TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 89 Sea Zone to 91 Sea Zone
3 marines moved from 91 Sea Zone to Spain
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 harbour, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 1 artillery, 4 infantry, 4 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits
Americans roll dice for 1 armour, 1 artillery, 4 infantry, 4 marines and 2 mech_infantrys in Spain, round 2 : 2/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Neutral_True and 3 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 4 marines and 2 mech_infantrys in Spain, round 3 : 1/9 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 4 marines and 2 mech_infantrys in Spain, round 4 : 2/8 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 4 marines and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 4 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from 25 Sea Zone to Midway
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to British Guiana
1 bomber moved from Western United States to Queensland
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
Place Units - Americans
1 harbour placed in Midway
3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Szechwan to Shensi
7 infantry moved from Szechwan to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Iraq
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Malaya
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 2 marines
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 2 marines in Malaya, round 2 : 1/2 hits
1 marine owned by the Japanese and 1 fighter owned by the British lost in Malaya
British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/2 hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Malaya
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 2 marines
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 aaGun moved from India to Burma
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,2,6,2,3,2,6,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
triplea_40858_UK_3.tsvg