and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
18L Variance (L+6) vs AetV (X) BM3 Game II
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Big round coming up!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Rostov to Tambov
5 bombers, 4 fighters and 3 tactical_bombers moved from Volgograd to Tambov
3 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
8 armour, 11 artilleries and 17 mech_infantrys moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Persia from British
Germans take Eastern Persia from British
1 armour and 1 mech_infantry moved from Turkmenistan to West India
Germans take West India from UK_PacificCombat - Germans
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries and 40 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries and 40 mech_infantrys in Bryansk, round 2 : 18/59 hits, 16,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 39 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 5 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 9/15 hits, 7,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 5 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Tambov to Novgorod
1 aaGun moved from Rostov to Bryansk
5 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
1 armour moved from Northwest Persia to Rostov
1 battleship, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Rostov
3 armour placed in Ukraine
3 artilleries, 1 bomber and 1 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Novgorod
3 artilleries and 1 bomber placed in Western Germany
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 3,00
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter and 1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters, 13 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 11 submarines, 6 tactical_bombers and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 7 fighters and 5 tactical_bombers moved from 39 Sea Zone to India
3 armour, 7 artilleries, 1 fighter, 6 infantry, 3 marines, 11 mech_infantrys and 2 tactical_bombers moved from Burma to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to Manchuria
1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 4 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 4 armour, 7 artilleries, 8 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 34 infantry and 10 mech_infantrys; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1,50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 4 armour, 7 artilleries, 6 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 7 tactical_bombers in India, round 2 : 14/44 hits, 16,50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 bomber, 34 infantry and 10 mech_infantrys in India, round 2 : 15/47 hits, 15,67 expected hits
6 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 marines owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 10 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 7 artilleries, 6 fighters, 5 mech_infantrys and 7 tactical_bombers in India, round 3 : 14/29 hits, 13,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 24 infantry and 10 mech_infantrys in India, round 3 : 9/36 hits, 12,17 expected hits
5 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 14 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 7 tactical_bombers in India, round 4 : 11/20 hits, 10,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 10 infantry and 10 mech_infantrys in India, round 4 : 8/22 hits, 7,50 expected hits
3 tactical_bombers owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 6 fighters and 4 tactical_bombers in India, round 5 : 4/12 hits, 6,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 9 mech_infantrys in India, round 5 : 3/11 hits, 3,83 expected hits
3 tactical_bombers owned by the Japanese and 4 mech_infantrys owned by the British lost in India
Japanese roll dice for 2 armour, 6 fighters and 1 tactical_bomber in India, round 6 : 4/9 hits, 4,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 5 mech_infantrys in India, round 6 : 0/7 hits, 2,50 expected hits
4 mech_infantrys owned by the British lost in India
Japanese roll dice for 2 armour, 6 fighters and 1 tactical_bomber in India, round 7 : 5/9 hits, 4,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 7 : 2/3 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 34 infantry and 10 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 armour, 7 artilleries, 3 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 6 tactical_bombers
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 8 Sea Zone to Soviet Far EastPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 8 infantry placed in Japan
1 fighter and 2 infantry placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 47 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
ANZAC : -0,50
Chinese : 1,00
UK_Pacific : -5,83
AA fire in India : : 0,50
Japanese : -7,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Syria to SzechwanCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 fighters in 22 Sea Zone, round 2 : 4/10 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 fighter
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Soviet Far East, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - Americans
10 fighters moved from 22 Sea Zone to Kiangsi
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Szechwan to Shensi
5 fighters moved from Syria to Russia
9 fighters and 1 tactical_bomber moved from Iraq to Russia
1 artillery moved from Alexandria to Egypt
4 fighters moved from Gibraltar to Syria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 submarines moved from 30 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUsPurchase Units - British
British buy 2 destroyers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
4 fighters moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Northwest Persia
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Eastern Persia
British attack with 1 armour, 4 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Eastern Persia, round 2 : 3/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Eastern Persia to Iraq
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Egypt to Syria
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun and 4 infantry moved from Scotland to United Kingdom
1 cruiser moved from 33 Sea Zone to 6 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,6
British collect 34 PUs (4 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
forgot to load the canadians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to SamaraCombat - Italians
Italians creates battle in territory 98 Sea Zone
British scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer; Americans defend with 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for British: 1 destroyer
Battle in Samara
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: SyriaNon Combat Move - Italians
1 fighter moved from Samara to Volgograd
1 aaGun moved from Rostov to VolgogradPlace Units - Italians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,50
British : -0,33
Russians : 1,33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
scramble and kamikaze orders for z6?
-
Full scramble.
1on each.
1x DD
1x CR -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in Java
Battle in 6 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Japanese defend with 2 fighters and 1 submarine
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
ANZAC win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 1 cruiser, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 2 fighters and 1 submarine
Battle in KoreaNon Combat Move - ANZAC
1 armour moved from Kwangtung to Kiangsu
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Russia to ShensiPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Iraq to Russia
2 infantry moved from Scotland to United KingdomTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in Java
Battle in 6 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Japanese defend with 2 fighters and 1 submarine
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
ANZAC win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 1 cruiser, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 2 fighters and 1 submarine
Battle in KoreaNon Combat Move - ANZAC
1 armour moved from Kwangtung to Kiangsu
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Russia to ShensiPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Iraq to Russia
2 infantry moved from Scotland to United KingdomTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shensi: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
8 armour, 11 artilleries and 39 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
9 armour and 5 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from West India to Eastern Persia
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Eire -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
8 armour, 11 artilleries and 39 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
9 armour and 5 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from West India to Eastern Persia
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Eastern Persia
Germans win, taking Eire from British, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Russia
Germans attack with 20 armour, 11 artilleries, 9 bombers, 4 fighters, 45 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 14 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter and 64 infantry
AA fire in Russia : 2/15 hits, 2,50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 45 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/90 hits, 32,00 expected hits
Russians roll dice for 5 aaGuns, 3 artilleries, 17 fighters, 64 infantry and 1 tactical_bomber in Russia, round 2 : 32/85 hits, 34,17 expected hits
20 infantry owned by the Russians, 5 aaGuns owned by the Russians and 32 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/58 hits, 26,67 expected hits
Russians roll dice for 3 artilleries, 17 fighters, 44 infantry and 1 tactical_bomber in Russia, round 3 : 31/65 hits, 27,50 expected hits
27 infantry owned by the Russians, 11 artilleries owned by the Germans, 7 armour owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 9 bombers, 2 fighters and 3 tactical_bombers in Russia, round 4 : 13/27 hits, 15,50 expected hits
Russians roll dice for 3 artilleries, 17 fighters, 17 infantry and 1 tactical_bomber in Russia, round 4 : 17/38 hits, 18,50 expected hits
13 infantry owned by the Russians, 4 bombers owned by the Germans, 1 fighter owned by the Germans, 9 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
4 armour owned by the Germans retreated to Bryansk
Russians win with 3 artilleries, 17 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -226
Casualties for Germans: 16 armour, 11 artilleries, 4 bombers, 3 fighters, 45 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 aaGuns and 60 infantryNon Combat Move - Germans
5 bombers moved from Russia to Novgorod
1 fighter moved from Russia to UkrainePlace Units - Germans
3 armour placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 110 Sea Zone
1 artillery and 1 infantry placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -8,83
AA fire in Russia : : -0,50
British : -0,50
Russians : -0,17 -
-226
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
3 artilleries, 1 fighter and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 aaGun and 4 armour
AA fire in Bryansk : 0/1 hits
Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/7 hits
Germans roll dice for 1 aaGun and 4 armour in Bryansk, round 2 : 4/4 hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
2 artilleries owned by the Russians retreated to Russia
Germans win with 4 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 57 PUs;
Japanese buy 3 fighters, 1 harbour and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
9 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 9 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/11 hits, 5,83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
9 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 harbour placed in Hainan
3 fighters placed in 36 Sea Zone
3 infantry placed in Malaya
Japanese undo move 3.
3 infantry placed in India
1 infantry placed in Malaya
Japanese undo move 4.
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,1,3,3,6,5,4,1,6,3,2,2,4,2
Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,00
Chinese : -1,00
Japanese : -0,83