@max334 yes was a nice xmas present for you!
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
2 infantry moved from Belgian Congo to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 tactical_bomber moved from Anglo Egyptian Sudan to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 0/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Tanganyika Territory to Persia
1 tactical_bomber moved from Iraq to Persia
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from India to Burma
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,1,3
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Belgian Congo : 2 artilleries
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 2 infantry
Morocco : 1 artillery and 1 infantry
119 Sea Zone : 1 destroyer
80 Sea Zone : 1 cruiser and 1 transport
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 1 bomber, 1 factory_minor and 1 tactical_bomber
91 Sea Zone : 2 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 62
Russians : 37 / 37
Japanese : 56 / 62
Americans : 53 / 73
Chinese : 7 / 7
British : 30 / 35
UK_Pacific : 6 / 9
Italians : 12 / 27
ANZAC : 11 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Romania to Bessarabia
1 bomber moved from Greece to Bessarabia
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/9 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Southern Italy
1 aaGun and 1 infantry moved from France to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Anglo Egyptian Sudan to 98 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
framboy, you face the Japanese Carrier und European turtle strategy, invented by Juan, sophisticated by Rubi. It has yet to be proven how to beat it in BM3 :)
Good luck^^
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from Kenya to Ethiopia
1 tactical_bomber moved from New South Wales to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
4 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
French take 37 Sea Zone from JapaneseCombat - French
Battle in 36 Sea Zone
French attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
French win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - French
2 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 2 infantryProduction/PUs Summary :
Germans : 46 / 62
Russians : 36 / 37
Japanese : 56 / 62
Americans : 53 / 73
Chinese : 7 / 7
British : 28 / 35
UK_Pacific : 6 / 9
Italians : 16 / 26
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
framboy, you face the Japanese Carrier und European turtle strategy, invented by Juan, sophisticated by Rubi. It has yet to be proven how to beat it in BM3 :)
Good luck^^
That is good to know. Is there a thread where I can read about it?
Also Rubioton, you may have missed it but I asked earlier about playing with tech. I’m fine if we are playing with it, but haven’t played with tech yet and wasn’t sure if that was intended or simply accidental.
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No, all you can do is follow Juans and Rubis game.
Re tech, I have never played with tech. It is a fun thing for sure, but imo just increases the luck factor even more.
I believe normal dice mode is the close to optimal dosage of luck.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier and 14 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 3 infantry in Baltic States, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
3 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
3 aaGuns, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
10 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 aaGun and 1 marine moved from Western Germany to 113 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun and 1 marine moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 carrier placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Sorry Farmboy, I didn’t realize that you wanted to play with tech. I’ve never have played this way before, and I agree with JDOW that would increase the luck factor.
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framboy, you face the Japanese Carrier und European turtle strategy, invented by Juan, sophisticated by Rubi. It has yet to be proven how to beat it in BM3 :)
Good luck^^
Thanks JDOW,
But I still make a lot of mistakes, like the one losing 3 Tt with Japan :oops:
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No its good. I prefer no tech. This is just the first time playing where the game asks if I want to buy tech at the beginning of the turn. I thought maybe you had set up that way intentionally.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Belarus
2 fighters moved from Baltic States to Belarus
4 artilleries and 4 infantry moved from Novgorod to Belarus
2 aaGuns, 3 artilleries and 14 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Belarus
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 armour, 1 infantry and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 4 aaGuns, 8 armour, 11 artilleries, 2 fighters, 27 infantry, 5 mech_infantrys and 1 tactical_bomber
Baltic States : 2 infantry
Rostov : 1 artillery and 2 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 7 mech_infantrys
Ukraine : 1 factory_minor
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 58
Russians : 35 / 42
Japanese : 56 / 62
Americans : 53 / 73
Chinese : 7 / 7
British : 28 / 35
UK_Pacific : 6 / 9
Italians : 16 / 26
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Another question. Italy declared war on China and the USSR. I thought maybe that would mean I could move Soviet units into China on my noncombat but it didn’t let me. I assume that is not a glitch but simply a requirement that the Soviets declare war on Japan in order to move into China.
And sorry about the transports. :)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Manchuria to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
2 fighters moved from French Indo China to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
4 infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma -
Another question. Italy declared war on China and the USSR. I thought maybe that would mean I could move Soviet units into China on my noncombat but it didn’t let me. I assume that is not a glitch but simply a requirement that the Soviets declare war on Japan in order to move into China.
And sorry about the transports. :)
No worries about Tt.
Scramble SZ 33?
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no scramble
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forgot moving the marine to Iwo. Have edited
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Manchuria to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
2 fighters moved from French Indo China to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
4 infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 7 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 bombers, 2 carriers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 11/16 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 5/9 hits
2 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 7/11 hits
Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Battle in 17 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Turning on Edit Mode
EDIT: Changing ownership of Iwo Jima from Americans to Japanese
EDIT: Turning off Edit Mode
Battle in 18 Sea Zone
Japanese attack with 1 carrier and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier and 1 fighter in 18 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from French with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to Yunnan
1 armour moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Yunnan
1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 18 Sea Zone to Manchuria
1 fighter moved from 17 Sea Zone to Manchuria
1 marine moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Paulau Island
2 carriers moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
Another question. Italy declared war on China and the USSR. I thought maybe that would mean I could move Soviet units into China on my noncombat but it didn’t let me. I assume that is not a glitch but simply a requirement that the Soviets declare war on Japan in order to move into China.
Yes, as you said. Russia must DOW on Japan to move into China (including the consequences that has on the Russian NOs, e.g. that Japan blocok the Amur NO from then.
And WTF, what did you do to the US fleet? Annihilated at +78 with no counter? Japan has all DEI, 3 TTs and a massive fleet. They will become unstoppable now I am afraid.
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thanks, and yes, that was definitely a WTF moment. I knew he could wipe it out, but was hoping to pull most of the Japanese air force and fleet to the middle of the pacific without a naval base and give China and the UK a couple of turns safe from the Japanese air and navy. I expected if Rubioton went for it he would have more units further east. Good learning experience :-)
Will have to get to my turn later.