2018 G40 Marsh (Axis) vs Majikforce (Allies +25)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
                      Italians take Libya from French
                1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Baltic States to Bessarabia
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Cyprus
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone
                Italians undo move 1.
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 0.83
        Americans : -0.67
        Russians : 0.33

    triplea_41422_Ita4.tsvg

  • '21 '20 '19 '18 '17 '16

    Made an edit to the placement of the Italian bid and reversed a noncombat move.

  • '21 '20 '19 '18 '17 '16

    Nevermind the edits. It’s a bad habit that I’ve gotten into and I need to wean myself off of it. I’ll live with the consequences of Italy’s turn as originally posted!

  • '22 '16

    @Marshmallow:

    Nevermind the edits. It’s a bad habit that I’ve gotten into and I need to wean myself off of it. I’ll live with the consequences of Italy’s turn as originally posted!

    I have no problem with the edits.  I downloaded the map but I haven’t even looked at it yet or started planning my turn.  So I will use the edited file unless you insist that I don’t. I don’t want to get in the way of your weaning process.  :-D

  • '21 '20 '19 '18 '17 '16

    Pleaese go with the original file. As I said, it’s a bad habit that I need to train myself out of doing.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New Guinea to Queensland

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_41422_Fre4.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Romania to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                2 tactical_bombers moved from Eastern Poland to Archangel
                2 infantry and 1 mech_infantry moved from Novgorod to Archangel
                13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 fighter moved from Southern Italy to 110 Sea Zone

    triplea_41422_Ger5.tsvg

  • '21 '20 '19 '18 '17 '16

    Scramble to sea zone 110? It’s a 100% battle for me if you don’t and a 96% battle if you do.

  • '21 '20 '19 '18 '17 '16

    Also, I need to add a mech to the Belarus battle. I’ll do that after you respond.

  • '21 '20 '19 '18 '17 '16

    Going to assume you do not want to scramble. If you decide differently we’ll rerun sea zone 110.

    Marsh

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Romania to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 armour and 3 mech_infantrys moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
                2 tactical_bombers moved from Eastern Poland to Belarus
                13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine

    triplea_41422_Ger5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Romania to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 armour and 3 mech_infantrys moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
                2 tactical_bombers moved from Eastern Poland to Belarus
                13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser and 1 transport
                        Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                        British roll dice for 1 cruiser, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 transport owned by the British, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.17 expected hits
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                        Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Belarus, round 3 : 2/4 hits, 1.83 expected hits
                        Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys
                    Russians defend with 2 artilleries and 4 infantry
                        Germans roll dice for 13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 14/45 hits, 13.17 expected hits
                        Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 4/6 hits, 2.00 expected hits
                        4 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 13 armour, 4 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Western Ukraine
                2 infantry moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                2 tactical_bombers moved from Belarus to Bessarabia
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Southern France
                2 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                4 armour moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Novgorod to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 armour and 3 mech_infantrys placed in Western Germany
                2 armour and 2 mech_infantrys placed in Germany
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Germans : 2.50
        British : 0.17
        Russians : 1.33

    triplea_41422_Ger5.tsvg

  • '22 '16

    @Marshmallow:

    Going to assume you do not want to scramble. If you decide differently we’ll rerun sea zone 110.

    Marsh

    That sounds good.  I will check the map tonight but I dont think I would’ve scrambled.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 artillery moved from Nenetsia to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 mech_infantry moved from Bryansk to Archangel
                1 fighter moved from Nenetsia to Archangel
                3 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                2 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                1 mech_infantry moved from Bryansk to Bessarabia
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Russia to Bessarabia
                4 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  4/9 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 :  4/7 hits
                        1 mech_infantry owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Italians, 3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 :  3/5 hits
                        Italians roll dice for 1 armour and 2 tactical_bombers in Bessarabia, round 3 :  2/3 hits
                        2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 infantry and 2 tactical_bombers
                    Casualties for Russians: 1 armour, 3 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 :  0/4 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 5 :  1/3 hits
                        Germans roll dice for 1 armour in Belarus, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                    Germans defend with 2 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Archangel, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter moved from Bessarabia to Rostov
                1 fighter moved from Bessarabia to Rostov
                1 tactical_bomber moved from Bessarabia to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 armour moved from Russia to Rostov
                3 aaGuns moved from Bryansk to Russia
                8 artilleries moved from Bryansk to Russia
                1 infantry moved from Bryansk to Ukraine
                7 infantry moved from Bryansk to Russia
                5 infantry moved from Bryansk to Russia
                5 infantry moved from Bryansk to Russia
                2 aaGuns and 12 infantry moved from Sakha to Amur

