18L Variance (L+6) vs AetV (X) BM3 Game II

  • '17 '16 '15 '14 '12

    Big round coming up!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 mech_infantrys moved from Eastern Poland to Bryansk
                7 mech_infantrys moved from Ukraine to Bryansk
                3 mech_infantrys moved from Rostov to Tambov
                5 bombers, 4 fighters and 3 tactical_bombers moved from Volgograd to Tambov
                3 mech_infantrys moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                8 armour, 11 artilleries and 17 mech_infantrys moved from Rostov to Bryansk
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
                      Germans take Persia from British
                      Germans take Eastern Persia from British
                1 armour and 1 mech_infantry moved from Turkmenistan to West India
                      Germans take West India from UK_Pacific

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 8 armour, 11 artilleries and 40 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour, 11 artilleries and 40 mech_infantrys in Bryansk, round 2 : 18/59 hits, 16,17 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 39 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 5 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 5 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 9/15 hits, 7,83 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 5 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                5 bombers, 4 fighters and 3 tactical_bombers moved from Tambov to Novgorod
                1 aaGun moved from Rostov to Bryansk
                5 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
                1 armour moved from Northwest Persia to Rostov
                1 battleship, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 armour placed in Rostov
                3 armour placed in Ukraine
                3 artilleries, 1 bomber and 1 infantry placed in Western Germany
                Germans undo move 3.
                1 infantry placed in Novgorod
                3 artilleries and 1 bomber placed in Western Germany
                2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Germans : 3,00
        Russians : 0,67

    triplea_41530_Ger12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Samara
                    Russians win, taking Samara from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs

    triplea_41530_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 fighters, 13 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Java to 42 Sea Zone
                1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 11 submarines, 6 tactical_bombers and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 7 fighters and 5 tactical_bombers moved from 39 Sea Zone to India
                3 armour, 7 artilleries, 1 fighter, 6 infantry, 3 marines, 11 mech_infantrys and 2 tactical_bombers moved from Burma to India
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                1 bomber moved from Japan to Manchuria
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 0/2 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 4 : 1/2 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in India
                    Japanese attack with 4 armour, 7 artilleries, 8 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 7 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 1 artillery, 34 infantry and 10 mech_infantrys; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 2/9 hits, 1,50 expected hits
                        2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0,67 expected hits
                        Japanese roll dice for 4 armour, 7 artilleries, 6 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 7 tactical_bombers in India, round 2 : 14/44 hits, 16,50 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 bomber, 34 infantry and 10 mech_infantrys in India, round 2 : 15/47 hits, 15,67 expected hits
                        6 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 marines owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 10 infantry owned by the British lost in India
                        Japanese roll dice for 4 armour, 7 artilleries, 6 fighters, 5 mech_infantrys and 7 tactical_bombers in India, round 3 : 14/29 hits, 13,67 expected hits
                        UK_Pacific roll dice for 1 armour, 1 artillery, 24 infantry and 10 mech_infantrys in India, round 3 : 9/36 hits, 12,17 expected hits
                        5 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 14 infantry owned by the British lost in India
                        Japanese roll dice for 4 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 7 tactical_bombers in India, round 4 : 11/20 hits, 10,67 expected hits
                        UK_Pacific roll dice for 1 armour, 1 artillery, 10 infantry and 10 mech_infantrys in India, round 4 : 8/22 hits, 7,50 expected hits
                        3 tactical_bombers owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 10 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 6 fighters and 4 tactical_bombers in India, round 5 : 4/12 hits, 6,67 expected hits
                        UK_Pacific roll dice for 1 armour, 1 artillery and 9 mech_infantrys in India, round 5 : 3/11 hits, 3,83 expected hits
                        3 tactical_bombers owned by the Japanese and 4 mech_infantrys owned by the British lost in India
                        Japanese roll dice for 2 armour, 6 fighters and 1 tactical_bomber in India, round 6 : 4/9 hits, 4,67 expected hits
                        UK_Pacific roll dice for 1 armour, 1 artillery and 5 mech_infantrys in India, round 6 : 0/7 hits, 2,50 expected hits
                        4 mech_infantrys owned by the British lost in India
                        Japanese roll dice for 2 armour, 6 fighters and 1 tactical_bomber in India, round 7 : 5/9 hits, 4,67 expected hits
                        UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 7 : 2/3 hits, 1,17 expected hits
                        1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40
                    Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 34 infantry and 10 mech_infantrys
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 3 armour, 7 artilleries, 3 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 6 tactical_bombers
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
                1 aaGun moved from Burma to India
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 bomber moved from Manchuria to Japan
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 carrier moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 8 Sea Zone to Soviet Far East

