• '17 '16

    From a game designer POV, defenseless TP is Kiss. And you seemed to get the same outcome with Allies as if TPs were defenseless, even with TP rule for escape.

    But probably still a more pleasant experience as all TPs rolls somehow to either hit planes or escape, right?

  • '17 '16

    @SS:

    Germans were able to hold and take back Oslo. The US should of landed there 10 ground there in Oslo on turn 6 but didn’t. Instead the US tried to land in Western France which they did but Germans took it back.

    When did you reach the critical number of VCs points?
    Was it clear that it is an Axis victory at that point?


  • The axis won. They got to 32 VC points on turn 7 and were able to hold for 1 turn. With Oslo being taken by allies,  Germany had to run forces down from Leningrad to take back. If the US would of landed there ground in Oslo instead of losing most in Western France landing it would of cost Germany a lot of ground to take back Oslo. That may have given Russia also the chance to take Leningrad. Thats why as axis I had to get Calcutta for the 2 extra points in case Germany lost 2 points on turn 8.

    The Tac bomber in game as a A6 and on a roll of 2 or less gets to pick the target with a no return fire was a nice feature to have. It helped with Naval attacks too. if you use the Tacs in pairs it can be deadly on small battles with taking out those blocking destroyers. Next game the Tacs are going to A7 with the 2 or less roll and destroyers costing 6 icp’s. Cruisers getting AA too and still costing 9 icp’s. This way the obsolete 2 pieces get bought more in this game.

    Still no SBR bombings in game to try the Stg Bom d8  H Stg Bom d10 rolls.

    I’ll make a few minor tweaks to game and the group gets to play this game on the main table Nov 4th. Will have a new report then.
    Looking forward to having 6 players instead of the norm 2 to 3 test players.

    image3(2).png

  • '17 '16

    @SS:

    The allies lost all there transports and fleet off coast of Java in earlier rounds that cost them dearly later in game where Japan ground and air could focus on Calcutta and get and hold.

    Why there was so much going on in Philippines?
    I see many IJA Infantry.


  • I just stacked it for no reason. US had only 1 transport in fleet. Didn’t matter where I moved Japan Inf. I did this on turn 8. Game was over by then anyway. This game has a lot of small changes at start of game the your normal 40 game oob and with some tech later in game that changes a few things too. Every game is different. japan got jet fighters tech on turn 7. So now when they went into Calcutta it gave there Figs A7 instead of 6.

  • '17 '16

    On TcB, why made you 2 or less a preemptive hit instead of a regular one?

    Is it because of Pearl Harbor raid? Or Battle of Midway?

  • '17 '16

    @SS:

    I just stacked it for no reason. US had only 1 transport in fleet. Didn’t matter where I moved Japan Inf. I did this on turn 8. Game was over by then anyway. This game has a lot of small changes at start of game the your normal 40 game oob and with some tech later in game that changes a few things too. Every game is different. japan got jet fighters tech on turn 7. So now when they went into Calcutta it gave there Figs A7 instead of 6.

    Jet fighter on D12 should be bonus to defense as in Classic Tech instead of offense.
    In AA50 and Global, I believe they put it into offense because of D@4 being already high, @5 appeared too high.
    But D12 have a lot of room for it.
    Historically speaking, Jet Fighter were interceptors and were thirsty on fuel, not suitable for attack mission.


  • @Baron:

    On TcB, why made you 2 or less a preemptive hit instead of a regular one?

    Is it because of Pearl Harbor raid? Or Battle of Midway?

    No

    I wanted to give the Tac Bomber that extra punch so it gets bought more in games. It doesn’t support any other piece in game. Besides I am using it to represent a Tac for ground attacks and like a Dive Bomber for naval without adding another plane to game as far as the Dive Bomber. KISS

  • '17 '16

    I don’t see where it is kiss for defender to roll “2” or less to get preeptive hit, since attacker already made all his rolls.


  • @Baron:

    @SS:

    I just stacked it for no reason. US had only 1 transport in fleet. Didn’t matter where I moved Japan Inf. I did this on turn 8. Game was over by then anyway. This game has a lot of small changes at start of game the your normal 40 game oob and with some tech later in game that changes a few things too. Every game is different. japan got jet fighters tech on turn 7. So now when they went into Calcutta it gave there Figs A7 instead of 6.

    Jet fighter on D12 should be bonus to defense as in Classic Tech instead of offense.
    In AA50 and Global, I believe they put it into offense because of D@4 being already high, @5 appeared too high.
    But D12 have a lot of room for it.
    Historically speaking, Jet Fighter were interceptors and were thirsty on fuel, not suitable for attack mission.

    Ya I agree to that now. It didn’t matter for Calcutta battle. I’ll change it to D7 instead of A7.


  • @Baron:

    I don’t see where it is kiss for defender to roll “2” or less to get preeptive hit, since attacker already made all his rolls.

    Don’t know what you mean by D2. If your talking about Tac hitting on 2 or less the defender doesn’t get a defense shot. Might be some confusion here.

  • '17 '16

    BTW, thanks for the report and pics. It brings things in a more vivid way.

    Do you know if there is a file with your map to download.
    I’m more than curious to see how they handle China and High Siberian plateau TTs?
    :)


  • Go to Global War thread. Click on Death Heads 40 41 game. Click on page 1. Map there for download.

  • '17 '16

    @SS:

    @Baron:

    I don’t see where it is kiss for defender to roll “2” or less to get preeptive hit, since attacker already made all his rolls.

    Don’t know what you mean by D2. If your talking about Tac hitting on 2 or less the defender doesn’t get a defense shot. Might be some confusion here.

    Ok, TcB A7 D4 pick target and get a preemptive hit on a “2 or less” only when attacking?


  • @Baron:

    @SS:

    @Baron:

    I don’t see where it is kiss for defender to roll “2” or less to get preeptive hit, since attacker already made all his rolls.

    Don’t know what you mean by D2. If your talking about Tac hitting on 2 or less the defender doesn’t get a defense shot. Might be some confusion here.

    Ok, TcB A7 D4 pick target and get a preemptive hit on a “2 or less” only when attacking?

    Yes.

  • '17 '16

    OK.
    Thanks for map.
    Already download, I will look into it.


  • Remember I don’t have in game where you can buy air or naval bases. You can only use whats on the map. Air bases give you + 1 move. Naval bases only give you a +1 move when you go from one naval base to another naval base in non combat. Other wise you only get a 2 move from them in combat.
    This forces you to plan your attack moves a turn ahead for naval.

  • '17 '16

    Is your map a bit different from Death Head’s?


  • Just for the Dutch Island Values and I made the UK pacific FEC Anzac. And drew a Line on map so West Germany is not connected to the same sea zone as London I believe. It was a map flaw that was pointed out.

  • '17 '16

    Newbie question: how do you built your 12 sided dices pack?
    How many do you have?
    My local store only provide a large number of 10 sided dice pack.

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