanese, 2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Shan State
ANZAC win, taking Nigeria from Germans, taking Shan State from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 39 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 23
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
4 artilleries and 5 infantry moved from Northwest Persia to Turkey
2 armour and 3 mech_infantrys moved from Tunisia to Algeria
2 armour and 2 mech_infantrys moved from Libya to Algeria
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Southern Italy to Turkey
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 12 carriers, 2 destroyers, 24 fighters, 2 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Norway to Sweden
3 infantry moved from Karelia to Finland
2 fighters moved from Western Germany to 114 Sea Zone
6 fighters moved from Western Germany to Sweden
5 armour and 11 mech_infantrys moved from Southern France to Spain
5 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 4 infantry moved from Russia to Vologda
6 armour moved from Timguska to Urals
Germans take Urals from British
6 armour moved from Urals to Vologda
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Americans
1 mech_infantry moved from Timguska to Yenisey
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Timguska to Yakut S.S.R.
2 armour and 8 mech_infantrys moved from Timguska to OlgiyCombat - Germans
Battle in Eire
Battle in Olgiy
Germans attack with 2 armour and 8 mech_infantrys
Mongolians defend with 2 infantry
Germans roll dice for 2 armour and 8 mech_infantrys in Olgiy, round 2 : 5/10 hits
Mongolians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits
2 infantry owned by the Mongolians and 1 mech_infantry owned by the Germans lost in Olgiy
Germans win, taking Eire from British, taking Olgiy from Mongolians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Mongolians: 2 infantry
Battle in Sweden
Germans attack with 2 artilleries, 6 fighters and 2 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 2 : 4/10 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 0/6 hits
4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 3 : 3/10 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 4 artilleries, 2 bombers and 5 infantry
Neutral_True defend with 8 infantry
Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 2 : 4/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits
4 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 3 : 3/11 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 4 artilleries, 2 bombers and 2 infantry in Turkey, round 4 : 5/8 hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 4 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Spain
Germans attack with 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys in Spain, round 2 : 8/29 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 10 armour, 2 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Vologda
Germans attack with 6 armour, 2 artilleries and 4 infantry
British defend with 2 aaGuns, 4 artilleries and 4 infantry
Germans roll dice for 6 armour, 2 artilleries and 4 infantry in Vologda, round 2 : 6/12 hits
British roll dice for 2 aaGuns, 4 artilleries and 4 infantry in Vologda, round 2 : 2/8 hits
2 aaGuns owned by the British, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Vologda
Germans roll dice for 6 armour, 2 artilleries and 2 infantry in Vologda, round 3 : 5/10 hits
British roll dice for 4 artilleries in Vologda, round 3 : 1/4 hits
1 infantry owned by the Germans and 4 artilleries owned by the British lost in Vologda
Germans win, taking Vologda from British with 6 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 3 infantry
Casualties for British: 2 aaGuns, 4 artilleries and 4 infantryNon Combat Move - Germans
2 fighters moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Sweden to 113 Sea Zone
4 fighters moved from Sweden to Western Germany
2 bombers moved from Turkey to Southern Italy
2 fighters moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
3 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
Germans undo move 5.
1 artillery placed in Normandy Bordeaux
2 infantry placed in Southern France
Germans undo move 4.
1 artillery placed in Southern France
2 fighters placed in Western Germany
2 infantry placed in VolgogradTurn Complete - Germans
Germans collect 82 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode -
japan is up
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Combat Move - Japanese
5 armour moved from Korea to Manchuria
2 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
2 infantry moved from Yunnan to Shan State
1 fighter moved from Anhwe to Shan State
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Yunnan to Burma
5 fighters moved from Manchuria to YunnanCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 1/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shan State to YunnanTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 5 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from French West Africa to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 fighters moved from 70 Sea Zone to Anglo Egyptian SudanCombat - Americans
Battle in Kiangsu
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery, 7 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 armour, 1 bomber and 2 mech_infantrys
Americans roll dice for 1 artillery, 7 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits
1 bomber owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Anglo Egyptian Sudan
Americans roll dice for 5 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 3/4 hits
2 mech_infantrys owned by the Italians, 1 armour owned by the Italians, 3 fighters owned by the Americans and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Kiangsu from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 bomber and 2 mech_infantrys
Casualties for Americans: 1 artillery and 5 fightersNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 carrier, 2 cruisers and 3 transports moved from 70 Sea Zone to 83 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
3 artilleries and 3 infantry moved from Western United States to Central United States
5 artilleries and 5 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer, 5 submarines and 3 tactical_bombers placed in 101 Sea Zone
3 bombers placed in Eastern United States
Americans undo move 1.
3 tactical_bombers placed in Eastern United States
1 destroyer and 5 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 armour moved from Kenya to Belgian Congo
1 infantry moved from Novosibirsk to Samara
British take Samara from Italians
1 artillery moved from Novosibirsk to Kazakhstan
British take Kazakhstan from ItaliansCombat - British
Battle in Belgian Congo
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 2 mech_infantrys in Belgian Congo, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4,4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,2,4,5,3,3,5,1,5,3,5,5,4,4,6,1,5,2,3,2,5,1,4,1,3,1,5,4,1,3,6,4,1,5,4,6,1,4,4,6,2,4,5,6,2,4,5,1,5,4,6,2,5,2,2,4
British collect 19 PUs (8 lost to blockades); end with 19 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
4 infantry moved from Southern France to Spain
1 carrier moved from 96 Sea Zone to 95 Sea Zone
3 bombers moved from Southern Italy to Egypt
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
4 artilleries and 9 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Russia to NovosibirskCombat - Italians
Battle in Sardinia
Battle in Novosibirsk
Italians attack with 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits
British roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Novosibirsk
1 mech_infantry owned by the Italians retreated to Vologda
British win, taking Sardinia from Americans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 armour moved from Nenetsia to VologdaPlace Units - Italians
2 fighters placed in Southern Italy
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,5
Italians collect 23 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 carriers, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Finland to Norway
10 fighters moved from 109 Sea Zone to Portugal
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
2 infantry moved from Spain to Portugal
1 artillery moved from Spain to Portugal
10 armour and 8 mech_infantrys moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern France
13 artilleries and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
4 artilleries and 1 infantry moved from Turkey to Iraq
2 bombers moved from Southern Italy to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Americans
Germans take Sakha from Americans
1 armour moved from Yakut S.S.R. to Amur
Germans take Amur from Russians
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
2 armour and 7 mech_infantrys moved from Olgiy to Novosibirsk
6 armour and 1 artillery moved from Vologda to Samara
1 artillery moved from Spain to Normandy BordeauxCombat - Germans
Battle in Novosibirsk
Germans attack with 2 armour, 1 artillery and 7 mech_infantrys
British defend with 1 artillery
Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Novosibirsk, round 2 : 3/10 hits
British roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 2 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Portugal
Germans attack with 1 artillery, 10 fighters and 2 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 1 artillery, 10 fighters and 2 infantry in Portugal, round 2 : 8/13 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Portugal from Neutral_True with 1 artillery, 10 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Samara
Germans attack with 6 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery and 1 infantry in Samara, round 2 : 3/8 hits
British roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
Germans win, taking Samara from British with 6 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Kazakhstan to Volgograd
10 fighters moved from Portugal to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to EirePlace Units - Germans
2 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Volgograd
3 carriers placed in 113 Sea Zone
1 fighter and 1 transport placed in 113 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 89 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs -
japan
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i forgot ever :-(
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
2 armour moved from Manchuria to Anhwe
6 fighters moved from Yunnan to Kiangsu
3 infantry moved from Burma to India
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 submarine moved from 81 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 6 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 6 fighters and 1 infantry in Kiangsu, round 2 : 2/7 hits
Chinese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 2/5 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 5 fighters in Kiangsu, round 3 : 1/5 hits
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 3/3 hits
3 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
retreated to Kiangsu
Chinese win with 1 armour and 1 fighter remaining. Battle score for attacker is -34
Casualties for Americans: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 fighters and 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to Anhwe
