assumed no scramble.
Desert Admiral (Axis) vs farmboy (Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
12 infantry moved from Romania to Bessarabia
10 artilleries moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from France to 94 Sea Zone
3 bombers moved from France to 94 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 10 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 10 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 3 bombers and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 94 Sea Zone to Southern France
3 bombers moved from 94 Sea Zone to France
1 tactical_bomber moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
2 artilleries moved from Germany to Poland
1 armour moved from Western Germany to Poland
5 armour moved from Greater Southern Germany to Romania
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
8 infantry moved from Slovakia Hungary to Poland
4 artilleries moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 aaGuns moved from Slovakia Hungary to Poland
2 tactical_bombers moved from Eastern Poland to Romania
2 infantry moved from Norway to Finland
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 aaGuns moved from Holland Belgium to FrancePlace Units - Germans
10 mech_infantrys placed in Romania
1 submarine placed in 113 Sea Zone
2 infantry placed in FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Karelia to Novgorod
2 artilleries and 5 infantry moved from Novgorod to Belarus
1 aaGun moved from Baltic States to Belarus
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
12 infantry moved from Buryatia to Sakha
2 aaGuns moved from Buryatia to Sakha
6 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Baltic States to Novgorod
10 infantry moved from Baltic States to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
2 infantry moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 bomber moved from Anhwe to 43 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Anhwe to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
2 fighters moved from Anhwe to Suiyuyan
2 tactical_bombers moved from Anhwe to Suiyuyan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
2 infantry moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 bomber moved from Anhwe to 43 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Anhwe to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
2 fighters moved from Anhwe to Suiyuyan
2 tactical_bombers moved from Anhwe to Suiyuyan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Chahar to SuiyuyanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 battleship
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
1 armour moved from Jehol to Chahar
2 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
2 transports moved from 36 Sea Zone to 20 Sea Zone
2 cruisers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 battleships moved from 36 Sea Zone to 20 Sea Zone
3 carriers moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from 37 Sea Zone to Kwangsi
1 bomber moved from 43 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 fighters moved from Suiyuyan to Anhwe
2 tactical_bombers moved from Suiyuyan to Anhwe
1 fighter moved from Hopei to 20 Sea Zone
1 tactical_bomber moved from Hopei to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 bomber placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 23 Sea Zone to 26 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 23 Sea Zone to 26 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British repair damage of 8x factory_major; Remaining resources: 28 PUs;
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to Malaya
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Malaya
1 artillery and 2 infantry moved from Burma to YunnanCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the British lost in Malaya
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
3 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Some Units in India change ownership: 3 artilleries and 6 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
2 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
2 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to GreecePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Top o’ the morning to you sir.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 factory_major; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
3 armour moved from Holland Belgium to France
3 mech_infantrys moved from Western Germany to France
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone -
Ignore this German game. It’s in the wrong thread…
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Good Afternoon. Sorry for the slow response. Just making my moves now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
10 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
3 bombers moved from France to United Kingdom
1 fighter moved from France to United Kingdom
3 fighters moved from Western Germany to United Kingdom
8 infantry moved from Finland to Karelia -
Inbound again Mr. Churchill. Orders?
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no interceptions
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
10 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
3 bombers moved from France to United Kingdom
1 fighter moved from France to United Kingdom
3 fighters moved from Western Germany to United Kingdom
8 infantry moved from Finland to KareliaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,3,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Karelia
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries, 10 infantry and 6 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Cleaning up after air battlesNon Combat Move - Germans
11 infantry moved from Bessarabia to Ukraine
10 artilleries moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
5 armour moved from Romania to Ukraine
2 tactical_bombers moved from Romania to Ukraine
3 aaGuns moved from Poland to Eastern Poland
4 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Romania to Eastern Poland
4 artilleries moved from Romania to Eastern Poland
4 fighters moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to France
2 mech_infantrys moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern France to Holland Belgium
1 fighter moved from Alexandria to Northern Italy
1 tactical_bomber moved from Alexandria to Northern ItalyPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 infantry placed in France
7 mech_infantrys placed in Romania
1 bomber placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs