Scramble to 97?
16L BM2.1 JWW (Allies) vs simon33 (Axis)
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Simon when rolling for AA guns, when you send Tac’s you must state which dice is for which aircraft! Example, 1st dice is for tac etc……Triplea doesn’t get this right, you can’t always, simply select a tac if one dice hits. Assumed you knew this as you seem pretty aware of the rules. Please proceed in this fashion moving forward. Thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 armour, 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters and 7 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 armour, 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to United KingdomCombat - Americans
Battle in United Kingdom
Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
2 carriers, 3 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 64 Sea Zone to 89 Sea Zone
1 marine moved from Southeast Mexico to 89 Sea Zone
1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers moved from 64 Sea Zone to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
6 fighters moved from Southeast Mexico to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 destroyers moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 64 Sea Zone to 91 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 battleship, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba
1 aaGun and 1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
7 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3,3
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Quebec: 1 artillery and 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 7 submarines
Central United States : 2 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Quebec : 1 artillery and 3 infantry
Alberta Saskatchewan Manitoba : 2 mech_infantrys
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 1 armour
Morocco : 1 armour, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys
106 Sea Zone : 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag, 1 marine
109 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Brazil : 1 flag, 1 aaGun and 3 infantry
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 36 / 62
Russians : 45 / 63
Japanese : 41 / 41
Americans : 54 / 88
Chinese : 3 / 5
British : 30 / 0
UK_Pacific : 20 / 14
Italians : 13 / 18
ANZAC : 14 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
10 infantry moved from Tsinghai to Kansu
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kansu : 1 fighter and 10 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 36 / 62
Russians : 45 / 63
Japanese : 39 / 41
Americans : 54 / 88
Chinese : 5 / 7
British : 30 / 0
UK_Pacific : 20 / 14
Italians : 13 / 18
ANZAC : 14 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from India to Burma
2 fighters moved from India to Burma -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Scotland
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Scotland from Germans, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6,6,6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 10 PUs (11 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 71 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
@JWW:
Simon when rolling for AA guns, when you send Tac’s you must state which dice is for which aircraft! Example, 1st dice is for tac etc……Triplea doesn’t get this right, you can’t always, simply select a tac if one dice hits. Assumed you knew this as you seem pretty aware of the rules. Please proceed in this fashion moving forward. Thanks
I actually forgot that we didn’t have the bug fix because we are using 1.809.
No one else has ever said this but it should be not an issue soon.
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Actually continue the attack in Gibraltar and lose the bomber.
Att
Rolling 1d6:
(2)Def
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to TobrukCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
British win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 artillery and 2 infantry
1 bomber owned by the Italians retreated
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 bomber
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Changing ownership of Gibraltar from British to Italians
EDIT: Adding units owned by Italians to Gibraltar: 1 marine
EDIT: Turning off Edit Mode
2 fighters moved from Southern Italy to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from India to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers and 2 fighters -
I have three hits on your navy, please select your losses.
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Dent CV, lose DD and fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from India to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for ANZAC: 2 destroyers, 4 fighters and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Egypt : 1 infantry
Ethiopia : 1 flag, 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 34 / 62
Russians : 45 / 63
Japanese : 38 / 41
Americans : 54 / 88
Chinese : 5 / 7
British : 32 / 35
UK_Pacific : 21 / 14
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Libya : 1 flag
81 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 34 / 62
Russians : 45 / 63
Japanese : 38 / 41
Americans : 54 / 88
Chinese : 5 / 7
British : 32 / 35
UK_Pacific : 21 / 14
Italians : 12 / 25
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
consistently awful dice……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 armour, 12 artilleries, 1 infantry and 7 mech_infantrys moved from Germany to Slovakia Hungary
3 bombers moved from Western Germany to Novgorod
2 fighters moved from 112 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 fighters moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 3 artilleries, 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Russians with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour
Germans destroys 35PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 1 armour, 13 artilleries, 2 infantry and 7 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 1 armour, 13 artilleries, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 mech_infantry moved from Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 114 Sea Zone to Western Germany
3 infantry moved from Western Germany to Greater Southern Germany
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
3 bombers moved from Novgorod to GermanyPlace Units - Germans
7 artilleries and 3 infantry placed in Germany
1 artillery and 7 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,1,6,6,2,2,4,4,2,4,6,2,2,5,5,3,5
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
@JWW:
consistently awful dice……
Yeah, you also got pretty unlucky in Scotland. I don’t think SZ42 is as critical at least.
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@JWW:
consistently awful dice……
Yeah, you also got pretty unlucky in Scotland. I don’t think SZ42 is as critical at least.
nope, not as critical
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
10 armour, 4 artilleries and 3 mech_infantrys moved from Romania to Slovakia Hungary