2 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to AnhweTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 9 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers, 26 fighters and 7 tactical_bombers moved from United Kingdom to Eire
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
Americans take Kwangtung from Japanese
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Eire
Americans attack with 2 bombers, 26 fighters and 7 tactical_bombers
Germans defend with 6 artilleries and 5 infantry
Americans roll dice for 2 bombers, 26 fighters and 7 tactical_bombers in Eire, round 2 : 22/35 hits
Germans roll dice for 6 artilleries and 5 infantry in Eire, round 2 : 6/11 hits
6 tactical_bombers owned by the Americans, 5 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Eire
Americans win with 2 bombers, 26 fighters and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Germans: 6 artilleries and 5 infantry
Casualties for Americans: 6 tactical_bombersNon Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from Eastern United States to Midway
1 armour, 9 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 artilleries, 3 battleships, 11 carriers, 2 cruisers, 7 destroyers, 10 infantry, 6 submarines and 11 transports moved from 101 Sea Zone to 106 Sea Zone
3 tactical_bombers moved from Eastern United States to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 bombers, 26 fighters and 1 tactical_bomber moved from Eire to United Kingdom
1 carrier, 2 cruisers and 4 transports moved from 83 Sea Zone to 86 Sea Zone
2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
1 armour, 9 artilleries and 10 infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Japan
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 101 Sea Zone to 106 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,2,3,6,2,6,3,6,4,6,1,6,2,3,6,2,4,1,4,6,6,6,2,1,6,5,3,3,6,4,4,2,2,3,1,1,3,2,5,5,6,5,4,2,5,4,1,4,4,2,5,1,6,4,6,5,2,4,6,3,1,5,2,1,3,1
British collect 17 PUs (6 lost to blockades); end with 18 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Vologda to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
Italians take 98 Sea Zone from Americans
2 fighters moved from Southern Italy to 81 Sea Zone
2 infantry moved from Sardinia to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 bomber moved from Egypt to 70 Sea Zone
2 bombers moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
10 infantry moved from Southern Italy to Northern Italy
4 artilleries and 9 infantry moved from West India to IndiaCombat - Italians
Battle in Sicily
Battle in 70 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 70 Sea Zone
Italians win, taking Sicily from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ethiopia
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 bombers and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Ethiopia
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 70 Sea Zone to Egypt
2 bombers moved from Ethiopia to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4
Italians collect 21 PUs (3 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 6 infantry; Remaining resources: 16 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 carriers and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Malaya to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
3 armour and 1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from Angola to Belgian Congo
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - ANZAC
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 44 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Americans
1 mech_infantry moved from Buryatia to Sakha
1 armour moved from Buryatia to Sakha
1 armour moved from Amur to Jehol
1 artillery moved from Novosibirsk to Kansu
2 armour and 7 mech_infantrys moved from Novosibirsk to Shensi
6 armour moved from Samara to Sikang
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
4 artilleries and 1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
4 transports moved from 109 Sea Zone to 110 Sea Zone
4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
13 artilleries moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 infantry, 4 mech_infantrys and 5 transports moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 carriers, 1 destroyer and 1 fighter moved from 113 Sea Zone to 109 Sea Zone
5 fighters moved from Western Germany to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 bomber moved from Volgograd to India
1 bomber moved from Volgograd to EgyptCombat - Germans
Battle in Saudi Arabia
Germans attack with 4 artilleries and 1 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 4 artilleries and 1 infantry in Saudi Arabia, round 2 : 5/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 4 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Germans
6 infantry and 4 mech_infantrys moved from 109 Sea Zone to EirePlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Volgograd
1 carrier, 2 destroyers and 1 submarine placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 92 PUs (2 lost to blockades); end with 93 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs