sz54: 3 US FTRs on 2 carriers
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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yes uk fig uk tac and us tac
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Tambov
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 9 infantry moved from Iraq to PersiaCombat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 2 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 tactical_bomber
Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits
British roll dice for 2 destroyers, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/5 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 destroyers owned by the British and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 3 : 2/5 hits
British roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 40
Casualties for Italians: 1 destroyer
Casualties for British: 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 tactical_bomber
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 1/4 hits
British roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tambov
Italians win, taking Tambov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
British roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the British lost in Samara
Italians win, taking Samara from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
4 fighters moved from 92 Sea Zone to Southern France
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 fighter placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,1
Italians collect 20 PUs (4 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Philippines to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in Shan State
ANZAC attack with 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 9 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits
ANZAC roll dice for 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 5/13 hits
Japanese roll dice for 1 artillery and 9 infantry in Shan State, round 2 : 2/10 hits
7 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 3 artilleries, 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 6/11 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in Shan State
ANZAC win, taking Malaya from Japanese, taking Shan State from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 artillery and 9 infantryNon Combat Move - ANZAC
6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 destroyer and 6 fighters; Remaining resources: 3 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from France to Southern France
5 mech_infantrys moved from Western Germany to Southern France
5 armour moved from Western Germany to Southern Italy
3 mech_infantrys moved from Tobruk to Tunisia
1 armour and 2 mech_infantrys moved from Libya to Tunisia
2 armour and 2 mech_infantrys moved from Alexandria to Libya
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 5 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
2 carriers, 1 destroyer and 4 fighters moved from 113 Sea Zone to 112 Sea Zone
15 artilleries moved from Germany to Western Germany
4 bombers moved from Iraq to Western Germany
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Volgograd to Tambov
5 infantry moved from Caucasus to Rostov
4 artilleries moved from Caucasus to Rostov
11 armour and 12 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Buryatia to Yakut S.S.R.
10 fighters moved from 111 Sea Zone to Scotland
5 carriers, 2 destroyers, 3 submarines and 2 transports moved from 111 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 10 fighters
British defend with 1 airfield and 2 infantry
Germans roll dice for 10 fighters in Scotland, round 2 : 8/10 hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 fighter owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win with 9 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 2 infantryNon Combat Move - Germans
9 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 carriers and 6 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 84 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
2 fighters moved from Anhwe to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
3 armour and 4 mech_infantrys moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Tsinghai
6 artilleries, 14 infantry and 1 marine moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
3 armour, 1 infantry and 2 mech_infantrys moved from Chahar to Jehol
2 infantry moved from Hopei to Chahar
1 mech_infantry moved from Chahar to Jehol
1 artillery moved from Hopei to Kweichow
2 armour moved from Anhwe to Jehol
2 mech_infantrys moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
2 fighters moved from Anhwe to Shan State
7 fighters moved from Anhwe to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 7 fighters
Chinese defend with 2 infantry
Japanese roll dice for 7 fighters in Manchuria, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win with 6 fighters remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Jehol
Japanese attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Jehol, round 2 : 6/12 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 4 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Shan State, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 3 fighters in Shan State, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win with 2 fighters remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to Yunnan
6 fighters moved from Manchuria to AnhweTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 armour moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Gold Coast
Battle in French West Africa
Battle in French Equatorial Africa
Battle in Nigeria
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Gold Coast from Germans, taking French West Africa from Germans, taking French Equatorial Africa from Germans, taking Nigeria from Germans with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yakut S.S.R.
