interesting switch from Sealion. The dice saved me
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
Tobruk : 1 flag
Production/PUs Summary :
Germans : 42 / 59
Russians : 32 / 39
Japanese : 58 / 68
Americans : 63 / 88
Chinese : 6 / 8
British : 29 / 32
UK_Pacific : 6 / 12
Italians : 13 / 16
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 armour and 1 artillery moved from Eastern Poland to Western Ukraine
30 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters moved from Poland to Holland Belgium
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Germans attack with 3 armour, 1 artillery and 31 mech_infantrys
Russians defend with 4 infantry and 3 mech_infantrys
Germans roll dice for 3 armour, 1 artillery and 31 mech_infantrys in Western Ukraine, round 2 : 9/35 hits
Russians roll dice for 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 2/7 hits
2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians and 4 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 1 artillery and 29 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry and 3 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
11 mech_infantrys moved from Eastern Poland to Romania
1 bomber moved from 98 Sea Zone to Southern Italy
2 bombers moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Germany
3 artilleries and 5 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Persia
3 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 mech_infantrys moved from Russia to Ukraine
1 armour moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 mech_infantry moved from Smolensk to Ukraine
2 mech_infantrys moved from Smolensk to Ukraine
1 mech_infantry moved from Smolensk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 6 mech_infantrys
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits
Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
4 mech_infantrys moved from Smolensk to Bryansk
4 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
6 armour moved from Archangel to Smolensk
2 armour moved from Russia to Smolensk
2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest PersiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Sikang : 2 infantry
Syria : 1 flag, 1 armour
Baltic States : 1 mech_infantry
Bryansk : 1 aaGun and 8 mech_infantrys
Eastern Poland : 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 armour, 1 factory_minor and 6 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 aaGun, 17 armour, 5 artilleries and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 2 armour and 6 mech_infantrys
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 47
Russians : 37 / 42
Japanese : 58 / 68
Americans : 60 / 88
Chinese : 6 / 8
British : 29 / 32
UK_Pacific : 6 / 12
Italians : 8 / 16
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 submarine moved from 22 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter moved from Jehol to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to Java
1 fighter moved from 17 Sea Zone to 35 Sea Zone
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 bomber moved from India to Java
1 bomber moved from Jehol to JavaPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 bomber moved from Norway to Germany
1 armour and 1 artillery moved from Malta to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Crete
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
2 fighters moved from 96 Sea Zone to Crete
2 bombers moved from Kenya to Persia
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Air Battle in Persia
Americans attacks with 2 units heading to Persia
Germans launches 2 interceptors out of Persia
Attackers Fire, : 1/2 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Americans lost in Persia
1 fighter owned by the Italians lost in Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Paulau Island
Battle in Alexandria
Battle in Marianas
Battle in Crete
Americans attack with 1 armour and 2 fighters
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 fighters in Crete, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Paulau Island from Japanese, taking Alexandria from Italians, taking Marianas from Japanese, taking Crete from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Crete to 98 Sea Zone
1 fighter moved from Crete to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Persia to Northwest PersiaPlace Units - Americans
1 artillery and 2 infantry placed in Norway
Americans undo move 1.
3 infantry placed in Norway
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to Shensi
4 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in CyprusNon Combat Move - British
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from India to West India
3 aaGuns, 5 artilleries and 25 infantry moved from Burma to India
1 fighter moved from Gibraltar to Scotland
2 destroyers moved from 110 Sea Zone to 109 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 artilleriesTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 25 infantry
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 infantry
Scotland : 1 airfield and 1 fighter
United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Algeria : 1 infantry
Norway : 2 aaGuns
Ethiopia : 1 flag
125 Sea Zone : 1 flag
109 Sea Zone : 2 destroyers and 1 transport
99 Sea Zone : 1 flag, 1 transport
Iraq : 1 artillery and 1 infantry
71 Sea Zone : 3 transports
98 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 45 / 47
Russians : 37 / 42
Japanese : 56 / 63
Americans : 60 / 90
Chinese : 7 / 9
British : 29 / 40
UK_Pacific : 7 / 10
Italians : 8 / 16
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot to note that I assumed an intercept in the US bombing in Persia. The odds favoured you so I assumed you would. The outcome though was more even and we both had a hit. And I thought you also might want to save the fighters for the British or the Russians.
