interesting switch from Sealion. The dice saved me
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
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realized I forgot to move the Russian inf in China to be with the fighter. No worries if I am too late, but was hoping I could edit that in.
No problem
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
2 fighters moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
3 infantry moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Korea
Japanese attack with 5 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 5/10 hits
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea
Japanese win, taking Midway from Americans, taking Korea from Russians with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 0/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 4 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Burma
Japanese attack with 2 bombers and 3 infantry
British defend with 3 infantry
Japanese roll dice for 2 bombers and 3 infantry in Burma, round 2 : 4/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Burma to French Indo China
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Shan State
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Korea to Manchuria
4 fighters moved from Korea to 25 Sea Zone
1 tactical_bomber moved from Korea to Japan
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 36 Sea Zone
4 carriers moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Malaya
1 fighter placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 5 infantry and 2 mech_infantrys moved from Norway to Finland
1 fighter moved from Baltic States to Finland
2 fighters moved from 125 Sea Zone to FinlandCombat - Americans
Battle in Finland
Americans attack with 1 artillery, 3 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 6 infantry and 1 marine
Americans roll dice for 1 artillery, 3 fighters, 5 infantry and 2 mech_infantrys in Finland, round 2 : 2/11 hits
Germans roll dice for 6 infantry and 1 marine in Finland, round 2 : 3/7 hits
3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Finland
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys in Finland, round 3 : 3/8 hits
Germans roll dice for 4 infantry and 1 marine in Finland, round 3 : 2/5 hits
2 infantry owned by the Americans and 3 infantry owned by the Germans lost in Finland
2 mech_infantrys owned by the Americans and 1 artillery owned by the Americans retreated to Norway
Germans win with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
3 fighters moved from Finland to Norway
2 carriers, 1 cruiser, 1 fighter and 5 transports moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 tactical_bombers placed in 10 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Chinese undo move 2.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 4 infantry moved from Norway to 125 Sea Zone
1 armour, 4 infantry and 4 transports moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from ItaliansCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Norway to United Kingdom
2 fighters moved from Karelia to NorwayPlace Units - British
1 destroyer and 1 transport placed in 80 Sea Zone
1 armour placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Syria : 1 flag
Norway : 3 aaGuns and 2 fighters
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 artillery and 1 infantry
125 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery and 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
110 Sea Zone : 1 infantry and 4 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 33 / 37
Japanese : 58 / 74
Americans : 57 / 77
Chinese : 6 / 8
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 15 / 28
ANZAC : 11 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Note that I did edited in an NCM movement I forgot for the US on the UK turn. Not sure on the etiquette of that. Feel free to edit back.
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Note that I did edited in an NCM movement I forgot for the US on the UK turn. Not sure on the etiquette of that. Feel free to edit back.
No problem
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Denmark to Holland Belgium
1 armour moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from ANZAC
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 3 infantry
Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour and 1 fighter in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 fighter
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 artillery
ANZAC defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win, taking Trans-Jordan from British, taking Anglo Egyptian Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Kenya to Egypt
1 aaGun moved from Egypt to Trans-Jordan
1 fighter moved from Holland Belgium to Western Germany
6 infantry and 2 mech_infantrys moved from Denmark to Western Germany
5 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 fighter moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
That went well :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Britain
1 fighter moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 submarine moved from 57 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Alexandria : 2 infantry
Kenya : 1 infantry
Norway : 2 infantry
Tobruk : 1 flagProduction/PUs Summary :
Germans : 43 / 50
Russians : 31 / 37
Japanese : 58 / 74
Americans : 57 / 77
Chinese : 6 / 8
British : 29 / 39
UK_Pacific : 6 / 9
Italians : 19 / 30
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Baltic States
3 armour, 3 artilleries, 3 infantry and 14 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
6 armour and 6 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 3 artilleries, 5 infantry and 14 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 3 armour, 3 artilleries, 5 infantry and 14 mech_infantrys in Eastern Poland, round 2 : 2/25 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 14 mech_infantrys in Eastern Poland, round 3 : 5/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
1 fighter moved from Western Germany to Trans-Jordan
1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 carrier and 1 fighter moved from 93 Sea Zone to 98 Sea Zone
5 infantry moved from Western Germany to Denmark
3 artilleries moved from France to Western Germany
1 artillery moved from Western Germany to Denmark
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Baltic States to Western GermanyPlace Units - Germans
2 fighters and 2 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Novgorod to Finland
2 armour moved from Karelia to Finland
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
