17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 58
        Russians : 30 / 42
        Japanese : 57 / 67
        Americans : 58 / 88
        Chinese : 7 / 8
        British : 27 / 35
        UK_Pacific : 6 / 9
        Italians : 21 / 33
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 3 infantry moved from France to Holland Belgium
                3 infantry moved from Southern France to Normandy Bordeaux
                1 bomber and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        AA fire in Normandy Bordeaux :  0/2 hits
                        Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 3 :  3/5 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Americans defend with 2 infantry
                        AA fire in Holland Belgium :  1/2 hits
                        1 tactical_bomber owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 aaGun owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 3 :  2/4 hits
                        Americans roll dice for 3 infantry in Holland Belgium, round 3 :  2/3 hits
                        1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery, 3 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 :  0/5 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 3 :  2/5 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 2 artilleries; ANZAC defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        British roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        2 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Egypt
                    British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans
                1 carrier, 1 fighter and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
                1 aaGun and 1 marine moved from Norway to Finland
                1 infantry moved from Finland to Karelia
                1 infantry moved from Vyborg to Karelia
                2 armour and 2 mech_infantrys moved from Poland to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland
                1 aaGun and 8 infantry moved from Germany to Poland

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                3 infantry placed in Southern France
                2 infantry and 8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_40701_Ger5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Belarus to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 artillery moved from Belarus to Novgorod
                1 fighter moved from Belarus to Baltic States
                1 artillery moved from Belarus to Novgorod
                1 artillery moved from Belarus to Baltic States

    triplea_40701_Rus5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Belarus to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 artillery moved from Belarus to Novgorod
                1 fighter moved from Belarus to Baltic States
                1 artillery moved from Belarus to Novgorod
                1 artillery moved from Belarus to Baltic States

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
                    Russians win, taking Baltic States from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
                1 infantry moved from Russia to Tambov
                1 armour and 7 mech_infantrys moved from Russia to Belarus
                3 infantry moved from Novosibirsk to Samara
                1 aaGun moved from Belarus to Novgorod

    Place Units - Russians
                3 armour and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
        Belarus : 3 aaGuns, 9 armour, 8 artilleries, 2 fighters, 23 infantry, 11 mech_infantrys and 1 tactical_bomber
        Baltic States : 1 artillery and 1 infantry
        Rostov : 1 artillery
        Russia : 1 airfield, 3 armour, 1 factory_major and 6 mech_infantrys
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 1 mech_infantry
        Novosibirsk : 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Samara : 3 infantry
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 35 / 44
        Japanese : 57 / 67
        Americans : 56 / 88
        Chinese : 7 / 8
        British : 27 / 35
        UK_Pacific : 6 / 9
        Italians : 16 / 33
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Rus5.tsvg


  • Hey Sir,

    I Forgot using my dd to try to kill  your sub in Carolinas. You can check the dice that have been throw in your e-mail. As you can see your Anzac inf defended in Dutch New Guinea, and the other dice is the sub in SZ 45.

    I redo the CM, and Edit the diference. Sorry for inconvenience.

    Cheers


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 marine moved from Iwo Jima to 17 Sea Zone
                1 cruiser and 1 marine moved from 17 Sea Zone to 31 Sea Zone
                1 marine moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 17 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                4 carriers moved from 33 Sea Zone to 31 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
                2 bombers moved from Paulau Island to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to Dutch New Guinea
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Wake Island
                Battle in Kweichow
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Wake Island from Americans, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Szechwan to French Indo China
                1 tactical_bomber moved from Kweichow to Shan State
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kwangtung to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                1 aaGun, 1 artillery and 5 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Paulau Island to French Indo China
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                2 bombers moved from 33 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 fighter moved from Japan to 31 Sea Zone
                1 carrier moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from Yunnan to Shan State

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 airfield and 3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs

    triplea_40701_Jap5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    No problem. I somehow missed that that destroyer was in range so I wasted a move with that.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux

    triplea_40701_Ame5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                4 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from Libya to Tunisia
                1 armour moved from Algeria to Tunisia
                1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                4 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_40701_Ame5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                1 artillery moved from Shensi to Hopei
                4 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  0/5 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  1/5 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    triplea_40701_Chi5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Kenya to Iraq
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                2 artilleries moved from Anglo Egyptian Sudan to Ethiopia
                1 battleship and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone
                3 aaGuns, 1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns, 1 armour and 4 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Algeria to Tunisia
                4 infantry moved from Burma to India

    Place Units - British
                1 fighter and 1 mech_infantry placed in Persia
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Tunisia : 1 artillery and 1 infantry
        Holland Belgium : 3 aaGuns, 1 armour, 4 fighters and 4 infantry
        Ethiopia : 2 artilleries
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 cruiser and 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        110 Sea Zone : 1 battleship, 1 carrier, 6 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 42 / 61
        Russians : 35 / 44
        Japanese : 56 / 67
        Americans : 59 / 89
        Chinese : 8 / 10
        British : 29 / 36
        UK_Pacific : 6 / 9
        Italians : 13 / 33
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_UK_5.tsvg

  • '15 '14

    That was a rough German dice turn. Guess you can be glad I “forced” you to drop both Americans in Holland:D

  • '15 '14

    And despite that massacre of the US fleet in the Pacific Japan does not look entirely unleashed yet. Solid Axis position in Europe.

    Rubi, you have a decent amount of work to do if you wanna bring this one home :-)

  • '15 '14

    I meant: Solid Allied position in Europe.


  • @JDOW:

    And despite that massacre of the US fleet in the Pacific Japan does not look entirely unleashed yet. Solid Axis position in Europe.

    Rubi, you have a decent amount of work to do if you wanna bring this one home :-)

    Yes Tobias,
    As you know having a bad start for the axis is very difficult to achieve victory. And except my defense in Allies UK_1 are being a crap instead of allies ones that are being very strong.

    Farmboy is doing a great job in Europe, very agresive and axies are having a lot of problems in that area, difficult to handle.

    In the Holland attack, with that defense it doesn’t matter if there was one inf plus or not (I will use less troops) so no difference with that luck in defense.

    Cheers

  • '15 '14

    Yep, German had a rough start. But then UK1 has been bad, too.

    Still wondering whether the fleet massacre in the Pacific will in the long run make the difference.

  • 2023 '22 '21 '20 '19 '18 '17

    The rough start for Germany has also made it a lot easier for me to play aggressively in Europe. If your luck had been a little more average with Germany, I probably couldn’t have played so aggressively and we would be looking at  a very different map there.

    While I still regret the pacific fleet choice I made, I’d be curious on whether it bought UK pacific some time. That was the goal, and if it did, it might partially make up for the lost units.

  • '15 '14

    Yeah, Japan must be very careful about fleet battles because, as you said, this throws them back against China and India. Thus the odds and the outcome should be very favorable for Japan, just slightly favorable would not be enough.

    This battle, however, was very favorable for Japan, so even I, considered one of the most careful players in the league, would have made that attack I guess :-)

    With no doubt that bought India at least some time, let’s see how they use it.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from Eastern Poland to Baltic States
                3 armour and 1 artillery moved from Eastern Poland to Western Ukraine
                1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Eastern Poland to Baltic States
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter, 2 infantry and 2 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 :  2/5 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Italians attack with 3 armour and 1 artillery
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 3 armour and 1 artillery in Western Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Baltic States, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from 98 Sea Zone to Egypt
                5 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 bomber moved from Baltic States to Western Germany
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                5 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_40701_Ita5.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_40701_ANZ5.tsvg

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