If you do want to add it back, we would just need to roll for AA (since my bomber could still be hit). If it survived I would want it in West India with the British tank.
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Don’t worry Sir,
I would send two fighter up to intercept two bombers -
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Persia to Bessarabia
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
Turn Complete - French
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Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 armour and 3 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Romania to Baltic States
3 bombers moved from Western Germany to Baltic States
1 bomber moved from Southern Italy to Norway
1 bomber moved from Southern Italy to 99 Sea Zone
3 armour, 1 artillery and 28 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Romania to UkraineCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Baltic States
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Baltic States, round 2 : 3/8 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 3 armour, 1 artillery and 32 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 6 mech_infantrys
Germans roll dice for 3 armour, 1 artillery and 32 mech_infantrys in Ukraine, round 2 : 8/36 hits
Russians roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits
2 mech_infantrys owned by the Germans, 6 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 30 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 6 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
3 bombers moved from Baltic States to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Western Germany to Germany
3 artilleries and 5 infantry moved from Germany to Poland
1 bomber and 2 fighters moved from Southern Italy to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
1 bomber moved from Norway to Western GermanyPlace Units - Germans
2 bombers placed in Western Germany
1 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
17 armour and 1 mech_infantry moved from Smolensk to Rostov
1 aaGun and 8 mech_infantrys moved from Bryansk to Rostov
1 aaGun and 5 artilleries moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
2 armour and 6 mech_infantrys moved from Northwest Persia to Rostov
1 armour moved from Syria to Northwest Persia
2 infantry moved from Sikang to KazakhstanPlace Units - Russians
5 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Kazakhstan : 2 infantry
Syria : 1 flag
Belarus : 1 artillery and 2 infantry
Bryansk : 1 aaGun, 5 artilleries and 10 infantry
Rostov : 1 aaGun, 19 armour and 15 mech_infantrys
Russia : 1 airfield, 5 armour, 1 factory_major and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 49
Russians : 33 / 38
Japanese : 53 / 63
Americans : 60 / 90
Chinese : 7 / 9
British : 29 / 40
UK_Pacific : 7 / 10
Italians : 9 / 15
ANZAC : 13 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Russian super power:D 24 tanks.
A brave fight you give Rubi. I still do not see the Axis winning but also not entirely collapsing soon. and the way Farmboy plays, dicey surprises are still possible.
Good luck gentlemen. You are providing us with a good show. Thanks!
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Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Java to Celebes
3 infantry moved from Malaya to Shan State
2 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
1 fighter moved from Java to Celebes
1 marine moved from 44 Sea Zone to Celebes
2 bombers moved from Java to India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 marine in Celebes, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Kweichow, round 2 : 0/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 4 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Sumatra
2 bombers moved from India to French Indo China
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 carriers and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
3 carriers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 35 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Java to Celebes
3 infantry moved from Malaya to Shan State
2 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
1 fighter moved from Java to Celebes
1 marine moved from 44 Sea Zone to Celebes
2 bombers moved from Java to India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 marine in Celebes, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Kweichow, round 2 : 0/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 4 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Sumatra
2 bombers moved from India to French Indo China
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 carriers and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
3 carriers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 35 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Russian super power:D 24 tanks.
A brave fight you give Rubi. I still do not see the Axis winning but also not entirely collapsing soon. and the way Farmboy plays, dicey surprises are still possible.
Good luck gentlemen. You are providing us with a good show. Thanks!
Yeah men tough game, but I am having fun yet. :wink:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
3 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Northwest Persia to Ukraine
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Northern Italy from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 fighters placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs