Hey guys,
I would go with “KISS” on this one. Transport planes are already in the game … we just don’t see them. So are transport trucks and trains etc … Therefore, we shouldn’t need to add this unit. Anyway, transport planes where only used for airdrops when there was an airdrop mission … when no mission was on hand, they where used for transporting cargo.
Airborne operations on any significante scale were MASSIVE undertakings. Overlord, “Market” from Market Garden and Varsity were the three big ones from the Allies … But even the German operations in the earlier part of the war were still pretty big deals. All of these required good air-bases.
I would say that the best way to model these wouldn’t be to have a “Transport Plane” unit … which adds more complications to the game. Instead, it could be pretty well modeled with an air-base. Actually, I think an air-base would be pretty critical. I understand YG’s concerns with stating that you would have to spend extra time and IPCs to first construct an airbase. That is a historically correct statement:
Iwo Jima and Okinawa weren’t captured because we wanted to just remove the Japanese soldiers from those islands. We wanted to build AIR BASES and staging grounds on those islands for launching Operation Downfall, the Allied invasion of Japan. If Downfall would have proceeded, we would have launched massive paratrooper air-drops together with amphibious assaults and strategic bombing raids … all launched from the air-bases that we would have first had to construct on those islands.
I really like the YG’s idea for an “Elite Infantry” unit. 1st because it requires a separate unit to be built and costs extra IPCs. But also because it can be used as both a Marine and Airborne unit … this makes it a lot more simple. … Going with that “Simple” and elegant solution, I would keep the OOB rule of having airborne drops be staged from a working airbase. This eliminates the need for adding a transport plane and keeps things more historically accurate.