17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                2 infantry moved from Belgian Congo to Tanganyika Territory
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
                1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Iraq, round 2 :  0/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Iraq, round 3 :  3/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 3 :  2/3 hits
                        3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Tanganyika Territory
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Tanganyika Territory to Persia
                1 tactical_bomber moved from Iraq to Persia
                2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery and 2 infantry moved from India to Burma
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 1 transport placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,1,3
                British collect 29 PUs (1 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery and 2 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Belgian Congo : 2 artilleries
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tanganyika Territory : 2 infantry
        Morocco : 1 artillery and 1 infantry
        119 Sea Zone : 1 destroyer
        80 Sea Zone : 1 cruiser and 1 transport
        104 Sea Zone : 1 destroyer
        109 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery and 1 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 bomber, 1 factory_minor and 1 tactical_bomber
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 37 / 37
        Japanese : 56 / 62
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 30 / 35
        UK_Pacific : 6 / 9
        Italians : 12 / 27
        ANZAC : 11 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Romania to Bessarabia
                1 bomber moved from Greece to Bessarabia
                3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland
                1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Syria from French, taking Trans-Jordan from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Bessarabia
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 :  5/9 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Southern Italy
                1 aaGun and 1 infantry moved from France to Southern France
                1 fighter moved from 92 Sea Zone to Southern France
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_40701_Ita3.tsvg

  • '15 '14

    framboy, you face the Japanese Carrier und European turtle strategy, invented by Juan, sophisticated by Rubi. It has yet to be proven how to beat it in BM3 :)

    Good luck^^

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Caroline Islands
                1 infantry moved from Kenya to Ethiopia
                1 tactical_bomber moved from New South Wales to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                4 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Northern Territory
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Northern Territory: 1 tactical_bomber
                EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_40701_ANZ3.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                      French take 37 Sea Zone from Japanese

    Combat - French
                Battle in 36 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 36 Sea Zone
                    French win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports

    Non Combat Move - French
                2 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 destroyer
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 36 / 37
        Japanese : 56 / 62
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 28 / 35
        UK_Pacific : 6 / 9
        Italians : 16 / 26
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Fre3.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    @JDOW:

    framboy, you face the Japanese Carrier und European turtle strategy, invented by Juan, sophisticated by Rubi. It has yet to be proven how to beat it in BM3 :)

    Good luck^^

    That is good to know. Is there a thread where I can read about it?

    Also Rubioton, you may have missed it but I asked earlier about playing with tech. I’m fine if we are playing with it, but haven’t played with tech yet and wasn’t sure if that was intended or simply accidental.

  • '15 '14

    No, all you can do is follow Juans and Rubis game.

    Re tech, I have never played with tech. It is a fun thing for sure, but imo just increases the luck factor even more.

    I believe normal dice mode is the close to optimal dosage of luck.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier and 14 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 infantry moved from Poland to Baltic States
                2 bombers moved from Western Germany to Baltic States
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 :  3/5 hits
                        Russians roll dice for 3 infantry in Baltic States, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                2 bombers moved from Baltic States to Western Germany
                3 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
                3 aaGuns, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
                2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                10 mech_infantrys moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 aaGun moved from Western Germany to Germany
                1 aaGun and 1 marine moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 marine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun and 1 marine moved from 112 Sea Zone to Norway
                2 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                8 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_40701_Ger4.tsvg


  • Sorry Farmboy, I didn’t realize that you wanted to play with tech. I’ve never have played this way before, and I agree with JDOW that would increase the luck factor.


  • @JDOW:

    framboy, you face the Japanese Carrier und European turtle strategy, invented by Juan, sophisticated by Rubi. It has yet to be proven how to beat it in BM3 :)

    Good luck^^

    Thanks JDOW,

    But I still make a lot of mistakes, like the one losing 3 Tt with Japan :oops:

