17L, BM, Pherman (Allies) vs Alex


  • I just want to make sure that you are aware of a rule change in the mod where if Berlin or Tokyo are held by the Allies, then the Axis need one extra victory city in the opposite theater to win.  So, if I take Tokyo, you will either need to get it back and hold 8 in Europe to win, or hold 9 in Europe to win.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Samara to Turkmenistan
                      Italians take Turkmenistan from Russians
                2 armour moved from Volgograd to Northwest Persia
                      Italians take Northwest Persia from British
                1 bomber moved from French Indo China to Japan
                2 mech_infantrys moved from Romania to Greece
                1 infantry moved from Northern Italy to France
                2 mech_infantrys moved from Southern Italy to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_39571_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                4 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                4 artilleries, 1 carrier, 7 destroyers, 2 fighters, 4 infantry and 4 transports moved from 54 Sea Zone to 21 Sea Zone
                4 artilleries and 4 infantry moved from 21 Sea Zone to Guam
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to New Zealand

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_39571_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_39571_Fre14.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British

    Combat - Germans

    Non Combat Move - Germans
                2 aaGuns, 1 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour, 2 fighters, 3 mech_infantrys and 6 tactical_bombers moved from Volgograd to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                3 mech_infantrys moved from Slovakia Hungary to Western Germany
                3 mech_infantrys moved from Novgorod to Finland
                3 mech_infantrys moved from Southern Italy to Western Germany
                1 infantry moved from Holland Belgium to France
                1 infantry moved from Normandy Bordeaux to France
                1 battleship, 1 carrier, 1 destroyer, 3 submarines and 4 transports moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 67 Sea Zone to 52 Sea Zone
                7 bombers moved from Romania to Greece
                4 bombers moved from Western Germany to Greece

    Place Units - Germans
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                3 bombers placed in Ukraine
                1 bomber and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_39571_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39571_Rus15.tsvg

  • '17 '16 '15 '12

    sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.


  • @alexgreat:

    sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.

    Haha, yeah NP.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                3 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan
                4 fighters moved from 38 Sea Zone to Burma
                2 tactical_bombers moved from 38 Sea Zone to Burma
                2 fighters moved from 38 Sea Zone to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 armour moved from French Indo China to Burma
                1 fighter moved from 38 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  5/10 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 :  1/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 :  3/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 11 submarines and 3 transports moved from 38 Sea Zone to 36 Sea Zone
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Philippines to Japan
                1 mech_infantry moved from Kiangsu to Hunan
                3 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                2 bombers moved from Jehol to Chahar
                6 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
                2 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
                1 armour moved from Timguska to Kazakhstan

    Place Units - Japanese
                8 armour, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total

    triplea_39571_Jap15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 9 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                8 bombers moved from Guam to Japan
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                8 bombers moved from Midway to Japan
                9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
                6 destroyers moved from 21 Sea Zone to 6 Sea Zone
                3 bombers moved from India to Szechwan
                3 bombers moved from India to Kweichow
                2 bombers moved from India to Hunan
                1 bomber moved from India to Hunan
                3 bombers moved from India to Yunnan
                1 bomber moved from India to Persia
                1 mech_infantry moved from Iraq to Persia

    Combat - Americans

    triplea_39571_Ame15.tsvg


  • Scramble, kamiz?

  • '17 '16 '15 '12

    I do not know now, can I decide kami first, then see results and then decide to scramble?
    And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or  6, I would scramble against the BB.


  • @alexgreat:

    I do not know now, can I decide kami first, then see results and then decide to scramble?
    And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or  6, I would scramble against the BB.

    You have to decide scramble first.

  • '17 '16 '15 '12

    no, then, thx.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 9 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                8 bombers moved from Guam to Japan
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                8 bombers moved from Midway to Japan
                9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
                6 destroyers moved from 21 Sea Zone to 6 Sea Zone
                3 bombers moved from India to Szechwan
                3 bombers moved from India to Kweichow
                2 bombers moved from India to Hunan
                1 bomber moved from India to Hunan
                3 bombers moved from India to Yunnan
                1 bomber moved from India to Persia
                1 mech_infantry moved from Iraq to Persia

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in Hunan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Americans attack with 3 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Persia
                    Americans attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Japan
                    Americans attack with 2 artilleries, 16 bombers, 9 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 8 armour, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
                    Americans captures 57PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 8 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 artillery, 8 bombers, 1 fighter and 2 infantry
                    Casualties for Japanese: 3 aaGuns, 8 armour, 2 fighters and 13 infantry
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese

    Non Combat Move - Americans
                8 bombers, 8 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                8 bombers moved from 6 Sea Zone to Iwo Jima
                2 bombers moved from Yunnan to India
                2 bombers moved from Szechwan to India
                2 bombers moved from Hunan to India
                3 bombers moved from Kweichow to India
                5 carriers, 3 cruisers, 1 destroyer and 12 submarines moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Iceland to United Kingdom
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Persia to Egypt

    Place Units - Americans
                9 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Americans collect 64 PUs; end with 122 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 127 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 142 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 157 PUs

    triplea_39571_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Iraq to Persia
                      British take Persia from Germans

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 cruiser and 1 destroyer moved from 68 Sea Zone to 84 Sea Zone
                1 cruiser and 1 destroyer moved from 84 Sea Zone to 87 Sea Zone
                1 carrier and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Egypt
                1 artillery and 16 infantry moved from Iraq to Trans-Jordan
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                3 infantry placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry

    triplea_39571_UK_15.tsvg

  • '17 '16 '15 '12

    sorry, was preoccupied with another game system tourney…Moving today!

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Italians take Eastern Persia from British
                2 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Greece to 97 Sea Zone
                1 mech_infantry moved from Greece to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from 94 Sea Zone to Algeria
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from 94 Sea Zone to Tunisia

    Combat - Italians
                Battle in Persia
                    Italians attack with 2 armour
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 armour in Persia, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Algeria
                Battle in Gibraltar
                Battle in Tunisia

    Non Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 artilleries and 6 mech_infantrys moved from Northern Italy to France
                1 infantry moved from France to Southern France

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy
                6 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs

    triplea_39571_Ita15.tsvg

  • '17 '16 '15 '12

    hi, I wont be able to do turns until Saturday!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 artilleries and 4 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 21 Sea Zone to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                4 destroyers moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung

    Combat - ANZAC
                Battle in 6 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 6 destroyers and 1 transport
                    Japanese defend with 1 submarine
                    ANZAC win, taking 6 Sea Zone from Japanese with 6 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Manchuria
                Battle in Kiangsu
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 1 mech_infantry
                    ANZAC win, taking Manchuria from Japanese, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Korea
                Battle in Shantung
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                2 fighters moved from Kiangsu to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 carrier moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from New Zealand to Hawaiian Islands

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_39571_ANZ15.tsvg

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