Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
17L, BM, Pherman (Allies) vs Alex
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@alexgreat:
sorry, its only due to habit that I dont continue with Japan after Germany. Its not that I make you do nothing with Russia on purpose…I am sure you wouldnt object and could always do the sub after Japan.
Haha, yeah NP.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan
4 fighters moved from 38 Sea Zone to Burma
2 tactical_bombers moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
1 fighter moved from 38 Sea Zone to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 11 submarines and 3 transports moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Japan
1 mech_infantry moved from Kiangsu to Hunan
3 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Jehol to Chahar
6 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
2 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
1 armour moved from Timguska to KazakhstanPlace Units - Japanese
8 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
8 bombers moved from Guam to Japan
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
8 bombers moved from Midway to Japan
9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
6 destroyers moved from 21 Sea Zone to 6 Sea Zone
3 bombers moved from India to Szechwan
3 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
1 bomber moved from India to Hunan
3 bombers moved from India to Yunnan
1 bomber moved from India to Persia
1 mech_infantry moved from Iraq to PersiaCombat - Americans
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Scramble, kamiz?
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I do not know now, can I decide kami first, then see results and then decide to scramble?
And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or 6, I would scramble against the BB. -
@alexgreat:
I do not know now, can I decide kami first, then see results and then decide to scramble?
And can I do kami elsewhere after I lose Japan? If no, then 6 kami on each of the six destroyers, pls. Should I, by a miracle, kill 5 or 6, I would scramble against the BB.You have to decide scramble first.
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no, then, thx.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
8 bombers moved from Guam to Japan
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
8 bombers moved from Midway to Japan
9 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
6 destroyers moved from 21 Sea Zone to 6 Sea Zone
3 bombers moved from India to Szechwan
3 bombers moved from India to Kweichow
2 bombers moved from India to Hunan
1 bomber moved from India to Hunan
3 bombers moved from India to Yunnan
1 bomber moved from India to Persia
1 mech_infantry moved from Iraq to PersiaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Japan
Americans attack with 2 artilleries, 16 bombers, 9 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 bomber; Japanese defend with 3 aaGuns, 1 airfield, 8 armour, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
Americans captures 57PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 8 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery, 8 bombers, 1 fighter and 2 infantry
Casualties for Japanese: 3 aaGuns, 8 armour, 2 fighters and 13 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
8 bombers, 8 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
8 bombers moved from 6 Sea Zone to Iwo Jima
2 bombers moved from Yunnan to India
2 bombers moved from Szechwan to India
2 bombers moved from Hunan to India
3 bombers moved from Kweichow to India
5 carriers, 3 cruisers, 1 destroyer and 12 submarines moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iceland to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Persia to EgyptPlace Units - Americans
9 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 64 PUs; end with 122 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 157 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from Iraq to Persia
British take Persia from GermansCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 cruiser and 1 destroyer moved from 68 Sea Zone to 84 Sea Zone
1 cruiser and 1 destroyer moved from 84 Sea Zone to 87 Sea Zone
1 carrier and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 artillery and 16 infantry moved from Iraq to Trans-Jordan
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
sorry, was preoccupied with another game system tourney…Moving today!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
2 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Greece to 97 Sea Zone
1 mech_infantry moved from Greece to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Persia
Italians attack with 2 armour
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour in Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Battle in Gibraltar
Battle in TunisiaNon Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries and 6 mech_infantrys moved from Northern Italy to France
1 infantry moved from France to Southern FrancePlace Units - Italians
2 mech_infantrys placed in Southern Italy
6 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
hi, I wont be able to do turns until Saturday!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
4 artilleries and 4 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 21 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
4 destroyers moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ShantungCombat - ANZAC
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 6 destroyers and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 6 Sea Zone from Japanese with 6 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Battle in Kiangsu
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
ANZAC win, taking Manchuria from Japanese, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Battle in Shantung
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
2 fighters moved from Kiangsu to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Hawaiian IslandsPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Combat - French
Turn Complete - French
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back, turn tomorrow!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 15 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 2 fighters, 10 mech_infantrys and 6 tactical_bombers moved from Northwest Persia to Iraq
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 bombers moved from Greece to EgyptCombat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/3 hits
1 bomber killed by AA
Bombing raid in Egypt rolls: 4,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Iraq
Germans attack with 7 armour, 2 fighters, 13 mech_infantrys and 6 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 7 infantry
Germans roll dice for 7 armour, 2 fighters, 13 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 9/28 hits
British roll dice for 7 infantry in Iraq, round 2 : 4/7 hits
4 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 7 armour, 2 fighters, 9 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 4 mech_infantrys
Casualties for British: 7 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns moved from Northwest Persia to Iraq
2 fighters and 6 tactical_bombers moved from Iraq to Greece
2 bombers moved from Egypt to Greece
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 bombers moved from Ukraine to Greece
8 infantry moved from Western Germany to France
1 battleship, 1 carrier, 1 destroyer, 3 submarines and 4 transports moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 fighters and 8 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Politics - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Politics - Japanese
Combat Move - Japanese
1 bomber moved from Chahar to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Chahar to 20 Sea Zone
2 armour moved from French Indo China to Shan State
1 mech_infantry moved from Malaya to Shan State
2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 11 fighters, 1 infantry, 1 mech_infantry, 12 submarines, 4 tactical_bombers and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Battle in CeylonNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Kansu
1 bomber moved from 20 Sea Zone to Shan State
1 aaGun moved from French Indo China to Shan State
2 fighters and 4 tactical_bombers moved from Northwest Persia to Iraq
1 armour moved from Kazakhstan to Northwest PersiaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from India to Persia
1 bomber moved from India to Persia
3 bombers moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 bomber moved from India to Persia
1 bomber moved from Egypt to Persia
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Morocco to Algeria
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to 94 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Persia
Americans attack with 6 bombers
Italians defend with 2 armour and 1 factory_minor
Americans win with 6 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Gibraltar
Americans attack with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 mech_infantry
Americans win, taking Gibraltar from Italians with 1 armour, 6 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans win, taking Algeria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Philippines
Battle in Eastern Persia
Americans attack with 4 bombers
Italians defend with 1 mech_infantry
Americans win, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
6 bombers moved from Persia to Egypt
3 bombers moved from Eastern Persia to Egypt
8 bombers moved from Iwo Jima to Kweichow
1 fighter moved from 6 Sea Zone to Kweichow
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kweichow
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers and 12 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
9 fighters moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
3 bombers and 3 fighters placed in Western United States
6 transports placed in 101 Sea Zone
1 artillery, 7 infantry and 2 mech_infantrys placed in Eastern United States
2 armour and 1 artillery placed in Central United States
Americans undo move 1.
3 bombers and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs