Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
2 infantry moved from Rostov to Tambov
1 bomber moved from Novgorod to Tambov
2 mech_infantrys moved from Volgograd to Samara
2 fighters moved from Rostov to Samara
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 2 fighters and 1 mech_infantry in Samara, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 fighters and 1 mech_infantry in Samara, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 1 mech_infantry in Samara, round 5 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Samara, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Samara to Volgograd
1 bomber moved from Tambov to Novgorod
1 bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
2 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 bomber and 3 fighters moved from Holland Belgium to Western Germany
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter moved from Western Germany to France
3 armour moved from Ukraine to Volgograd
1 aaGun moved from Germany to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
1 infantry placed in Western Germany
2 infantry placed in France
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
1 artillery placed in France
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : -0,33
Americans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Vologda
3 armour and 3 mech_infantrys moved from Timguska to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
5 infantry moved from Anhwe to Hunan
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Samara to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Shan State to French Indo China
1 artillery moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to French Indo China
1 armour, 5 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India
Japanese take Burma from UK_Pacific
2 marines moved from Sumatra to 41 Sea Zone
3 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines, 2 submarines and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from French
2 marines moved from 39 Sea Zone to India
4 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Japan to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 3 artilleries, 9 fighters, 3 infantry, 2 marines, 1 mech_infantry and 6 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 8 fighters, 3 infantry, 2 marines, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 17/24 hits, 11,33 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 19 infantry in India, round 2 : 6/21 hits, 7,00 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 16 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 2 marines and 6 tactical_bombers in India, round 3 : 10/18 hits, 9,50 expected hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits, 1,67 expected hits
1 artillery owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 2 aaGuns, 2 artilleries and 19 infantry
Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 0/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 4 : 1/3 hits, 1,00 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Philippines to Japan
1 artillery moved from Shan State to Malaya
1 aaGun moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 aaGun moved from Kwangsi to French Indo China
8 fighters moved from India to 39 Sea Zone
4 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from Buryatia to Manchuria
1 infantry moved from Manchuria to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 carriers and 3 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Manchuria
1 infantry placed in Manchuria
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 58 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,33
UK_Pacific : -0,67
AA fire in India : : 0,00
Japanese : 3,50
How sick, so many hits. Ouch
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 cruiser, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Gibraltar to 94 Sea Zone
3 bombers moved from Gibraltar to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from British Columbia to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 submarines moved from 30 Sea Zone to 26 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 3 bombers, 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 3 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Holland Belgium to Normandy Bordeaux
2 aaGuns and 2 mech_infantrys moved from British Columbia to Western United States
Place Units - Americans
3 fighters placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Central United States
1 carrier and 1 cruiser placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Shantung to Jehol
1 fighter moved from Suiyuyan to Jehol
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
6 artilleries and 14 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 6 artilleries and 14 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 6 artilleries and 14 infantry in Yunnan, round 2 : 6/20 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 artilleries and 14 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Hunan
1 infantry moved from Kiangsu to Shantung
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Anhwe
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 cruiser, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Gibraltar to 94 Sea Zone
3 bombers moved from Gibraltar to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 13 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from British Columbia to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 submarines moved from 30 Sea Zone to 26 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 3 bombers, 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 3 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Holland Belgium to Normandy Bordeaux
2 aaGuns and 2 mech_infantrys moved from British Columbia to Western United States
Place Units - Americans
3 fighters placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Central United States
1 carrier and 1 cruiser placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Shantung to Jehol
1 fighter moved from Suiyuyan to Jehol
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
6 artilleries and 14 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 6 artilleries and 14 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 6 artilleries and 14 infantry in Yunnan, round 2 : 6/20 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 artilleries and 14 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Hunan
1 infantry moved from Kiangsu to Shantung
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Anhwe
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British buy 2 aaGuns, 4 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from Iraq to Burma
1 infantry moved from Kweichow to Szechwan
2 fighters and 1 tactical_bomber moved from Hunan to Szechwan
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
Combat - British
Battle in Szechwan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Burma : 0/1 hits
British roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Burma
British roll dice for 1 bomber and 1 mech_infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 bomber and 1 mech_infantry in Burma, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Southern France
British attack with 6 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters and 1 infantry in Southern France, round 2 : 4/7 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
British win with 6 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
5 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun and 2 infantry moved from Kweichow to Yunnan
1 bomber moved from Burma to Yunnan
Place Units - British
1 armour placed in Union of South Africa
3 armour placed in Iraq
