@farmboy that was a wildly good G1, I’m sorry to say.
18L Variance (L+6) vs AetV (X) BM3 Game II
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Tambov
1 submarine moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Ukraine to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Southern Italy to Caucasus
1 mech_infantry moved from Rostov to CaucasusCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 5 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber and 5 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
3 fighters moved from 112 Sea Zone to Western Germany
3 armour moved from Belarus to Rostov
3 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Vologda to Ukraine
1 bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 bomber moved from Caucasus to Ukraine
5 armour and 5 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
2 armour and 3 mech_infantrys moved from Ukraine to RostovPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 factory_minor placed in Rostov
1 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0,00
Americans : 0,67
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Kazakhstan
1 armour moved from Tsinghai to Suiyuyan
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from Malaya to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Japan to Yakut S.S.R.Combat - Japanese
Battle in West India
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking West India from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
1 artillery owned by the Japanese retreated to Buryatia
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Szechwan to Yunnan
1 bomber moved from Yakut S.S.R. to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - Japanese
2 armour and 1 artillery placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese : -0,67
Russians : 1,67
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 2/2 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Americans creates battle in territory 16 Sea Zone
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/3 hits
Bombing raid in Northern Italy rolls: 8,3,7 and causes: 18 damage to unit: factory_major
Bombing raid in Northern Italy causes 18 damage total.
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
8 carriers, 9 destroyers, 13 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Northern Italy to Syria
4 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
5 fighters moved from Eastern United States to GibraltarPlace Units - Americans
5 fighters placed in Eastern United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 artillery
EDIT: Adding units owned by Americans to Libya: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 2/2 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
9 infantry moved from Scotland to Eire
1 armour and 1 mech_infantry moved from United Kingdom to Eire
3 mech_infantrys moved from Eastern Persia to West IndiaCombat - British
Battle in Eire
British attack with 1 armour, 9 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry
British roll dice for 1 armour, 9 infantry and 1 mech_infantry in Eire, round 2 : 4/11 hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Eire, round 2 : 2/5 hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Eire
British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Eire, round 3 : 0/9 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 3 : 1/2 hits
1 infantry owned by the British lost in Eire
British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eire, round 4 : 3/8 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 4 : 2/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for British: 5 infantry
Battle in West India
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 mech_infantrys in West India, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Eastern Persia to India
1 aaGun moved from Iraq to Syria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from French Equatorial Africa to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Syria
1 mech_infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,3
British collect 32 PUs (6 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 16 PUs;
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
1 armour owned by the Italians retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0,33
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New Zealand to 33 Sea Zone
1 fighter moved from New Zealand to Caroline Islands
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 fighter moved from Russia to Syria
2 infantry moved from Scotland to United KingdomTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Vologda
2 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Tambov
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Vologda
1 bomber moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 bomber moved from Western Germany to Bryansk
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Iceland
Battle in Bryansk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Iceland from British, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/3 hits, 1,17 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 fighters moved from Western Germany to Novgorod
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Vologda to Ukraine
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Ukraine
1 bomber and 1 tactical_bomber moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Northwest Persia to Caucasus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -2,00
British : 0,00
Russians : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Buryatia
2 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Buryatia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Buryatia, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Buryatia, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Buryatia, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians roll dice for 2 armour and 1 mech_infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kweichow
Russians roll dice for 2 armour in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 transport moved from 79 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to West India
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Burma to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West IndiaCombat - Japanese
Battle in Aleutian Islands
Battle in West India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1,83 expected hits
UK_Pacific roll dice for 3 mech_infantrys in West India, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
UK_Pacific win, taking Aleutian Islands from Americans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 2 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese and 2 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 2 armour
Casualties for Japanese: 2 mech_infantrys
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
British roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 22 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 marine moved from Korea to Amur
1 bomber moved from Amur to Philippines
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
2 armour moved from Malaya to Burma
1 tactical_bomber moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to Burma
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 battleship, 8 carriers, 1 cruiser and 11 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 carrier and 1 destroyer placed in 37 Sea Zone
1 armour placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
British : -0,33
ANZAC : 0,67
Chinese : 2,33
UK_Pacific : 1,00
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Syria to 110 Sea Zone
1 bomber moved from Syria to 79 Sea Zone
1 bomber moved from Syria to 38 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
11 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Battle in Celebes
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 79 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 11 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 11 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/13 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 artillery moved from Libya to Tobruk
9 fighters and 1 tactical_bomber moved from Gibraltar to Syria
5 fighters moved from Eastern United States to Gibraltar
1 carrier and 2 fighters moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 8 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
11 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
4 submarines moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 38 Sea Zone to India
1 bomber moved from 79 Sea Zone to IndiaPlace Units - Americans
4 submarines and 1 transport placed in 10 Sea Zone
4 fighters placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Americans undo move 1.
1 submarine placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - British
British buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eire to United Kingdom
4 infantry moved from Eire to Scotland
1 aaGun moved from United Kingdom to Scotland
3 artilleries moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Syria
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Syria to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - British
1 artillery and 1 infantry placed in Quebec
1 infantry placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,4
British collect 37 PUs (1 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour and 1 fighter
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Italians roll dice for 2 armour and 1 fighter in Northwest Persia, round 2 : 3/3 hits, 1,50 expected hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits
2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Ukraine to VolgogradPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in VolgogradTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2,17
British : -0,67
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 2 fighters and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Northwest Persia
ANZAC attack with 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Northwest Persia
ANZAC win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 2 fighters in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits
1 fighter owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 4 : 1/2 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 4 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 22 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 fighter moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 armour and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Kiangsu to SuiyuyanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Syria to Russia
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
No more “Made in China”
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Samara
3 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Belarus
1 bomber moved from Ukraine to Samara
1 bomber moved from Ukraine to Samara
1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
3 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to SamaraCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 4/6 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 3 armour, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 4/8 hits, 2,83 expected hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 3 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Northwest Persia to Volgograd
2 bombers, 1 fighter and 2 tactical_bombers moved from Samara to Volgograd
1 bomber and 1 fighter moved from Belarus to Volgograd
1 bomber and 2 fighters moved from Smolensk to Volgograd
1 bomber moved from Archangel to Volgograd
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 armour moved from Ukraine to Rostov
1 transport moved from 123 Sea Zone to 125 Sea Zone
1 battleship moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
3 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 1,50
ANZAC : -0,33
Russians : 2,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 2 fighters in Novosibirsk, round 3 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 marine
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 marine in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 marine in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
Japanese roll dice for 1 marine in Amur, round 4 : 1/1 hits
1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 marineNon Combat Move - Russians
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 35 Sea Zone to Java
2 tactical_bombers moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 mech_infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Burma to SzechwanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 carrier; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 bomber in 19 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 carrier
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 armour, 6 fighters and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Java, round 2 : 1/9 hits, 4,83 expected hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour, 5 fighters and 2 tactical_bombers in Java, round 3 : 3/8 hits, 4,33 expected hits
Americans roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 fighters
Battle in Celebes
Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Celebes, round 2 : 5/10 hits, 4,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 34 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
2 battleships, 8 carriers, 2 cruisers and 10 submarines moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 tactical_bomber moved from Szechwan to Burma
1 mech_infantry moved from Burma to Yunnan
1 bomber moved from 19 Sea Zone to Japan
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : 1,00
Chinese : -0,67
Japanese : -4,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to SzechwanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs