17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 4 infantry moved from Norway to 125 Sea Zone
                1 armour, 4 infantry and 4 transports moved from 125 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                2 fighters and 1 tactical_bomber moved from India to Burma
                3 infantry moved from India to Burma
                1 mech_infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  2/6 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Norway to United Kingdom
                2 fighters moved from Karelia to Norway

    Place Units - British
                1 destroyer and 1 transport placed in 80 Sea Zone
                1 armour placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Libya: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to Tobruk: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Syria : 1 flag
        Norway : 3 aaGuns and 2 fighters
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 artillery and 1 infantry
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 artillery and 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
        110 Sea Zone : 1 infantry and 4 transports

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 33 / 37
        Japanese : 58 / 74
        Americans : 57 / 77
        Chinese : 6 / 8
        British : 33 / 39
        UK_Pacific : 6 / 9
        Italians : 15 / 28
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_UK_7.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    Note that I did edited in an NCM movement I forgot for the US on the UK turn. Not sure on the etiquette of that. Feel free to edit back.


  • @farmboy:

    Note that I did edited in an NCM movement I forgot for the US on the UK turn. Not sure on the etiquette of that. Feel free to edit back.

    No problem


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Denmark to Holland Belgium
                1 armour moved from Ukraine to Rostov
                2 fighters moved from Southern Italy to Rostov
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Kenya to Ethiopia
                      Italians take Ethiopia from ANZAC
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 2 fighters
                    Russians defend with 3 infantry
                        Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 2 infantry in Rostov, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 5 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 fighter
                    Casualties for Russians: 3 infantry
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Trans-Jordan
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour and 1 artillery
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                    Italians win, taking Trans-Jordan from British, taking Anglo Egyptian Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Kenya to Egypt
                1 aaGun moved from Egypt to Trans-Jordan
                1 fighter moved from Holland Belgium to Western Germany
                6 infantry and 2 mech_infantrys moved from Denmark to Western Germany
                5 infantry moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_40701_Ita7.tsvg

  • '15 '14

    That went well :)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 :  1/3 hits
                        1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Britain
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 56 Sea Zone to 42 Sea Zone
                1 submarine moved from 57 Sea Zone to 41 Sea Zone
                1 submarine moved from 57 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_40701_ANZ7.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        Alexandria : 2 infantry
        Kenya : 1 infantry
        Norway : 2 infantry
        Tobruk : 1 flag

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 31 / 37
        Japanese : 58 / 74
        Americans : 57 / 77
        Chinese : 6 / 8
        British : 29 / 39
        UK_Pacific : 6 / 9
        Italians : 19 / 30
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Poland to Baltic States
                1 tactical_bomber moved from Poland to Baltic States
                3 armour, 3 artilleries, 3 infantry and 14 mech_infantrys moved from Poland to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                6 armour and 6 mech_infantrys moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 3 armour, 3 artilleries, 5 infantry and 14 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 5 infantry and 14 mech_infantrys in Eastern Poland, round 2 :  2/25 hits
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 14 mech_infantrys in Eastern Poland, round 3 :  5/23 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                2 armour moved from Western Germany to Poland
                1 fighter moved from Western Germany to Trans-Jordan
                1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 carrier and 1 fighter moved from 93 Sea Zone to 98 Sea Zone
                5 infantry moved from Western Germany to Denmark
                3 artilleries moved from France to Western Germany
                1 artillery moved from Western Germany to Denmark
                2 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Baltic States to Western Germany

    Place Units - Germans
                2 fighters and 2 infantry placed in Western Germany
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40701_Ger8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Novgorod to Finland
                2 armour moved from Karelia to Finland
                1 fighter moved from Novgorod to Baltic States
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
                2 infantry moved from Bryansk to Rostov
                1 armour and 1 artillery moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 infantry and 1 marine
                        Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry and 1 marine in Finland, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 marine owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 marine
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor; Italians defend with 1 fighter
                        Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  1/5 hits
                        Germans roll dice for 1 fighter in Ukraine, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 armour, 1 artillery and 3 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 :  0/5 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 3 :  2/5 hits
                        Italians roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Novgorod
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                2 infantry moved from Novgorod to Baltic States
                2 armour moved from Karelia to Archangel
                2 armour and 1 mech_infantry moved from Novgorod to Archangel
                1 aaGun moved from Karelia to Novgorod
                1 aaGun moved from Novgorod to Archangel
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                4 artilleries moved from Novgorod to Archangel
                3 armour and 3 mech_infantrys moved from Russia to Volgograd
                4 armour and 6 mech_infantrys moved from Bryansk to Volgograd
                1 aaGun moved from Bryansk to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Western Ukraine from Italians to Russians
                EDIT: Adding units owned by Russians to Western Ukraine: 3 mech_infantrys
                EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                2 armour and 4 mech_infantrys placed in Russia
                3 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Territory Summary for Russians :

    Sikang : 3 infantry
        Amur : 2 aaGuns and 6 infantry
        Belarus : 2 artilleries and 1 infantry
        Baltic States : 1 artillery and 2 infantry
        Bryansk : 2 armour and 4 mech_infantrys
        Rostov : 1 armour, 1 artillery and 3 infantry
        Archangel : 1 aaGun, 4 armour, 4 artilleries and 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 3 mech_infantrys
        Volgograd : 7 armour, 1 factory_minor and 9 mech_infantrys
        Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        112 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 2 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 36 / 46
        Japanese : 58 / 74
        Americans : 57 / 77
        Chinese : 6 / 8
        British : 29 / 39
        UK_Pacific : 6 / 9
        Italians : 15 / 30
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Rus8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    note the edit to west ukraine. Meant to move a unit as a combat move.


  • @farmboy:

    note the edit to west ukraine. Meant to move a unit as a combat move.

    No problem, I assumed it was a forgetfulness


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 3 infantry moved from Manchuria to Amur
                3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Anhwe to Amur
                2 bombers moved from French Indo China to Amur
                1 armour and 2 mech_infantrys moved from Hopei to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Shan State to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Amur
                    Japanese attack with 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 6 infantry
                        AA fire in Amur :  0/5 hits
                        Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 2 :  4/11 hits
                        Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 :  4/6 hits
                        4 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 :  2/7 hits
                        Russians roll dice for 4 infantry in Amur, round 3 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 4 :  5/6 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Hawaiian Islands from Americans with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Casualties for Japanese: 6 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 :  0/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 5 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 6 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 6 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 7 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 7 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Suiyuyan to Hopei
                4 mech_infantrys moved from Yunnan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Anhwe to Manchuria
                1 aaGun moved from Manchuria to Jehol
                1 mech_infantry moved from Kwangtung to Yunnan
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Burma to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                3 mech_infantrys moved from Malaya to Yunnan
                2 fighters and 1 tactical_bomber moved from Amur to Korea
                2 bombers moved from Amur to Jehol
                1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 transport moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                3 infantry placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs

    triplea_40701_Jap8.tsvg

  • '15 '14

    Rubi, I know I am interfering a bit but I hope you don’t mind if I mention it because its too late now.

    Farmboy, your latest US turn was a horrible blunder. You could have easily defended Hawaii by just sending all air plus one TT with 2 ground and maybe a DD to prevent shore bombardment.

    Now Japan can try to plug down Hawaii and is only one VC away from victory. Now the game is not in the bag anymore.