2 infantry moved from Bryansk to Rostov
1 armour and 1 artillery moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Bryansk to UkraineCombat - Russians
Battle in Finland
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry and 1 marine
Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 marine in Finland, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 marine owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 marine
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor; Italians defend with 1 fighter
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 fighter in Ukraine, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 0/5 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 3 : 2/5 hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Novgorod to Baltic States
2 armour moved from Karelia to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Archangel
1 aaGun moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 artilleries moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Russia to Volgograd
4 armour and 6 mech_infantrys moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Italians to Russians
EDIT: Adding units owned by Russians to Western Ukraine: 3 mech_infantrys
EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 4 mech_infantrys placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsTerritory Summary for Russians :
Sikang : 3 infantry
Amur : 2 aaGuns and 6 infantry
Belarus : 2 artilleries and 1 infantry
Baltic States : 1 artillery and 2 infantry
Bryansk : 2 armour and 4 mech_infantrys
Rostov : 1 armour, 1 artillery and 3 infantry
Archangel : 1 aaGun, 4 armour, 4 artilleries and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 3 mech_infantrys
Volgograd : 7 armour, 1 factory_minor and 9 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
112 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 2 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 46
Japanese : 58 / 74
Americans : 57 / 77
Chinese : 6 / 8
British : 29 / 39
UK_Pacific : 6 / 9
Italians : 15 / 30
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
note the edit to west ukraine. Meant to move a unit as a combat move.
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note the edit to west ukraine. Meant to move a unit as a combat move.
No problem, I assumed it was a forgetfulness
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 3 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to Amur
2 bombers moved from French Indo China to Amur
1 armour and 2 mech_infantrys moved from Hopei to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Midway to 25 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Hawaiian Islands
Battle in Amur
Japanese attack with 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 6 infantry
AA fire in Amur : 0/5 hits
Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 2 : 4/11 hits
Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 : 4/6 hits
4 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/7 hits
Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 4 : 5/6 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win, taking Hawaiian Islands from Americans with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 6 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 5 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 6 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 6 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 7 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 7 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Hopei
4 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Manchuria
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
3 mech_infantrys moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Amur to Korea
2 bombers moved from Amur to Jehol
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs -
Rubi, I know I am interfering a bit but I hope you don’t mind if I mention it because its too late now.
Farmboy, your latest US turn was a horrible blunder. You could have easily defended Hawaii by just sending all air plus one TT with 2 ground and maybe a DD to prevent shore bombardment.
Now Japan can try to plug down Hawaii and is only one VC away from victory. Now the game is not in the bag anymore.
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Also the Germans are in severe trouble but not at all dead. They have Egypt and access to the money, so even despite their low air count and the loss of Scandinavia they can be very painful.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 3 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to Amur
2 bombers moved from French Indo China to Amur
1 armour and 2 mech_infantrys moved from Hopei to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Midway to 25 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Hawaiian Islands
Battle in Amur
Japanese attack with 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 6 infantry
AA fire in Amur : 0/5 hits
Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 2 : 4/11 hits
Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 : 4/6 hits
4 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/7 hits
Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 4 : 5/6 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win, taking Hawaiian Islands from Americans with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 6 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 3 infantry and 1 tactical_bomber in Burma, round 4 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 5 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 6 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 6 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 7 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 7 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Hopei
4 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Manchuria
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
3 mech_infantrys moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Amur to Korea
2 bombers moved from Amur to Jehol
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to MidwayCombat - Americans
Battle in MidwayNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Central United States
2 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 artillery, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 fighters moved from Norway to 91 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to TunisiaPlace Units - Americans
1 infantry placed in Norway
1 bomber placed in Eastern United States
1 destroyer and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs