@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Yunnan to Manchuria
1 bomber moved from Tambov to Vologda
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Tambov to Vologda
1 bomber moved from Caucasus to Suiyuyan
1 armour moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 fighters moved from Tambov to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Suiyuyan
Germans attack with 1 bomber
Chinese defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Germans attack with 2 bombers
Americans defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Tambov to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 artilleries moved from Volgograd to Caucasus
1 aaGun moved from Tambov to Bryansk
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Caucasus
2 fighters moved from Vologda to Bryansk
1 armour moved from Tambov to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 battleship moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour moved from Tambov to Caucasus
1 armour moved from Tambov to Kazakhstan
11 armour, 8 artilleries and 12 infantry moved from Tambov to Bryansk
2 bombers moved from Manchuria to Japan
1 bomber moved from Suiyuyan to Anhwe
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Shan State to French Indo China
Place Units - Germans
1 armour and 2 artilleries placed in Caucasus
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5,2,1,4,6
Germans collect 56 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Anhwe: 1 bomber
EDIT: Adding units owned by Germans to Jehol: 1 bomber
EDIT: Turning off Edit Mode
Here you go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tobruk: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Egypt : 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 56 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 60 / 77
Russians : 13 / 20
Japanese : 36 / 45
Americans : 61 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 45 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to Korea
3 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Yunnan to Shantung
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 36 Sea Zone
Japanese attack with 2 battleships
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships in 36 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shantung
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Korea
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 1 harbour; ANZAC defend with 2 fighters
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Korea, round 2 : 9/13 hits
Americans roll dice for 3 armour and 5 fighters in Korea, round 2 : 6/8 hits
4 fighters owned by the Japanese, 3 armour owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in Korea
Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 3 armour and 3 fighters
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Non Combat Move - Japanese
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Jehol
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Shantung to Jehol
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
1 fighter moved from Korea to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
1 armour and 1 artillery placed in French Indo China
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 39 PUs; end with 43 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Jehol: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Jehol: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kwangsi : 1 flag, 1 harbour
Korea : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Jehol : 1 flag, 2 aaGuns, 3 fighters, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 2 carriers and 2 destroyers
35 Sea Zone : 1 submarine
19 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
6 Sea Zone : 2 carriers, 2 cruisers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 60 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Assumed no scramble.
Bump # 2
Bump # 2
No scramble is fine.
You take 10 days to do your turn and bump me after 4 days?
What’s the rule? 3 bumps and the game is over?
Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).
Bump # 2
No scramble is fine.
You take 10 days to do your turn and bump me after 4 days?
What’s the rule? 3 bumps and the game is over?
Odonis, I don’t like to turn this discussion to the counting the days, but would like to point out that I was following the 3 day posting rule till you started extending the posting time - check the thread. Whatever happened, let’s post the turns in 3 days from now. Or request vacation, extension, or just simply communicate.
The rule is 4 bumps and the game is over - hate to get at this point, but wanna see your commitment.
Thanks.
Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).
JDOW is a continiuos trouble maker, but I love him.
JDOW, don’t vote for the Angela. 12 years in a row!!! She becomes Putin.
Haha. I won’t:-)
but the world needs a steady leader, and there are not that many…cough cough.
(uh oh, do I invite trouble?)
You have Kurz, he will drive Austria in the right direction!
now you officially screwed my day!
Haha. I won’t:-)
In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)
lol :)
Haha. I won’t:-)
In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)
Frankly, if you look at the prognosis (CDU 35-37% and SPD 20-23%) even I, and I am certainly NOT a conspiracy-nerd would really take this into consideration in case the CDU would not be the biggest party in the parliament :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 cruiser moved from 80 Sea Zone to 38 Sea Zone
Combat - Americans
Battle in Shan State
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 80 Sea Zone to 38 Sea Zone
1 carrier moved from 80 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
2 fighters moved from Kansu to Suiyuyan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 fighter and 4 submarines moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from Western United States to French Guiana
1 fighter moved from Western United States to Midway
1 fighter moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Russia
Place Units - Americans
3 bombers placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Suiyuyan : 2 fighters
Shan State : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 5 fighters
38 Sea Zone : 1 carrier, 1 cruiser and 1 transport
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 submarines and 1 transport
25 Sea Zone : 1 destroyer
11 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Quebec : 1 aaGun
Egypt : 1 mech_infantry
French Guiana : 2 fighters
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
Russia : 2 fighters
106 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Brazil : 1 flag
Northwest Persia : 1 aaGun and 3 fighters
98 Sea Zone : 1 carrier, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 59 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 83
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 fighter and 3 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 59 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 83
Chinese : 9 / 9
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 23 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0