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 fighter and 8 infantry placed in Japan
                1 fighter and 2 infantry placed in Malaya
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 55 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,50
        Chinese : 1,00
        UK_Pacific : -5,83
        AA fire in India : : 0,50
        Japanese : -7,17

    triplea_41530_Jap12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Szechwan
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Tsinghai
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 22 PUs

    triplea_41530_Chi12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 33 Sea Zone to 44 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                10 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from Syria to Szechwan

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Szechwan
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 44 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 44 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 10 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 10 fighters in 22 Sea Zone, round 2 :  4/10 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 fighter
                        Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter in Soviet Far East, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 :  1/2 hits
                        Japanese roll dice for 1 fighter in Soviet Far East, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Americans
                10 fighters moved from 22 Sea Zone to Kiangsi
                1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 fighter moved from 23 Sea Zone to 33 Sea Zone
                1 bomber moved from Szechwan to Shensi
                5 fighters moved from Syria to Russia
                9 fighters and 1 tactical_bomber moved from Iraq to Russia
                1 artillery moved from Alexandria to Egypt
                4 fighters moved from Gibraltar to Syria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                3 submarines moved from 30 Sea Zone to 33 Sea Zone
                7 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Szechwan
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Tsinghai
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 22 PUs

    Purchase Units - British
                British buy 2 destroyers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Persia
                      British take Persia from Germans
                1 armour and 1 mech_infantry moved from Persia to Eastern Persia
                4 fighters moved from Iraq to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 :  1/3 hits
                        Germans roll dice for 1 aaGun and 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 aaGun owned by the Germans lost in Northwest Persia
                        British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun and 1 mech_infantry
                Battle in Eastern Persia
                    British attack with 1 armour, 4 fighters and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Eastern Persia, round 2 :  3/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Eastern Persia to Iraq
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Egypt to Syria
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun and 4 infantry moved from Scotland to United Kingdom
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Iraq
                2 infantry placed in Egypt
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,6
                British collect 34 PUs (4 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_41530_UK_12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41530_Ita12.tsvg

  • '17 '16 '15 '14 '12

    forgot to load the canadians


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Volgograd to Samara
                1 fighter moved from Volgograd to Samara

    triplea_41530_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Volgograd to Samara
                1 fighter moved from Volgograd to Samara

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                British scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 2 submarines
                    British defend with 1 destroyer; Americans defend with 3 fighters
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                        1 destroyer owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 submarines
                    Casualties for British: 1 destroyer
                Battle in Samara
                    Italians attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Italians lost in Samara
                    retreated to Samara
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry
                Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Syria

    Non Combat Move - Italians
                1 fighter moved from Samara to Volgograd
                1 aaGun moved from Rostov to Volgograd

    Place Units - Italians
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Volgograd

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -0,50
        British : -0,33
        Russians : 1,33

    triplea_41530_Ita12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    triplea_41530_ANZ12.tsvg

  • '17 '16 '15 '14 '12

    scramble and kamikaze orders for z6?


  • Full scramble.

    1on each.
    1x DD
    1x CR

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Java
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
                    Japanese defend with 2 fighters and 1 submarine
                        ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
                    ANZAC win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 1 cruiser, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer and 1 fighter
                    Casualties for Japanese: 2 fighters and 1 submarine
                Battle in Korea

    Non Combat Move - ANZAC
                1 armour moved from Kwangtung to Kiangsu
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from Russia to Shensi

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 fighter moved from Iraq to Russia
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    triplea_41530_Fre12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Java
                Battle in 6 Sea Zone
                    British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
                    Japanese defend with 2 fighters and 1 submarine
                        ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
                    ANZAC win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 1 cruiser, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer and 1 fighter
                    Casualties for Japanese: 2 fighters and 1 submarine
                Battle in Korea

    Non Combat Move - ANZAC
                1 armour moved from Kwangtung to Kiangsu
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from Russia to Shensi

