8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 13 PUs;

    Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 carriers moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                2 fighters moved from New South Wales to Queensland
                1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria

    Combat - ANZAC
                Battle in Nigeria
                Battle in Shan State
                    ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry; Japanese defend with 1 armour and 2 mech_infantrys
                        ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 :  2/4 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Japanese, 2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Shan State
                    ANZAC win, taking Nigeria from Germans, taking Shan State from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        ANZAC roll dice for 1 battleship in Malaya, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 39 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_41556_ANZ23.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 23

    Combat Move - French

    Turn Complete - French

    triplea_41556_Fre23.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                4 artilleries and 5 infantry moved from Northwest Persia to Turkey
                2 armour and 3 mech_infantrys moved from Tunisia to Algeria
                2 armour and 2 mech_infantrys moved from Libya to Algeria
                2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                2 bombers moved from Southern Italy to Turkey
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 artilleries, 12 carriers, 2 destroyers, 24 fighters, 2 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                2 artilleries moved from 109 Sea Zone to Eire
                1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Norway to Sweden
                3 infantry moved from Karelia to Finland
                2 fighters moved from Western Germany to 114 Sea Zone
                6 fighters moved from Western Germany to Sweden
                5 armour and 11 mech_infantrys moved from Southern France to Spain
                5 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to Spain
                2 artilleries and 4 infantry moved from Russia to Vologda
                6 armour moved from Timguska to Urals
                      Germans take Urals from British
                6 armour moved from Urals to Vologda
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Americans
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Americans
                1 mech_infantry moved from Timguska to Yenisey
                1 armour moved from Timguska to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Americans
                1 armour moved from Timguska to Yakut S.S.R.
                2 armour and 8 mech_infantrys moved from Timguska to Olgiy

    Combat - Germans
                Battle in Eire
                Battle in Olgiy
                    Germans attack with 2 armour and 8 mech_infantrys
                    Mongolians defend with 2 infantry
                        Germans roll dice for 2 armour and 8 mech_infantrys in Olgiy, round 2 :  5/10 hits
                        Mongolians roll dice for 2 infantry in Olgiy, round 2 :  1/2 hits
                        2 infantry owned by the Mongolians and 1 mech_infantry owned by the Germans lost in Olgiy
                    Germans win, taking Eire from British, taking Olgiy from Mongolians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Mongolians: 2 infantry
                Battle in Sweden
                    Germans attack with 2 artilleries, 6 fighters and 2 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 2 :  4/10 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  0/6 hits
                        4 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 2 artilleries, 6 fighters and 2 infantry in Sweden, round 3 :  3/10 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 4 artilleries, 2 bombers and 5 infantry
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 2 :  4/11 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  0/8 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 4 artilleries, 2 bombers and 5 infantry in Turkey, round 3 :  3/11 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  3/4 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 4 artilleries, 2 bombers and 2 infantry in Turkey, round 4 :  5/8 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 4 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 :  1/3 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Spain
                    Germans attack with 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 10 armour, 2 artilleries, 6 infantry and 11 mech_infantrys in Spain, round 2 :  8/29 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 10 armour, 2 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Vologda
                    Germans attack with 6 armour, 2 artilleries and 4 infantry
                    British defend with 2 aaGuns, 4 artilleries and 4 infantry
                        Germans roll dice for 6 armour, 2 artilleries and 4 infantry in Vologda, round 2 :  6/12 hits
                        British roll dice for 2 aaGuns, 4 artilleries and 4 infantry in Vologda, round 2 :  2/8 hits
                        2 aaGuns owned by the British, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Vologda
                        Germans roll dice for 6 armour, 2 artilleries and 2 infantry in Vologda, round 3 :  5/10 hits
                        British roll dice for 4 artilleries in Vologda, round 3 :  1/4 hits
                        1 infantry owned by the Germans and 4 artilleries owned by the British lost in Vologda
                    Germans win, taking Vologda from British with 6 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 29
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 aaGuns, 4 artilleries and 4 infantry

    Non Combat Move - Germans
                2 fighters moved from 114 Sea Zone to 113 Sea Zone
                2 fighters moved from Sweden to 113 Sea Zone
                4 fighters moved from Sweden to Western Germany
                2 bombers moved from Turkey to Southern Italy
                2 fighters moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
                3 submarines placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Normandy Bordeaux
                Germans undo move 5.
                1 artillery placed in Normandy Bordeaux
                2 infantry placed in Southern France
                Germans undo move 4.
                1 artillery placed in Southern France
                2 fighters placed in Western Germany
                2 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 82 PUs; end with 83 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41556_Ger24.tsvg

