17L, BM, Pherman (Allies) vs Alex
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You still traveling?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Malaya to Hunan
2 fighters and 4 tactical_bombers moved from Yunnan to Szechwan
4 fighters and 4 tactical_bombers moved from French Indo China to Burma
6 fighters moved from Malaya to Burma
2 mech_infantrys moved from Malaya to BurmaCombat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 10 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 10 fighters, 2 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 10/16 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 10 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Removing units owned by Japanese from Yenisey: 1 armour
EDIT: Adding units owned by Japanese to Timguska: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 infantry, 13 submarines and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 13 submarines and 3 transports moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
10 fighters and 4 tactical_bombers moved from Burma to 38 Sea Zone
2 fighters and 4 tactical_bombers moved from Szechwan to Caucasus
1 mech_infantry moved from Kiangsu to Hopei
2 bombers moved from Hunan to Jehol
1 aaGun moved from Yunnan to French Indo China
2 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 submarines placed in 36 Sea Zone
1 armour placed in French Indo China
1 mech_infantry placed in Malaya
2 mech_infantrys placed in Kiangsu
10 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 fighters, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Queensland to 55 Sea Zone
13 bombers moved from India to YunnanCombat - Americans
Battle in 55 Sea Zone
Americans attack with 8 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 8 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 13 bombers
Japanese defend with 1 armour
Americans win with 13 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
8 bombers moved from 55 Sea Zone to Guam
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 2 infantry, 12 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 21 Sea Zone
8 bombers moved from Western United States to Midway
13 bombers moved from Yunnan to India
2 artilleries and 2 infantry moved from 21 Sea Zone to Guam
9 transports moved from 91 Sea Zone to 101 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Eastern United States to IcelandPlace Units - Americans
3 fighters and 7 infantry placed in Eastern United States
Americans undo move 1.
3 fighters placed in Eastern United States
7 infantry placed in Eastern United States
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Central United States
Americans undo move 2.
1 artillery and 6 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 71 Sea Zone to 68 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in 68 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from India to Iraq
1 carrier and 2 transports moved from 80 Sea Zone to 71 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
7 infantry moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
10 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 36 PUs (3 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,4,6
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry -
I just want to make sure that you are aware of a rule change in the mod where if Berlin or Tokyo are held by the Allies, then the Axis need one extra victory city in the opposite theater to win. So, if I take Tokyo, you will either need to get it back and hold 8 in Europe to win, or hold 9 in Europe to win.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Samara to Turkmenistan
Italians take Turkmenistan from Russians
2 armour moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 bomber moved from French Indo China to Japan
2 mech_infantrys moved from Romania to Greece
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
4 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
4 artilleries, 1 carrier, 7 destroyers, 2 fighters, 4 infantry and 4 transports moved from 54 Sea Zone to 21 Sea Zone
4 artilleries and 4 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to New ZealandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from BritishCombat - Germans
Non Combat Move - Germans
2 aaGuns, 1 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 armour, 2 fighters, 3 mech_infantrys and 6 tactical_bombers moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Slovakia Hungary to Western Germany
3 mech_infantrys moved from Novgorod to Finland
3 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 destroyer, 3 submarines and 4 transports moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 67 Sea Zone to 52 Sea Zone
7 bombers moved from Romania to Greece
4 bombers moved from Western Germany to GreecePlace Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 bombers placed in Ukraine
1 bomber and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.
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@alexgreat:
sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.
Haha, yeah NP.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan
4 fighters moved from 38 Sea Zone to Burma
2 tactical_bombers moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
1 fighter moved from 38 Sea Zone to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 11 submarines and 3 transports moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Japan
1 mech_infantry moved from Kiangsu to Hunan
3 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Jehol to Chahar
6 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
2 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
1 armour moved from Timguska to KazakhstanPlace Units - Japanese
8 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
8 bombers moved from Guam to Japan
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
8 bombers moved from Midway to Japan
9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
6 destroyers moved from 21 Sea Zone to 6 Sea Zone
3 bombers moved from India to Szechwan
3 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
1 bomber moved from India to Hunan
3 bombers moved from India to Yunnan
1 bomber moved from India to Persia
1 mech_infantry moved from Iraq to PersiaCombat - Americans
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Scramble, kamiz?
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I do not know now, can I decide kami first, then see results and then decide to scramble?
And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or 6, I would scramble against the BB. -
@alexgreat:
I do not know now, can I decide kami first, then see results and then decide to scramble?
And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or 6, I would scramble against the BB.You have to decide scramble first.
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no, then, thx.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
8 bombers moved from Guam to Japan
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
8 bombers moved from Midway to Japan
9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
6 destroyers moved from 21 Sea Zone to 6 Sea Zone
3 bombers moved from India to Szechwan
3 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
1 bomber moved from India to Hunan
3 bombers moved from India to Yunnan
1 bomber moved from India to Persia
1 mech_infantry moved from Iraq to PersiaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Japan
Americans attack with 2 artilleries, 16 bombers, 9 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 8 armour, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
Americans captures 57PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 8 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery, 8 bombers, 1 fighter and 2 infantry
Casualties for Japanese: 3 aaGuns, 8 armour, 2 fighters and 13 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
8 bombers, 8 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
8 bombers moved from 6 Sea Zone to Iwo Jima
2 bombers moved from Yunnan to India
2 bombers moved from Szechwan to India
2 bombers moved from Hunan to India
3 bombers moved from Kweichow to India
5 carriers, 3 cruisers, 1 destroyer and 12 submarines moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iceland to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Persia to EgyptPlace Units - Americans
9 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 64 PUs; end with 122 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 157 PUs