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 fighter moved from Iraq to Russia
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Shensi: 1 fighter
                EDIT: Adding units owned by ANZAC to Russia: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41530_Fre12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
                8 armour, 11 artilleries and 39 mech_infantrys moved from Bryansk to Russia
                1 mech_infantry moved from Tambov to Russia
                9 armour and 5 mech_infantrys moved from Rostov to Russia
                3 armour moved from Ukraine to Russia
                4 bombers moved from Western Germany to Russia
                1 armour and 1 mech_infantry moved from West India to Eastern Persia
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to Eire

    triplea_41530_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
                8 armour, 11 artilleries and 39 mech_infantrys moved from Bryansk to Russia
                1 mech_infantry moved from Tambov to Russia
                9 armour and 5 mech_infantrys moved from Rostov to Russia
                3 armour moved from Ukraine to Russia
                4 bombers moved from Western Germany to Russia
                1 armour and 1 mech_infantry moved from West India to Eastern Persia
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to Eire

    Combat - Germans
                Battle in Eire
                Battle in Eastern Persia
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Eastern Persia
                    Germans win, taking Eire from British, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Russia
                    Germans attack with 20 armour, 11 artilleries, 9 bombers, 4 fighters, 45 mech_infantrys and 3 tactical_bombers
                    French defend with 1 fighter; Americans defend with 14 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter and 64 infantry
                        AA fire in Russia : 2/15 hits, 2,50 expected hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 45 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/90 hits, 32,00 expected hits
                        Russians roll dice for 5 aaGuns, 3 artilleries, 17 fighters, 64 infantry and 1 tactical_bomber in Russia, round 2 : 32/85 hits, 34,17 expected hits
                        20 infantry owned by the Russians, 5 aaGuns owned by the Russians and 32 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/58 hits, 26,67 expected hits
                        Russians roll dice for 3 artilleries, 17 fighters, 44 infantry and 1 tactical_bomber in Russia, round 3 : 31/65 hits, 27,50 expected hits
                        27 infantry owned by the Russians, 11 artilleries owned by the Germans, 7 armour owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 9 bombers, 2 fighters and 3 tactical_bombers in Russia, round 4 : 13/27 hits, 15,50 expected hits
                        Russians roll dice for 3 artilleries, 17 fighters, 17 infantry and 1 tactical_bomber in Russia, round 4 : 17/38 hits, 18,50 expected hits
                        13 infantry owned by the Russians, 4 bombers owned by the Germans, 1 fighter owned by the Germans, 9 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
                    4 armour owned by the Germans retreated to Bryansk
                    Russians win with 3 artilleries, 17 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -226
                    Casualties for Germans: 16 armour, 11 artilleries, 4 bombers, 3 fighters, 45 mech_infantrys and 3 tactical_bombers
                    Casualties for Russians: 5 aaGuns and 60 infantry

    Non Combat Move - Germans
                5 bombers moved from Russia to Novgorod
                1 fighter moved from Russia to Ukraine

    Place Units - Germans
                3 armour placed in Rostov
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 submarine placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Western Germany
                Germans undo move 5.
                1 artillery and 1 infantry placed in Normandy Bordeaux
                2 artilleries, 1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Germans : -8,83
        AA fire in Russia : : -0,50
        British : -0,50
        Russians : -0,17

    triplea_41530_Ger13.tsvg

  • '17 '16 '15 '14 '12

    -226

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                3 artilleries, 1 fighter and 3 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 aaGun and 4 armour
                        AA fire in Bryansk :  0/1 hits
                        Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 :  1/7 hits
                        Germans roll dice for 1 aaGun and 4 armour in Bryansk, round 2 :  4/4 hits
                        3 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    2 artilleries owned by the Russians retreated to Russia
                    Germans win with 4 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_41530_Rus13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 57 PUs;
                Japanese buy 3 fighters, 1 harbour and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                9 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from Malaya to Kwangsi
                2 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 9 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/11 hits, 5,83 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                        ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to French Indo China
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                9 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                2 battleships, 10 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 39 Sea Zone to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 harbour placed in Hainan
                3 fighters placed in 36 Sea Zone
                3 infantry placed in Malaya
                Japanese undo move 3.
                3 infantry placed in India
                1 infantry placed in Malaya
                Japanese undo move 4.
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,1,3,3,6,5,4,1,6,3,2,2,4,2
                Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Americans : -0,33
        ANZAC : 0,00
        Chinese : -1,00
        Japanese : -0,83

    triplea_41530_Jap13.tsvg

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