  • '15 '14

    Also the Germans are in severe trouble but not at all dead. They have Egypt and access to the money, so even despite their low air count and the loss of Scandinavia they can be very painful.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 3 infantry moved from Manchuria to Amur
                3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Anhwe to Amur
                2 bombers moved from French Indo China to Amur
                1 armour and 2 mech_infantrys moved from Hopei to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Shan State to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Amur
                    Japanese attack with 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 6 infantry
                        AA fire in Amur :  0/5 hits
                        Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 2 :  4/11 hits
                        Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 :  4/6 hits
                        4 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 :  2/7 hits
                        Russians roll dice for 4 infantry in Amur, round 3 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 4 :  5/6 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Hawaiian Islands from Americans with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Casualties for Japanese: 6 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 :  0/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 5 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 6 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 6 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 7 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 7 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Suiyuyan to Hopei
                4 mech_infantrys moved from Yunnan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Anhwe to Manchuria
                1 aaGun moved from Manchuria to Jehol
                1 mech_infantry moved from Kwangtung to Yunnan
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Burma to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                3 mech_infantrys moved from Malaya to Yunnan
                2 fighters and 1 tactical_bomber moved from Amur to Korea
                2 bombers moved from Amur to Jehol
                1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 transport moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                3 infantry placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_40701_Jap8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway

    Combat - Americans
                Battle in Midway

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Western United States to Central United States
                2 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 mech_infantrys moved from Norway to 112 Sea Zone
                1 artillery, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                3 fighters moved from Norway to 91 Sea Zone
                1 mech_infantry moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Tunisia

    Place Units - Americans
                1 infantry placed in Norway
                1 bomber placed in Eastern United States
                1 destroyer and 9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_40701_Ame8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Sikang to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    triplea_40701_Chi8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Combat Move - British
                2 fighters moved from Norway to Normandy Bordeaux
                5 fighters moved from United Kingdom to Normandy Bordeaux
                1 armour, 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    triplea_40701_Bri8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Norway to Normandy Bordeaux
                5 fighters moved from United Kingdom to Normandy Bordeaux
                1 armour, 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  2/6 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 3 artilleries, 7 fighters and 4 infantry
                    Germans defend with 6 infantry; Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry
                        AA fire in Normandy Bordeaux :  1/3 hits
                        1 fighter owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 armour, 3 artilleries, 6 fighters and 4 infantry in Normandy Bordeaux, round 2 :  8/14 hits
                        Italians roll dice for 1 aaGun and 12 infantry in Normandy Bordeaux, round 2 :  4/12 hits
                        1 aaGun owned by the Italians, 6 infantry owned by the Germans, 4 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        British roll dice for 1 armour, 3 artilleries and 6 fighters in Normandy Bordeaux, round 3 :  4/10 hits
                        Italians roll dice for 5 infantry in Normandy Bordeaux, round 3 :  0/5 hits
                        4 infantry owned by the Italians lost in Normandy Bordeaux
                        British roll dice for 1 armour, 3 artilleries and 6 fighters in Normandy Bordeaux, round 4 :  6/10 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 1 armour, 2 artilleries and 6 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 infantry
                    Casualties for British: 1 artillery, 1 fighter and 4 infantry
                    Casualties for Italians: 1 aaGun and 6 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                4 fighters moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                3 infantry moved from Iraq to Northwest Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Eastern Persia to West India
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
                1 tactical_bomber moved from Persia to Kazakhstan

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 artillery and 2 infantry placed in United Kingdom
                3 infantry placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 30 PUs (1 lost to blockades); end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
        Kazakhstan : 1 tactical_bomber
        39 Sea Zone : 1 destroyer and 1 transport
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 1 infantry
        Tanganyika Territory : 1 armour and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Norway : 3 aaGuns
        125 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 3 infantry
        Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
        110 Sea Zone : 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 36 / 46
        Japanese : 60 / 80
        Americans : 56 / 76
        Chinese : 5 / 7
        British : 31 / 36
        UK_Pacific : 6 / 9
        Italians : 13 / 30
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_UK_8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    Didn’t see separating the air from the fleet as an option at all and knew I couldn’t hold the sea zone so I decided to regroup. Your point is obvious, but I don’t think I would have realized the option (for future games) unless you pointed it out, so thanks JDOW.

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