2 aaGuns and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 mech_infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
2 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 infantry
Americans defend with 2 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to France
Americans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 marines moved from Northern Italy to 95 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 marines moved from 95 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Northern Italy to France
1 fighter moved from Ukraine to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 1 infantry moved from South Australia to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 1 infantry moved from South Australia to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from France to Holland Belgium
1 mech_infantry moved from Volgograd to Samara
2 fighters moved from Volgograd to Samara
1 fighter moved from Rostov to Samara
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 7 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 7 fighters and 2 infantry in Holland Belgium, round 2 : 6/10 hits, 4,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Samara
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Samara to Volgograd
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Ukraine
3 fighters moved from Holland Belgium to France
4 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries, 2 bombers and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0,83
Americans : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 aaGun, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 marine moved from India to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 carriers moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 infantry moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Manchuria to Shantung
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
2 bombers moved from Japan to Buryatia
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
4 fighters and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Buryatia
Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 3/4 hits, 1,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour and 2 bombers in Buryatia, round 3 : 2/3 hits, 1,83 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
Japanese roll dice for 2 bombers in Buryatia, round 4 : 0/2 hits, 1,33 expected hits
Russians roll dice for 1 armour in Buryatia, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 bombers in Buryatia, round 5 : 1/2 hits, 1,33 expected hits
Russians roll dice for 1 armour in Buryatia, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Buryatia
Japanese win, taking Ceylon from UK_Pacific with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 78 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
French roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 78 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Kiangsu to Japan
1 infantry moved from Manchuria to Amur
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from Burma to French Indo China
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to India
1 aaGun moved from Shan State to Malaya
2 bombers moved from Buryatia to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 harbour placed in Hainan
1 aaGun and 2 infantry placed in India
2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Manchuria
1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in 36 Sea Zone
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : 0,67
French : -0,33
Americans : 0,67
Chinese : 0,33
UK_Pacific : -0,33
Russians : 0,00
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Hawaiian Islands to Eastern United States
1 artillery moved from Morocco to Algeria
1 bomber moved from Normandy Bordeaux to Algeria
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 3 bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 3 bombers in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Algeria
Americans attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Burma
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Burma, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hunan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
forgot sikang
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (2)1@3: (3)2@4: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Hawaiian Islands to Eastern United States
1 artillery moved from Morocco to Algeria
1 bomber moved from Normandy Bordeaux to Algeria
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 3 bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 3 bombers in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Algeria
Americans attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Burma
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Burma, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hunan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
5 artilleries, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
3 armour, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 armour, 2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in Algeria
Battle in Egypt
British attack with 5 armour, 7 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry, 2 marines and 1 mech_infantry
AA fire in Egypt : 1/2 hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 battleship and 3 cruisers in Egypt, round 2 : 2/4 hits
British roll dice for 5 armour, 7 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 6/26 hits
Italians roll dice for 1 aaGun, 4 armour, 4 artilleries, 4 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/28 hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 11 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt
British roll dice for 5 armour, 7 artilleries, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/15 hits
Italians roll dice for 4 armour, 4 artilleries, 4 fighters, 5 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 7/21 hits
1 mech_infantry owned by the British, 6 artilleries owned by the British and 5 infantry owned by the Italians lost in Egypt
British roll dice for 5 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 4/8 hits
Italians roll dice for 4 armour, 4 artilleries, 4 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 8/16 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 5 armour owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Italians lost in Egypt
Italians win, taking Algeria from Italians with 4 armour, 1 artillery, 4 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is -63
Casualties for Germans: 1 infantry
Casualties for British: 5 armour, 7 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 3 artilleries, 11 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 mech_infantry
EDIT: Changing ownership of Sikang from Germans to Chinese
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,3
British collect 39 PUs (2 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
2 fighters moved from Egypt to Iraq
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 armour moved from Volgograd to Novosibirsk
Italians take Novosibirsk from Russians
2 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Syria
Battle in Holland Belgium
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Holland Belgium, round 4 : 2/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Syria from British, taking Holland Belgium from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Iraq
Italians attack with 3 armour and 2 fighters
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Italians roll dice for 3 armour and 2 fighters in Iraq, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,17 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 armour
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : -0,17
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French