@knp7765:
@Gargantua:
Whilst I don’t support this concept as written, I am a strong supporter of cruisers and possibly battleships getting typical AAA capability.
Cruisers and battleships aren’t purchased often enough if ever, and giving them AAA capability, would ENCOURAGE thier purchase.
Aircraft carriers don’t need this ability, as they are already a standard purchas3 with powerful capabilities. Â
I lobbied for an AA ability for cruisers when people were discussing the worth of cruisers vs. their cost. This would give each ship class a certain ability and maybe make cruisers more worth the 12 IPC cost.
Submarines = surprise strike and convoy raiding
Destroyers = ability to cancel submarine abilities
Cruisers = anti-aircraft ability and shore bombardment
Battleships = 2 hits to sink and shore bombardment
Carriers = 2 hits to sink and carry planes
Any time a naval force that includes aircraft attacks an enemy naval force that includes cruiser(s), the cruiser(s) act like anti-aircraft guns and roll 1 die per attacking aircraft and hit @ 1 before regular combat round. Any hits are immediately destroyed.
Also, you could limit each cruiser like the AA guns on land to only 3 shots per cruiser.
This is off topic of YG’s post. But I see the cruiser AAA idea as always coming back.
It’s really hard to overcome Naval superiority and achieve a good outcome as an attacker. In order to win naval battles, you have to tip/take carriers as casualties to preserve the dice throwing units for the 2nd/3rd battle round. It’s hard to determine the amount of lost planes (carrier casualties) is the right amount or not. If play aggressive on your attack to ensure you win the battle, you could lose a ton of planes (pyrrhic). If you attack conservatively, you could maybe lose the battle because you were taking dice throwing units as casualties rather than 2 hit points per carrier.
Therefore, if I were playing that house rule idea of the cruisers getting up to 3 @1 dice AAA shots, I’d want it as a defender AND attacker.
PS: Ironically, destroyers, carriers, battleships, and cruisers are the ships with the most/best effective AAA in real life in that order (cruisers lest effective AAA).