17L, BM, Pherman (Allies) vs Alex

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British

    Combat - Germans

    Non Combat Move - Germans
                2 aaGuns, 1 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour, 2 fighters, 3 mech_infantrys and 6 tactical_bombers moved from Volgograd to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                3 mech_infantrys moved from Slovakia Hungary to Western Germany
                3 mech_infantrys moved from Novgorod to Finland
                3 mech_infantrys moved from Southern Italy to Western Germany
                1 infantry moved from Holland Belgium to France
                1 infantry moved from Normandy Bordeaux to France
                1 battleship, 1 carrier, 1 destroyer, 3 submarines and 4 transports moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 67 Sea Zone to 52 Sea Zone
                7 bombers moved from Romania to Greece
                4 bombers moved from Western Germany to Greece

    Place Units - Germans
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                3 bombers placed in Ukraine
                1 bomber and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_39571_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39571_Rus15.tsvg

  • '17 '16 '15 '12

    sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.


  • @alexgreat:

    sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.

    Haha, yeah NP.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                3 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan
                4 fighters moved from 38 Sea Zone to Burma
                2 tactical_bombers moved from 38 Sea Zone to Burma
                2 fighters moved from 38 Sea Zone to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 armour moved from French Indo China to Burma
                1 fighter moved from 38 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  5/10 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 :  1/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 :  3/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 11 submarines and 3 transports moved from 38 Sea Zone to 36 Sea Zone
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to Japan
                1 mech_infantry moved from Kiangsu to Hunan
                3 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                2 bombers moved from Jehol to Chahar
                6 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
                2 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
                1 armour moved from Timguska to Kazakhstan

    Place Units - Japanese
                8 armour, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total

    triplea_39571_Jap15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 9 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                8 bombers moved from Guam to Japan
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                8 bombers moved from Midway to Japan
                9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
                6 destroyers moved from 21 Sea Zone to 6 Sea Zone
                3 bombers moved from India to Szechwan
                3 bombers moved from India to Kweichow
                2 bombers moved from India to Hunan
                1 bomber moved from India to Hunan
                3 bombers moved from India to Yunnan
                1 bomber moved from India to Persia
                1 mech_infantry moved from Iraq to Persia

    Combat - Americans

    triplea_39571_Ame15.tsvg


  • Scramble, kamiz?

  • '17 '16 '15 '12

    I do not know now, can I decide kami first, then see results and then decide to scramble?
    And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or  6, I would scramble against the BB.


  • @alexgreat:

    I do not know now, can I decide kami first, then see results and then decide to scramble?
    And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or  6, I would scramble against the BB.

    You have to decide scramble first.

  • '17 '16 '15 '12

    no, then, thx.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 9 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                8 bombers moved from Guam to Japan
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                8 bombers moved from Midway to Japan
                9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
                6 destroyers moved from 21 Sea Zone to 6 Sea Zone
                3 bombers moved from India to Szechwan
                3 bombers moved from India to Kweichow
                2 bombers moved from India to Hunan
                1 bomber moved from India to Hunan
                3 bombers moved from India to Yunnan
                1 bomber moved from India to Persia
                1 mech_infantry moved from Iraq to Persia

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in Hunan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Persia
                    Americans attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Japan
                    Americans attack with 2 artilleries, 16 bombers, 9 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 8 armour, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
                    Americans captures 57PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 8 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 artillery, 8 bombers, 1 fighter and 2 infantry
                    Casualties for Japanese: 3 aaGuns, 8 armour, 2 fighters and 13 infantry
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                8 bombers, 8 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                8 bombers moved from 6 Sea Zone to Iwo Jima
                2 bombers moved from Yunnan to India
                2 bombers moved from Szechwan to India
                2 bombers moved from Hunan to India
                3 bombers moved from Kweichow to India
                5 carriers, 3 cruisers, 1 destroyer and 12 submarines moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Iceland to United Kingdom
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Persia to Egypt

    Place Units - Americans
                9 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Americans collect 64 PUs; end with 122 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 127 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 142 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 157 PUs

    triplea_39571_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Iraq to Persia
                      British take Persia from Germans

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 cruiser and 1 destroyer moved from 68 Sea Zone to 84 Sea Zone
                1 cruiser and 1 destroyer moved from 84 Sea Zone to 87 Sea Zone
                1 carrier and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Egypt
                1 artillery and 16 infantry moved from Iraq to Trans-Jordan
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                3 infantry placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry

    triplea_39571_UK_15.tsvg

  • '17 '16 '15 '12

    sorry, was preoccupied with another game system tourney…Moving today!

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Italians take Eastern Persia from British
                2 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Greece to 97 Sea Zone
                1 mech_infantry moved from Greece to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from 94 Sea Zone to Algeria
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from 94 Sea Zone to Tunisia

    Combat - Italians
                Battle in Persia
                    Italians attack with 2 armour
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 armour in Persia, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Algeria
                Battle in Gibraltar
                Battle in Tunisia

    Non Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 artilleries and 6 mech_infantrys moved from Northern Italy to France
                1 infantry moved from France to Southern France

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy
                6 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs

    triplea_39571_Ita15.tsvg

  • '17 '16 '15 '12

    hi, I wont be able to do turns until Saturday!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 artilleries and 4 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 21 Sea Zone to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                4 destroyers moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung

    Combat - ANZAC
                Battle in 6 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 6 destroyers and 1 transport
                    Japanese defend with 1 submarine
                    ANZAC win, taking 6 Sea Zone from Japanese with 6 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Manchuria
                Battle in Kiangsu
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 1 mech_infantry
                    ANZAC win, taking Manchuria from Japanese, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Korea
                Battle in Shantung
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                2 fighters moved from Kiangsu to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 carrier moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from New Zealand to Hawaiian Islands

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_39571_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_39571_Fre15.tsvg

  • '17 '16 '15 '12

    back, turn tomorrow!

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters, 15 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 2 fighters, 10 mech_infantrys and 6 tactical_bombers moved from Northwest Persia to Iraq
                3 armour and 3 mech_infantrys moved from Caucasus to Iraq
                3 bombers moved from Greece to Egypt

    Combat - Germans
                Air Battle in Egypt
                    Germans attacks with 3 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt rolls: 4,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Iraq
                    Germans attack with 7 armour, 2 fighters, 13 mech_infantrys and 6 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 7 infantry
                        Germans roll dice for 7 armour, 2 fighters, 13 mech_infantrys and 6 tactical_bombers in Iraq, round 2 :  9/28 hits
                        British roll dice for 7 infantry in Iraq, round 2 :  4/7 hits
                        4 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 7 armour, 2 fighters, 9 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 7 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 aaGuns moved from Northwest Persia to Iraq
                2 fighters and 6 tactical_bombers moved from Iraq to Greece
                2 bombers moved from Egypt to Greece
                5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                3 bombers moved from Ukraine to Greece
                8 infantry moved from Western Germany to France
                1 battleship, 1 carrier, 1 destroyer, 3 submarines and 4 transports moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 52 Sea Zone to 63 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                2 fighters and 8 mech_infantrys placed in Western Germany
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 mech_infantry placed in France

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_39571_Ger16.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Politics - Japanese

    triplea_39571_Jap16.tsvg

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