The game Saturday ended turn 6 with the Axis admitting they couldn’t over come losing Paris and trying to get 8 more points for a 30 point victory.
Germany made a major mistake with leaving 8 tanks on front line and I was able too takeout with Russia on Turn 2 before Rapitutia came up on turn 3 where all motorized ground can only move 1 space for both sides in Red Territories. I was able to use 7 tanks in my attack with fodder and planes.
Italy for some reason never did any can opening for Germany. That was a major mistake also.
Germany also didn’t build any planes. If you look at Atlantic side map you never see 8 -10 transports only being protected by 3 destroyers in a game for Allies.
Anyway the game was a success with all the guys and I need to just make 1 adjustment by removing 1 bad Event Card for Germany.
Tac bomber rule worked out great in game.
Cruiser wise some were bought and it does benefit Anzac a lot due to cost.
Probably was 5 cases where at least 1 transport could escape but not one did in game. Also all 5 cases it was only a sub attacking a lone transport or two. Better than risking a plane. Will raise escape roll to @3.
The UK did buy 2 carriers and 1 Escort Carrier for Anzac being placed in South Africa and running towards Anzac.
US had H Bombers with No AAA shots could hit them. This was nice in game also because US was able to bomb Berlin and Rome. One SBR resulted in a roll of 3 d10 die only rolling a 7 total. Ha Ha 30 chance damage but only 7 ! Epic.
Germany did a sea lion attack on London with 3 transport planes, 4 Paratroopers, 1 fig and 2 bombers. London had only an AAA gun and 4 ground. London was able to hold off the attack and win !!! Saving a 70 icp swing. That was FR awesome. Just amazing.
Would of been nice to see if Axis could of still held off for a win if they got the 35 icps from UK.
The guys also loved the 2 NA’s for each country they receive at start of game. The event cards they liked also with 1 player grumbling once he started getting a few bad cards in a row. Oh well part of game and cards affect game in a very small way just like weather, supplies, fuel, morale and leadership.
Japan held there own and they also took out US fleet on turn 6 in the Pacific. Tacs worked great here also. Japan had 5 attacking Tacs and I believe they were able too hit 3 ships with no return shots. US got one no return shot also for 1 Tac on defense.
That rule for Tacs is just an amazing rule for navy and Ground.
Pic below is the final charts with the axis getting 4 techs by end of turn 2. 2 pics of map also.