  • '21 '20 '19 '18 '17 '16

    japan is up

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Combat Move - Japanese
                5 armour moved from Korea to Manchuria
                2 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from Siam to Yunnan
                2 infantry moved from Yunnan to Shan State
                1 fighter moved from Anhwe to Shan State
                1 infantry moved from French Indo China to Yunnan
                3 infantry moved from Yunnan to Burma
                5 fighters moved from Manchuria to Yunnan

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 4 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 5 :  1/3 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 5 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Yunnan

    Turn Complete - Japanese

    triplea_41556_Jap24.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 5 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                4 fighters moved from French West Africa to Anglo Egyptian Sudan
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
                2 fighters moved from 70 Sea Zone to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Kiangsu
                Battle in Anglo Egyptian Sudan
                    Americans attack with 1 artillery, 7 fighters and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry; Italians defend with 1 armour, 1 bomber and 2 mech_infantrys
                        Americans roll dice for 1 artillery, 7 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  3/9 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/7 hits
                        1 bomber owned by the Italians, 1 artillery owned by the Americans, 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Anglo Egyptian Sudan
                        Americans roll dice for 5 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  4/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 :  3/4 hits
                        2 mech_infantrys owned by the Italians, 1 armour owned by the Italians, 3 fighters owned by the Americans and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
                    Americans win, taking Kiangsu from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour, 1 bomber and 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 5 fighters

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 carrier, 2 cruisers and 3 transports moved from 70 Sea Zone to 83 Sea Zone
                1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 destroyer moved from 70 Sea Zone to 71 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to Central United States
                5 artilleries and 5 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                1 destroyer, 5 submarines and 3 tactical_bombers placed in 101 Sea Zone
                3 bombers placed in Eastern United States
                Americans undo move 1.
                3 tactical_bombers placed in Eastern United States
                1 destroyer and 5 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    triplea_41556_Ame24.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Purchase Units - British
                British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Rhodesia to Belgian Congo
                1 armour moved from Tanganyika Territory to Kenya
                      British take Kenya from Germans
                1 armour moved from Kenya to Belgian Congo
                1 infantry moved from Novosibirsk to Samara
                      British take Samara from Italians
                1 artillery moved from Novosibirsk to Kazakhstan
                      British take Kazakhstan from Italians

    Combat - British
                Battle in Belgian Congo
                    British attack with 3 armour and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                        British roll dice for 3 armour and 2 mech_infantrys in Belgian Congo, round 2 :  2/5 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4,4,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,2,4,5,3,3,5,1,5,3,5,5,4,4,6,1,5,2,3,2,5,1,4,1,3,1,5,4,1,3,6,4,1,5,4,6,1,4,4,6,2,4,5,6,2,4,5,1,5,4,6,2,5,2,2,4
                British collect 19 PUs (8 lost to blockades); end with 19 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_24.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Sardinia
                4 infantry moved from Southern France to Spain
                1 carrier moved from 96 Sea Zone to 95 Sea Zone
                3 bombers moved from Southern Italy to Egypt
                1 armour moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                4 artilleries and 9 infantry moved from Eastern Persia to West India
                2 mech_infantrys moved from Russia to Novosibirsk

    Combat - Italians
                Battle in Sardinia
                Battle in Novosibirsk
                    Italians attack with 2 mech_infantrys
                    British defend with 1 artillery
                        Italians roll dice for 2 mech_infantrys in Novosibirsk, round 2 :  0/2 hits
                        British roll dice for 1 artillery in Novosibirsk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Novosibirsk
                    1 mech_infantry owned by the Italians retreated to Vologda
                    British win, taking Sardinia from Americans with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Nenetsia to Vologda

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,5
                Italians collect 23 PUs (1 lost to blockades); end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_41556_Ita24.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 24

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_41556_Fre24.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 carriers, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Sweden to 113 Sea Zone
                1 infantry moved from Eire to Scotland
                      Germans take Scotland from British
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
                3 submarines moved from 112 Sea Zone to 109 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 112 Sea Zone
                3 infantry moved from Finland to Norway
                10 fighters moved from 109 Sea Zone to Portugal
                1 infantry moved from Spain to Gibraltar
                      Germans take Gibraltar from British
                2 infantry moved from Spain to Portugal
                1 artillery moved from Spain to Portugal
                10 armour and 8 mech_infantrys moved from Spain to Normandy Bordeaux
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                3 infantry moved from Northern Italy to Southern France
                13 artilleries and 3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 armour and 2 mech_infantrys moved from Tunisia to Tobruk
                4 artilleries and 1 infantry moved from Turkey to Iraq
                2 bombers moved from Southern Italy to Kazakhstan
                2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Vologda to Samara
                1 artillery moved from Vologda to Novosibirsk
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Americans
                      Germans take Sakha from Americans
                1 armour moved from Yakut S.S.R. to Amur
                      Germans take Amur from Russians
                1 armour moved from Yenisey to Buryatia
                1 mech_infantry moved from Yenisey to Buryatia
                2 armour and 7 mech_infantrys moved from Olgiy to Novosibirsk
                6 armour and 1 artillery moved from Vologda to Samara
                1 artillery moved from Spain to Normandy Bordeaux

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 2 armour, 1 artillery and 7 mech_infantrys
                    British defend with 1 artillery
                        Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Novosibirsk, round 2 :  3/10 hits
                        British roll dice for 1 artillery in Novosibirsk, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Novosibirsk
                    Germans win, taking Novosibirsk from British with 2 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Kazakhstan
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 artillery
                        Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 :  3/4 hits
                        British roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Portugal
                    Germans attack with 1 artillery, 10 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 1 artillery, 10 fighters and 2 infantry in Portugal, round 2 :  8/13 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal
                    Germans win, taking Portugal from Neutral_True with 1 artillery, 10 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Samara
                    Germans attack with 6 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 6 armour, 1 artillery and 1 infantry in Samara, round 2 :  3/8 hits
                        British roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
                    Germans win, taking Samara from British with 6 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Kazakhstan to Volgograd
                10 fighters moved from Portugal to 109 Sea Zone
                4 artilleries and 4 infantry moved from 109 Sea Zone to Eire

    Place Units - Germans
                2 infantry placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Volgograd
                3 carriers placed in 113 Sea Zone
                1 fighter and 1 transport placed in 113 Sea Zone
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 89 PUs; end with 89 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs

    triplea_41556_Ger25.tsvg

  • '21 '20 '19 '18 '17 '16

    japan

  • '17

    i forgot ever  :-(

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kiangsu
                2 armour moved from Manchuria to Anhwe
                6 fighters moved from Yunnan to Kiangsu
                3 infantry moved from Burma to India
                1 infantry moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                1 submarine moved from 81 Sea Zone to 71 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 6 fighters and 1 infantry
                    Americans defend with 1 armour and 1 infantry; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
                        Japanese roll dice for 6 fighters and 1 infantry in Kiangsu, round 2 :  2/7 hits
                        Chinese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 :  2/5 hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Japanese roll dice for 5 fighters in Kiangsu, round 3 :  1/5 hits
                        Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 :  3/3 hits
                        3 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    retreated to Kiangsu
                    Chinese win with 1 armour and 1 fighter remaining. Battle score for attacker is -34
                    Casualties for Americans: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 4 fighters and 1 infantry
                Battle in 71 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 71 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsu to Anhwe
                2 armour moved from Yunnan to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe

    Turn Complete - Japanese

    triplea_41556_Jap25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Purchase Units - Americans
                Americans buy 1 armour, 9 fighters and 1 infantry; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 bombers, 26 fighters and 7 tactical_bombers moved from United Kingdom to Eire
                1 armour moved from Kiangsu to Kwangtung
                      Chinese take Kiangsi from Japanese
                      Americans take Kwangtung from Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Eire
                    Americans attack with 2 bombers, 26 fighters and 7 tactical_bombers
                    Germans defend with 6 artilleries and 5 infantry
                        Americans roll dice for 2 bombers, 26 fighters and 7 tactical_bombers in Eire, round 2 :  22/35 hits
                        Germans roll dice for 6 artilleries and 5 infantry in Eire, round 2 :  6/11 hits
                        6 tactical_bombers owned by the Americans, 5 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Eire
                    Americans win with 2 bombers, 26 fighters and 1 tactical_bomber remaining. Battle score for attacker is -27
                    Casualties for Germans: 6 artilleries and 5 infantry
                    Casualties for Americans: 6 tactical_bombers