  • 2023 '22 '21 '20 '19 '18 '17

    No its good. I prefer no tech. This is just the first time playing where the game asks if I want to buy tech at the beginning of the turn. I thought maybe you had set up that way intentionally.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                1 tactical_bomber moved from Belarus to Baltic States
                2 fighters moved from Belarus to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Baltic States to Belarus
                2 fighters moved from Baltic States to Belarus
                4 artilleries and 4 infantry moved from Novgorod to Belarus
                2 aaGuns, 3 artilleries and 14 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                2 armour and 1 mech_infantry moved from Russia to Belarus
                6 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 armour, 1 infantry and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
        Belarus : 4 aaGuns, 8 armour, 11 artilleries, 2 fighters, 27 infantry, 5 mech_infantrys and 1 tactical_bomber
        Baltic States : 2 infantry
        Rostov : 1 artillery and 2 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 7 mech_infantrys
        Ukraine : 1 factory_minor
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 35 / 42
        Japanese : 56 / 62
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 28 / 35
        UK_Pacific : 6 / 9
        Italians : 16 / 26
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Rus4.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    Another question. Italy declared war on China and the USSR. I thought maybe that would mean I could move Soviet units into China on my noncombat but it didn’t let me. I assume that is not a glitch but simply a requirement that the Soviets declare war on Japan in order to move into China.

    And sorry about the transports. :)


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Manchuria to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
                2 fighters moved from French Indo China to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from French Indo China to 33 Sea Zone
                2 carriers moved from 35 Sea Zone to 33 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 carrier moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from French Indo China to Kweichow
                4 infantry moved from Yunnan to Burma
                1 tactical_bomber moved from French Indo China to Burma

    triplea_40701_Jap4.tsvg


  • @farmboy:

    Another question. Italy declared war on China and the USSR. I thought maybe that would mean I could move Soviet units into China on my noncombat but it didn’t let me. I assume that is not a glitch but simply a requirement that the Soviets declare war on Japan in order to move into China.

    And sorry about the transports. :)

    No worries about Tt.

    Scramble SZ 33?

  • 2023 '22 '21 '20 '19 '18 '17

    no scramble


  • forgot moving the marine to Iwo. Have edited


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Manchuria to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
                2 fighters moved from French Indo China to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from French Indo China to 33 Sea Zone
                2 carriers moved from 35 Sea Zone to 33 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 carrier moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from French Indo China to Kweichow
                4 infantry moved from Yunnan to Burma
                1 tactical_bomber moved from French Indo China to Burma

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 7 fighters and 7 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 2 bombers, 2 carriers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 :  11/16 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 :  5/9 hits
                        2 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 :  7/11 hits
                        Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 78
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
                    Casualties for Japanese: 2 fighters and 3 tactical_bombers
                Battle in 17 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from Americans with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                    Turning on Edit Mode
                    EDIT: Changing ownership of Iwo Jima from Americans to Japanese
                    EDIT: Turning off Edit Mode
                Battle in 18 Sea Zone
                    Japanese attack with 1 carrier and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 carrier and 1 fighter in 18 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship and 1 submarine
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from French with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 4 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 4 infantry and 1 tactical_bomber in Burma, round 2 :  3/5 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 :  0/3 hits
                        1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Burma to Yunnan
                1 armour moved from Shan State to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 18 Sea Zone to Manchuria
                1 fighter moved from 17 Sea Zone to Manchuria
                1 marine moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from 33 Sea Zone to Paulau Island
                2 carriers moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 33 Sea Zone to Paulau Island
                2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kwangtung
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs

    triplea_40701_Jap4.tsvg

  • '15 '14

    @farmboy:

    Another question. Italy declared war on China and the USSR. I thought maybe that would mean I could move Soviet units into China on my noncombat but it didn’t let me. I assume that is not a glitch but simply a requirement that the Soviets declare war on Japan in order to move into China.

    Yes, as you said. Russia must DOW on Japan to move into China (including the consequences that has on the Russian NOs, e.g. that Japan blocok the Amur NO from then.

    And WTF, what did you do to the US fleet? Annihilated at +78 with no counter? Japan has all DEI, 3 TTs and a massive fleet. They will become unstoppable now I am afraid.

  • 2023 '22 '21 '20 '19 '18 '17

    thanks, and yes, that was definitely a WTF moment. I knew he could wipe it out, but was hoping to pull  most of the Japanese air force and fleet to the middle of the pacific without a naval base and give China and the UK a couple of turns safe from the Japanese air and navy. I expected if Rubioton went for it he would have more units further east. Good learning experience  :-)

    Will have to get to my turn later.

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