League General Discussion Thread


  • @barnee I really appreciate the new information

    So I tried running a battle while in edit mode, and I noticed two things.

    #1 It doesn’t auto-pick casualties for you and it also does not put a cap on (I could select 10 losses when there were only 9 hits) so that is perilous
    #2 Triple A calls it “hits from first strike units” and that is the whole problem. Destroyers negate first strike capabilities of submarines.

    Casualties are still demanded by Triple A prematurely, in edit mode also.

    Again, thank you for the new information and new thing to try out, but we do still have the same problem.

    568e7d41-2006-4a64-918d-e19335e7f7a8-image.png


  • @gamerman01

    Right on. Wasn’t sure if it would or not. Triplea will give you the dice rolls and hits but you have to select the hits manually. You can select as many as there are units. All or none.

    So, Idk if you can ignore early hits and add them at a later stage, if that would work or not for the issue.

    At any rate, it requires one to be deliberate while using it :)

  • 2025 2024 '23

    @barnee @gamerman01
    I have used edit mode during a battle with subs before in a league game, if you are methodical, you select 0 casualties with the subs and then post the game save after the next dice rolls -

    Then your opponent can see the dice in the game summary (and/or their MARTI email if they are so inclined), give OOL, and then you boot up the save and select the casualties and continue the battle.

    If there’s a mistake at some point with casualty selection, if you’re posting the save file multiple times it should be “not-too-difficult”—albeit possibly annoying & frustrating—to go back to a specific round and redo the battle from there.


  • @barnee said in League General Discussion Thread:

    @gamerman01

    Right on. Wasn’t sure if it would or not. Triplea will give you the dice rolls and hits but you have to select the hits manually. You can select as many as there are units. All or none.

    So, Idk if you can ignore early hits and add them at a later stage, if that would work or not for the issue.

    At any rate, it requires one to be deliberate while using it :)

    Yeah, I didn’t really get my thought through on that post - it is indeed nice to know the edit mode will not auto pick and that you select them from zero (casualties)

    To answer your question, the screen shot was in edit mode so you can’t ignore them. I failed to clearly communicate that shot was from edit mode


  • Thanks for posting Stu, that is amazing

    If I had my way I’d roll all battles that require more than one line (1’s, 2’s etc) on the forum because it’s how you play face to face. You see how many you hit from your 1s, then your 2s… and if you roll 50 then you see like 10 at a time…

    Seeing all 25 of my fleet attack roll pop up in red and black all at once is pretty stressful


  • So pay attention guys, Stucifers method may be one you prefer.


  • @gamerman01 said in League General Discussion Thread:

    the screen shot was in edit mode so you can’t ignore them. I failed to clearly communicate that shot was from edit mode

    Well not following here but that’s ok :) If you hit “OK” in the screenshot, it will select zero casualties and move to the next step. Then you would essentially have 1 hit in the bank for future use that you would need to remember.

    Anyway, sounds as if Stucifer has a good work around :)

  • 2025 2024 '23

    @barnee said in League General Discussion Thread:

    If you hit “OK” in the screenshot, it will select zero casualties and move to the next step. Then you would essentially have 1 hit in the bank for future use that you would need to remember.

    Exactly what I was trying to say, but with more clarity. Thanks! Posting the turn summary & save also means it is easy to track in case your opponent cannot give OOL immediately, which is usually the case.

    I’ve seen most people do this already for big battles, so the only “extra” step is putting edit mode on first! 🤓


  • OK, that’s big. Thanks for patiently working it through with me.

    After I get a chance to try this method a time or two and assuming I love it, I’ll be spreading the word


  • @gamerman01 if you want we can run a mock battle here


  • That’s cool, and I want YOU to set it up LOOOOL

    I have a lot going on!!

  • 2025 2024 '23

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 30 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Game Loaded
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
    
        Airborne Attack Move - Germans
            EDIT: Preparing Airbases for Possible Scrambling
            EDIT: Battle in 114 Sea Zone
                EDIT: Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
                EDIT: British defend with 1 battleship, 1 cruiser and 1 destroyer
                    EDIT: 1/2 hits, 0.67 expected hits
                    EDIT: 2/3 hits, 1.83 expected hits
    

    Combat Hit Differential Summary :

    EDIT: : 0.50
    

    Savegame


  • @gamerman01 said in League General Discussion Thread:

    That’s cool, and I want YOU to set it up LOOOOL

    I have a lot going on!!

    Fair, posting it here so everyone can see how it works!

  • 2025 2024 '23

    So subs got 1 hit, then other units got 2 hits, so UK would have 3 hits to assign as casualties here.

    I get an OOL from my opponent, put those in, then keep rolling. Perhaps he chooses to keep the destroyer since I have the 2 subs, so let’s assume that.

  • 2025 2024 '23

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 30 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Game Loaded
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
    
        Airborne Attack Move - Germans
            EDIT: Preparing Airbases for Possible Scrambling
            EDIT: Battle in 114 Sea Zone
                EDIT: Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
                EDIT: British defend with 1 battleship, 1 cruiser and 1 destroyer
                    EDIT: 1/2 hits, 0.67 expected hits
                    EDIT: 2/3 hits, 1.83 expected hits
                EDIT: Units damaged: 1 battleship owned by the British
                    EDIT: 2/3 hits, 1.50 expected hits
                EDIT: Units damaged: 1 battleship owned by the Germans
                EDIT: 1 submarine owned by the Germans lost in 114 Sea Zone
                EDIT: 1 cruiser owned by the British and 1 battleship owned by the British lost in 114 Sea Zone
    

    Combat Hit Differential Summary :

    EDIT: : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    I tested it too, big combo battle with subs on both sides, air on both sides, destroyers only on one side. It was a pretty complicated affair.
    But it is a lot more like playing the game on a board. You count up hits and assign casualties at the time they’re supposed to be assigned.
    Too bad Triple A isn’t set up this way automatically, and too bad it doesn’t conveniently keep the tally of hits that must be assigned to ships, or must not be assigned to subs, BUT

    In many scenarios this will be the best way to go.

    Summary:
    Roll mixed fleet battles in Edit mode.
    Click through (don’t assign any hits) premature casualty choice prompts (subs hit and don’t have surprise strike because of enemy destroyers, or planes hit without accompanying destroyers)
    until you’re at the place where casualties need to be assigned.
    You need to count up the hits and assign them legally. Since you’re in edit mode you don’t have to, as you don’t have a computerized check on you here.
    Assign sub hits to ships only. Assign plane hits to non-subs only, when there is no friendly destroyer to the planes present.

    This is the way to keep all dice and everything inside Triple A without editing units off the board. It keeps the battle in the history.
    But you ARE in edit mode, so human error can happen.

  • 2024 '23 '22 '21

    Thanks @barnee @gamerman01 and @Stucifer. Following along with your discussion and testing out that save in TripleA I see now how this works and feel confident enough to do this now in an actual game.

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