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
                1 bomber moved from Eastern United States to Midway
                1 armour, 9 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
                1 armour, 9 artilleries, 3 battleships, 11 carriers, 2 cruisers, 7 destroyers, 10 infantry, 6 submarines and 11 transports moved from 101 Sea Zone to 106 Sea Zone
                3 tactical_bombers moved from Eastern United States to 106 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                2 bombers, 26 fighters and 1 tactical_bomber moved from Eire to United Kingdom
                1 carrier, 2 cruisers and 4 transports moved from 83 Sea Zone to 86 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
                1 armour, 9 artilleries and 10 infantry moved from 106 Sea Zone to Quebec

    Place Units - Americans
                1 armour, 1 fighter and 1 infantry placed in Japan
                8 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs

    triplea_41556_Ame25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    triplea_41556_Chi25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Purchase Units - British
                British buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 101 Sea Zone to 106 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,2,3,6,2,6,3,6,4,6,1,6,2,3,6,2,4,1,4,6,6,6,2,1,6,5,3,3,6,4,4,2,2,3,1,1,3,2,5,5,6,5,4,2,5,4,1,4,4,2,5,1,6,4,6,5,2,4,6,3,1,5,2,1,3,1
                British collect 17 PUs (6 lost to blockades); end with 18 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_25.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour moved from Vologda to Kazakhstan
                1 mech_infantry moved from Vologda to Kazakhstan
                1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
                      Italians take 98 Sea Zone from Americans
                2 fighters moved from Southern Italy to 81 Sea Zone
                2 infantry moved from Sardinia to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Sicily
                1 mech_infantry moved from Egypt to French Equatorial Africa
                      Italians take French Equatorial Africa from Americans
                1 bomber moved from Egypt to 70 Sea Zone
                2 bombers moved from Egypt to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                2 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                10 infantry moved from Southern Italy to Northern Italy
                4 artilleries and 9 infantry moved from West India to India

    Combat - Italians
                Battle in Sicily
                Battle in 70 Sea Zone
                    Italians attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 70 Sea Zone
                    Italians win, taking Sicily from Americans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Ethiopia
                    Italians attack with 2 bombers and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 bombers and 1 mech_infantry in Ethiopia, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Ethiopia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Ethiopia
                    Italians win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from 70 Sea Zone to Egypt
                2 bombers moved from Ethiopia to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,4
                Italians collect 21 PUs (3 lost to blockades); end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_41556_Ita25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries and 6 infantry; Remaining resources: 16 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone
                2 carriers and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from New South Wales to Queensland
                2 fighters moved from Malaya to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                3 armour and 1 artillery moved from Malaya to Shan State
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 2 infantry moved from Angola to Belgian Congo
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in Queensland
                2 artilleries and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 28 PUs; end with 44 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_41556_ANZ25.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 25

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_41556_Fre25.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Sakha to Soviet Far East
                      Germans take Siberia from Russians
                      Germans take Soviet Far East from Americans
                1 mech_infantry moved from Buryatia to Sakha
                1 armour moved from Buryatia to Sakha
                1 armour moved from Amur to Jehol
                1 artillery moved from Novosibirsk to Kansu
                2 armour and 7 mech_infantrys moved from Novosibirsk to Shensi
                6 armour moved from Samara to Sikang
                1 artillery moved from Samara to Kazakhstan
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Sikang
                2 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                4 artilleries and 1 infantry moved from Iraq to Saudi Arabia
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 armour and 2 mech_infantrys moved from Tobruk to Egypt
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                4 transports moved from 109 Sea Zone to 110 Sea Zone
                4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                3 infantry moved from Holland Belgium to 110 Sea Zone
                13 artilleries moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                6 infantry, 4 mech_infantrys and 5 transports moved from 110 Sea Zone to 109 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 carriers, 1 destroyer and 1 fighter moved from 113 Sea Zone to 109 Sea Zone
                5 fighters moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 118 Sea Zone
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 bomber moved from Volgograd to India
                1 bomber moved from Volgograd to Egypt

    Combat - Germans
                Battle in Saudi Arabia
                    Germans attack with 4 artilleries and 1 infantry
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 4 artilleries and 1 infantry in Saudi Arabia, round 2 :  5/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
                    Germans win, taking Saudi Arabia from Neutral_True with 4 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Germans
                6 infantry and 4 mech_infantrys moved from 109 Sea Zone to Eire

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Volgograd
                1 carrier, 2 destroyers and 1 submarine placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                2 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                Germans collect 92 PUs (2 lost to blockades); end with 93 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs

    triplea_41556_Ger26.tsvg

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