Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
League General Discussion Thread
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Sorry. I think I had it in my head that the part
With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.
was before
At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied land units.
Secondly
@gamerman01 said in League General Discussion Thread:
@mainah said in League General Discussion Thread:
How does a pro-axis territory that has a standing army become an allied power territory with that said army when another allied army liberates a different territory?
I don’t understand your question
The pro axis neutral southern france has 1 inf, 1 art, 1 CZ, 1 DD that will revert back to french control if the allies liberate Paris.
If the rules are taken at face value, in the order that they are written, I see what you are saying.
But if I am trying to understand that Southern France is:
- pro-axis neutral
- except for the fact that you can fly over without occupying it
- you can occupy it as the Axis but the army disbands, not activate like a pro-axis neutral
- the allies have to fight for it like any other pro-axis neutral
- unless they liberate france, in which case the pro-axis neutral units in southern france become french again
- or a French unit liberates southern france, in which case the pro-axis neutral units become free french
the rule that it is a pro-axis neutral does not seem to fit.
That creates another question: If a Free French unit (allied) enters in an liberates Southern France, activating the army/navy as french, do they do it on CM, or non-CM? Why to whatever the answer is.
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@mainah said in League General Discussion Thread:
That creates another question: If a Free French unit (allied) enters in an liberates Southern France, activating the army/navy as french, do they do it on CM, or non-CM? Why to whatever the answer is.
NCM. There’s no combat.
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We posted at the same time, with you a nonosecond later, so I use my supreme moderator powers to bring it to the forefront.
I think I can explain Vichy rules, but I never did like them. They’re clumsier and less intuitive than the dreadful Mongolia rules.
Both are unnecessary complications of the smooth and beautiful game we all know as Axis & Allies in my opinion.
So don’t take my explanations as a defense or justification. I had nothing to do with them and they are a totally unofficial set of house rules that came to us with the balanced mod package. I can’t even remember, I think they were considered optional. -
And I see you have found just how convoluted they are and why they should not be used, if I dare say so.
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To be fair to the BM guys, who did a great job,
Larry’s flying tigers are also a kind of lame attempt to make things a bit more historical. The flying tigers never supported Chinese infantry, of course. They basically did strat bombing runs from what I recall researching it a long time ago
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And then that special unit/situation necessitated further rules, such as the fighter can’t go out over water.
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Of course the intent of Larry Harris, in the case of the flying tigers and kamikazes, and also the BM team was to make the game MORE FUN! and they pretty much succeeded. But those Vichy rules…
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Thank you for the explanations and the time. Really appreciate it.
And yes, way clunkier than the Mongolian rules.
They did do a great job, it’s not easy writing rules. If it was, there would not be a profession called lawyer.
I am not saying that they shouldn’t be played. Just clarified.
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You are close to the point where you can help other league players understand and enjoy them.
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I just got ambushed by it in the first round of the playoffs. I hadn’t played many games for years and got blindsided. Lost 2-3 UK air because I landed them on Syria and not an island. Just brutal.
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@gamerman01
I lost 2 fig and a tac in french indo-china, same thing. -
Alright, now I can’t resist complaining about those rules.
Germany goes out of their way to take Normandy G1. Then the UK can stop it with a transport to South France or Normandy. Depending on circumstances, Italy can activate the whole thing with that tank they have in North Italy. In this case, Italy’s combat movement has to be made not knowing the outcome of that battle (There is a French fleet out there) It’s so messed up. In my opinion. -
@mainah said in League General Discussion Thread:
@gamerman01
I lost 2 fig and a tac in french indo-china, same thing.Ah, because you were sure there would not be a J2 DOW I guess.
Interesting -
@gamerman01
Had an opportunity to UK1 DOW on Japan to sink a japanese fleet (1bb 1 CA 1dd 2 TT) and took it. Probably not for the best.
Between that and an unforced error costing me a few uk tt’s I think avner has this game in the bag, and it’s only at the end of round 3. -
Oh, right, had not considered a UK1 DOW to hammer a vulnerable Japanese fleet!
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Wanted to double check a rule here for BM/PtV:
In OOB you can attack USSR with Italy and NCM German units in on their turn giving you the NO for Trade still, but being in original USSR territory. Is that legal for League play?