Americans attack with 1 armour
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 0/1 hits
Americans roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Americans win, taking Yakut S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 armour moved from Korea to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 carriers, 3 destroyers and 9 transports moved from 64 Sea Zone to 101 Sea Zone
1 battleship and 7 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from West Indies to Gibraltar
7 fighters and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Gibraltar to 82 Sea Zone
1 bomber moved from France to United Kingdom
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 armour placed in Japan
7 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - British
British buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 carrier moved from 64 Sea Zone to 101 Sea Zone
2 fighters moved from Central United States to 101 Sea Zone
1 infantry moved from Vologda to Archangel
British take Archangel from Japanese
8 artilleries and 9 infantry moved from Vologda to Urals
British take Urals from Japanese
1 carrier and 1 cruiser moved from 26 Sea Zone to 64 Sea ZoneCombat - British
Non Combat Move - British
4 aaGuns moved from Vologda to UralsPlace Units - British
5 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Southern Italy to Algeria
4 fighters moved from Southern France to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 artilleries and 9 infantry moved from Persia to Eastern Persia
1 infantry moved from Samara to Vologda
Italians take Vologda from British
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 armour and 2 mech_infantrys moved from Tambov to Novosibirsk
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Crete
Battle in Algeria
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Crete from Americans, taking Algeria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Southern Italy to 99 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,2
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 19 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 4 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in Siam
Battle in French Indo China
Battle in Hainan
Battle in Yunnan
ANZAC attack with 6 fighters and 1 tactical_bomber
Japanese defend with 2 fighters and 2 infantry
ANZAC roll dice for 6 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits
2 infantry owned by the Japanese, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in Yunnan
ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese, taking Hainan from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 fighters and 2 infantryNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 48 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers moved from Western Germany to Egypt
1 armour moved from Belgian Congo to Rhodesia
1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 armour and 5 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
2 armour and 6 mech_infantrys moved from Tunisia to Morocco
2 armour and 2 mech_infantrys moved from Libya to Algeria
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
3 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
5 mech_infantrys moved from Southern France to Southern Italy
20 fighters moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Eastern Persia to India
11 armour and 12 mech_infantrys moved from Tambov to Novosibirsk
1 artillery and 2 infantry moved from Tambov to Russia
4 artilleries and 5 infantry moved from Rostov to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 2 armour and 6 mech_infantrys
Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Morocco, round 2 : 3/8 hits
French roll dice for 3 artilleries and 2 infantry in Morocco, round 2 : 2/5 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Morocco
Germans roll dice for 2 armour and 4 mech_infantrys in Morocco, round 3 : 2/6 hits
French roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from French with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 artilleries and 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 22 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 22 fighters in 110 Sea Zone, round 2 : 9/23 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer and 22 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Equatorial Africa
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 marine
Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 2/2 hits
Americans roll dice for 1 marine in French Equatorial Africa, round 2 : 1/1 hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marineNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
20 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
2 carriers, 1 destroyer, 4 fighters and 3 submarines placed in 112 Sea Zone
3 infantry placed in Union of South Africa
1 mech_infantry placed in EgyptTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,6,4,6,1,2
Germans collect 78 PUs (1 lost to blockades); end with 79 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
Japan is up
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Combat Move - Japanese
1 armour moved from Eastern Persia to India
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Shan State
Japanese take Shan State from ANZAC
1 armour moved from Szechwan to French Indo China
1 mech_infantry moved from Szechwan to French Indo China
2 mech_infantrys moved from Szechwan to Yunnan
2 armour moved from Szechwan to Yunnan
6 artilleries, 13 infantry and 1 marine moved from Sikang to Szechwan
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Chahar to Jehol
5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Jehol to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Manchuria, round 2 : 3/12 hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 airfield, 1 artillery and 1 factory_minor
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Novosibirsk to TimguskaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 armour, 5 carriers and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
7 armour, 1 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Germans
Americans take Evenkiyskiy from Germans
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers, 14 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 marine moved from French West Africa to 82 Sea Zone
1 artillery and 1 infantry moved from Gold Coast to 82 Sea Zone
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 82 Sea Zone to 71 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Union of South AfricaCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Union of South Africa
Americans attack with 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Union of South Africa, round 2 : 1/2 hits
Americans roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Union of South Africa
Americans win, taking Union of South Africa from Germans with 4 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 8 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 artillery and 5 mech_infantrys
Americans roll dice for 8 armour, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/10 hits
Japanese roll dice for 5 armour, 1 artillery and 5 mech_infantrys in Manchuria, round 2 : 6/11 hits
5 armour owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans roll dice for 3 armour and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Manchuria, round 3 : 7/9 hits
1 tactical_bomber owned by the Americans, 3 armour owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese win with 5 armour and 1 artillery remaining. Battle score for attacker is -42
Casualties for Americans: 8 armour, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 5 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 14 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 11/20 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 14 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers, 14 fighters and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from Gibraltar to United Kingdom
1 fighter moved from 94 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
7 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 91 Sea Zone to French West Africa
3 fighters moved from 91 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour and 2 fighters placed in Korea
5 carriers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 73 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 64 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Urals to Timguska
1 infantry moved from Urals to TimguskaCombat - British
Battle in Timguska
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Timguska, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Timguska
British win, taking Timguska from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Urals to Timguska
2 aaGuns moved from Urals to TimguskaPlace Units - British
1 destroyer placed in 71 Sea Zone
2 armour placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to IraqCombat - Italians
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scramble? with who? ool?
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3 uk fighter please ask ool after your 1st dice
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 bombers and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Southern Italy
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Novosibirsk to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
4 artilleries and 9 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to IraqCombat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 4 fighters
British defend with 3 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits