If the US could build even airbases and naval bases on Allied territories, that would change the game significantly. For example, if USSR takes Norway, building an airbase there connects planes in a single turn to Moscow. Similar with an airbase on Transjordan.
Claiming Bases
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Hey there,
I have a situation where I have fort off a territory and won the land battle which has a navy base. My sea units are in a sea zone where this navy base is and did not take part in any battles. In my non combat move, can I use the navy base straight away?
Cheers, Bravehart.
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No. However you can on an ally’s turn. Although I can’t see where that is in the rules?
Increased Sea Unit Range: All ships beginning their movement from a sea zone serviced by an operative friendly naval base
gain 1 additional point of movement range. Sea units in this position can move 3 spaces instead of 2. -
Here it is:
@rulebook:
If a territory is captured, any facilities there are also captured. The capturing power (and, in the case of bases, its allies) can
use them on the turn after they are captured. -
Hey Simon…
So I assume it’s the same rule if you capture an enemy territory that has an industry complex, you can’t use it till your next new turn.
BH
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Got cha, thanks both and thanks P@nther for the clarification!