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Yes it is
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Boom a thought just hit me.
If anyone is wondering about “grade inflation” where we have a lot more E’s than 2’s and 3’s this year, I think I’ve suddenly realized a major factor.
Rather than starting everyone out at 0 each year, the ranking system carries over everyone’s reputation from the prior year, everyone who finished 3+ games the prior year.
So we start the year with a lot of 1’s, E’s, M’s, and those players are much less likely to leave the league because they’re crushing it. The weaker players lose heart and go back to beating their neighbor kid next door!
It’s all relative anyway, so it’s still good. (e.g. a 4.50 is definitely significantly higher than a 4.00) But it did bother me that we haven’t had a central distribution surrounding 4.00, middle of tier 1, and I’m pretty sure (without even thinking for 10 minutes) that that is why.
I post it here so you guys can kick it around a bit and give thoughts.
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This probably explains the inflation of points.
However, this is the least of the flaws the current system has. While I do appreciate that the current system is a vast improvement over what was in place before (a simple Win%, nothing else), I still have numerous issues with it.-
No definite points after a result.
Imagine the following scenario:
Player A (Tier 1) wins against Player B (Tier 1).
You could score Player B first. He lost against a Tier 1, so receives 2 points, is at 2.0 PPG and is therefore dropped to Tier 3. Player A now receives 4 points for winning against Tier 3, is at 4.0 PPG and stays Tier 1.
Or you could score Player A first. He won against a Tier 1, so receives 6 points, is at 6.0 PPG and climbs to Tier M. Player B now lost against a Tier M so receives 4 points, is at 4.0 PPG and stays at Tier 1.
If you score winners first, you have points inflation. -
End of year standing actually reflects yearly average
Your end of year PPG is actually a yearly average and not a reflection of your skill at the end of the year. Have you improved over the course of the year? Hard to tell, your skill might be Tier M at the end, but you still score at Tier 1. -
Not predictable
If I play against a certain player, I don’t know how much that game is worth until the 31st of December. My opponent can climb or fall Tier until the end of year and will retroactively change my PPG. That will even happen without my interaction with said player! I might stop play in June and my PPG might severely change until the end of year, which is very unintuitive. And I don’t think it makes a lot of sense. -
Discourages playing weaker opponents
Everyone who has played Tier 3 or Tier 2 has lowered the PPG, even with a win! We are talking about 50+ games this year alone.
As long as your PPG is higher than 4.0 (This is only Tier1, the MIDDLE of the pack, not elite players!), EVERY win against Tier 3 players is hurting you!
As long as your PPG is higher than 5.0 (Still not the highest Tier, only Tier E at this point), even winning against Tier 2 is detrimental.
And when your PPG is higher than 6.0 (All Tier M, but even some Tier E players!), you shouldn’t even play against the middle Tier, Tier 1. Even a win would hurt your PPG. -
Losing can help
Every Tier 3, Every Tier 2 and even half of Tier 1 can easily improve my just losing to a Tier M.
Sorry, but this makes no sense -
Results against new players depend on a single moderator
Currently, new players are not ranked consistently. As an example: @jkeller r is 0-1 but placed at Tier M. So @AndrewAAGAmer received 8 points for that win.
On the other hand, @Gorshak is 2-0 against two top players, @666 and @GeneralDisarray but still placed at Tier 1. So their losses against him gave both of them only 2 points, DRASTICALLY lowering their PPG. -
Circular referencing
A players Tier affects the points opponents get. These points affect the opponents PPG and thus the tier of the opponents. This Tier affects the points the original player gets and thus the Tier. But this Tier originally affected the points the opponents get.
This goes back to issue 1, but the problem is more widespread and generalized than the example in 1).
You can reach dozens of different rankings of every single player here, with the exact same game results, depending on the order of calculations and the order of reporting.
There are a few minor things that theoretically could also get fixed, but those 7 points are major flaws with a PPG based system.
I have created an improvement, which is ELO based (a system used in games like Chess, World of Warcraft or League of Legends). That fixes all of the issues above and the spreadsheet is already finished too, fully automatic even.
I’m just waiting for feedback from @gamerman01 before I share it with all of you -
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Moving towards an ELO based system sounds like an improvement to me.