    Place Units - Russians
                8 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_41422_Rus5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Shan State to Burma
                1 armour, 3 artilleries and 3 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 bomber moved from Kwangsi to India
                1 bomber moved from Kwangsi to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 mech_infantry moved from Anhwe to Yunnan
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                3 carriers moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/18 hits, 6.83 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.67 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/8 hits, 3.67 expected hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Burma to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 bomber moved from India to Anhwe
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to Korea
                6 infantry moved from Manchuria to Korea
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                1 bomber moved from 55 Sea Zone to Siam

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Burma from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from Anhwe: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Kiangsu
                3 artilleries, 3 fighters and 3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Burma: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Americans : -0.67
        Chinese : 0.33
        UK_Pacific : 0.33
        Japanese : -1.83

    triplea_41422_Jap5.tsvg

  • '21 '20 '19 '18 '17 '16

    @Marshmallow:

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Burma from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from Anhwe: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Kiangsu
                3 artilleries, 3 fighters and 3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Burma: 1 armour
                EDIT: Turning off Edit Mode

    I decided to lose a tactical bomber instead of the tank and thus hold Burma. More IPCs killed for you!

    Marsh

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Egypt to 99 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Holland Belgium
                    Americans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                        AA fire in Holland Belgium :  0/3 hits
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 :  4/9 hits
                        Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 :  3/6 hits
                        1 bomber owned by the Germans, 1 aaGun owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 :  1/2 hits
                        1 artillery owned by the Americans, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Dutch New Guinea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Midway to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone
                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 99 Sea Zone to Egypt
                1 bomber moved from Holland Belgium to United Kingdom
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery, 1 bomber and 2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_41422_Ame5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery, 1 fighter and 9 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 9 infantry
                    Japanese defend with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 2 :  1/11 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 :  3/11 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 3 :  0/8 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 :  5/10 hits
                        5 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kweichow
                    Japanese win with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                    Casualties for Chinese: 8 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                3 infantry placed in Sikang
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs

    triplea_41422_Chi5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Egypt to 99 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Holland Belgium
                    Americans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                        AA fire in Holland Belgium :  0/3 hits
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 :  4/9 hits
                        Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 :  3/6 hits
                        1 bomber owned by the Germans, 1 aaGun owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 :  1/2 hits
                        1 artillery owned by the Americans, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Dutch New Guinea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Midway to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone
                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 99 Sea Zone to Egypt
                1 bomber moved from Holland Belgium to United Kingdom
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery, 1 bomber and 2 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery, 1 fighter and 9 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 9 infantry
                    Japanese defend with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 2 :  1/11 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 :  3/11 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 3 :  0/8 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 :  5/10 hits
                        5 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kweichow
                    Japanese win with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                    Casualties for Chinese: 8 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                3 infantry placed in Sikang
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber moved from Iraq to 39 Sea Zone
                1 armour, 2 fighters, 11 infantry and 1 tactical_bomber moved from West India to India
                1 mech_infantry moved from Eastern Persia to India
                1 tactical_bomber moved from Persia to India
                1 infantry moved from Algeria to Tunisia
                2 mech_infantrys moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to Egypt

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in India
                    British attack with 1 armour, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  2/17 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 armour, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Tobruk: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 fighters and 2 tactical_bombers moved from India to West India
                1 bomber moved from 39 Sea Zone to West India
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to Alexandria
                2 aaGuns moved from West India to India

    Place Units - British
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 artillery placed in United Kingdom
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    triplea_41422_UK_5.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 1 mech_infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 2 artilleries and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.00 expected hits
                        British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Southern France
                1 armour and 1 mech_infantry moved from Southern France to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : -0.67

    triplea_41422_Ita5.tsvg

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