Incorporating Global War 1939 units into Axis And Allies Global 2nd Edition


  • Hi guys,

    This is my first post here. Do let me know if I have posted this in the wrong section.
    So I have just come across the global war 1936 2nd edition, fell in love with the historical accuracy and the map instantly.

    I am keen on buying the 1936 map once a setup for 1939 scenario is available(1936 is too early for me)

    I am just wondering if there is anyone here that have tried incorporating the specialised units in global war 1939 into Triple A without breaking the game. Because all the models are just gorgeous and I cant wait to incorporate them into my Triple A global games.

    Thanks in advanced.


  • Once I got Global '39 I never went back to Axis & Allies. I would think provided everyone could build the same unit mix it should produce an even experience, however I am not versed enough on A&A to state that with certainty.

    Why not just play a test game and see how it plays?


  • Thank you for your input!

    But I am still really confused about global and the units in them. I reckoned I could work out a D6 system for them adapting the rules of global war once I have gotten a hang of it.

    Please correct me if I am wrong.

    There are
    1. 1939 map and setup(found on board game geek version 7.2)
    2. New 1936 map with all the awesome details and new system, with a setup for 1939 game due soon? (I cannot find any setup chart for 1939, I do however see the starting income for 1939 on the national reference sheet), is there a 1939 setup for this? is it out? if yes where can i find them.

    at the moment, i am more inclined to the new map, due to the better map and newer system, but i would much prefer a 1939 setup than 1936.

    I am also particularly confused about what units should I get in order for me to have a complete set to play the game(I live in Australia, would prefer to get everything in 1 go to save me on postage)
    It seems that some nations has the sculpt for heavy tanks and some doesnt, shouldnt all of them have it? and with motorised infantry, what should I use? (I am guessing its the armour car model) and the questions go on, is there somewhere I can get help with this?

    I did saw the global war supplement set which was meant for global 1939. But I really would prefer to invest in the new map and I really dont know how to start.

    It will be great if anyone can explain it to me.

    Thank you for your patience.


  • For the new 36 game you will not get the rules and setup charts until you buy the 36 map.
    Then when the new 39 rules come out, they will be sent to you.


  • Hi SS,

    I think both the rules and setup are free in the global war 1936-1945 section in historical boardgaming
    or are those not the complete one?

    I see. So the setup for 1939 for this 2nd edition(1936 map) is indeed not out yet. I do see 1939 mentioned here and there in the rule book and reference sheet i have downloaded from the link. that explains everything. Any idea when is the 1939 setup will be out?

    Where can I get help regarding the units purchase?

    Thank you.


  • If your looking for pieces for game, I’d buy the Europe and Pacific 2nd edition games.
    Then you can buy the other single pieces at Historical Board Gaming.

    Is this what you mean ?


  • Hi SS,

    I have axis and allies global 2nd edition. Been playing it long time.

    Yes for the extra units and pieces, where can I get a list of purchase in order to complete the game.

    I am just not sure which is token and which a unit.

    Sorry for the beginer questions. I just don’t know where to start.

    Thanks for your help !


  • You are going to have to see what is on the setup charts plus extra pieces for every thing on game board.

    There’s really not a list that I know of what you need to get.
    I was buying stuff as the game went on if I was short of that piece.

    I know you need 50 naval and 40 air bases just for the old 39 game.


  • So I pretty much have to decide for myself what pieces I want to represent each unit and buy them by reading through the setup

    How does the marker works. Militia cavalry and what not. Its really confusing.

    Just wondering if you can point me to a beginner’s guide of some sort. Thanks for your input so far!

    you mean the naval base and airbase marker they have on historical board gaming? is that necessary, or the ones that comes with axis and allies is fine.


  • You just put the piece on top of the marker and that is your unit.

    Yes you could just use the cardboard bases and factories. For us the HBG’s bases just standout better. We use grey factories for majors and white for minors.

    HBGing should have a list of what you need for the game under the map I believe on site.

    So for every thing you want in game you have to buy or paint yourself.

    Its expensive as Ben D stated in another post.

    I’m seeing if its worth it to put the 1st edition setup up on new 36 map and use the 7.2 rules and add some how more money.

    Also setup the new 2nd edition 39 rules which are suppose to be coming out any time now.


  • Hi SS,

    Thank you for the input.

    I see. There just so many of them(the markers), and I cannot find their rules inside the main rule book of 1936. Am I looking at the wrong place?

    Under the 1936 map, there is a player aid which you can buy and also with all the markers. That is helpful, but what about all the units I need? I guess I will have to resort to buying them 1 by 1 on the site by referring to the setup chart that is due to come out soon?

    Also the post that you mentioned that Ben D mentioned. Can you show me where is it?
    Thanks SS.


  • Hope this helps you in your quest

    For starters I did buy the larger (4X8) map which is worth the investment IMO. You obviously need somewhere large enough to set it up, and be able to leave it set-up possibly for long periods of time. I bought a used ping pong table (5X9) and just covered it with a cloth. It gives you some room all the way around the map for dice boxes and units etc…. I also had two large sheets of laminated glass on hand that I had cut to cover just the 4X8 map to protect it. Was thinking the next time I reset (the 1939 set-up), I might try to make stickers for the air and naval bases so they are sandwiched between the map and the glass (they tend to move around a bit while playing).

    I also bought the shipyards and sub pen markers and from HBG along with Yukon Jack (for India) and Vichy French roundels when I purchased GW1936. I had a doz 12 sided dice from before (6 grey/6 maroon), but you will need to buy them if you don’t have them. You will need more naval and air bases then comes with the G40 Europe and Pac (I just copied several doz on photo stock and cut them out for now). At some point I may buy naval and air bases from HBG.

    BTW when we play we swap the Italian units (brown) with the Anz units (gray) in G40. This way when the Italians get into Russia it is easier to see who is who. We also like the color scheme better of Germany in black, and its little brother Italy in gray. This leaves the UK in tan, and Anz or India in muddy brown which seems to us to be more of a Commonwealth scheme.  I also scavenged units from my AA revised game that had lime green UK units that I used for India or Anz. The UK, India, and Anz all take their turns together basically as one power, but we still find the need to keep their colors separate. We are using some UK ships (cruisers mainly) with an India or Anz roundel under it as needed.

    Besides owning G40 Europe and Pac (to get units) you will need several other units, markers and at least 6 different color chips (besides your normal gray and red for unit counts). Here is a run down of what I did to set-up GW1936. I scavenged other games I have, maybe you have some or can find something similar. Once I see how well we like this game (patiently waiting for the 1939 set-up and rules update) then I will look into investing in more units and individual mods they have at HBG.

    I used units from a newer Risk game I had that has Inf, Calvary, and Cannons. You get 6 colors that will match the powers of GW1936 good enough to tell who they belong to IMO. The inf work well for militia because they are smaller and easy to see what they are, plus most Militia don’t move either. You don’t need very many Calvary, each power starts with 2-3, for maybe a dozen in all (but you can build more). If you have a problem you can always place a nations marker under the unit. I may also use the cannons from Risk for advanced art?

    Risk Color run down I used:
    Grey----Germany/Italy
    Yellow—Japan
    Green—USA
    Red-----Russia
    Blue-----French
    Cream—UK and neutrals

    Here are some other units that you will need for most powers to set-up and play IMO that don’t come in G40 Europe and Pac. Besides a couple risk games I am fortunate to have several other AA games (orig 1986 version, Revised and others), maybe you have some of these games, or can get your hands on them. If not maybe you can substitute units from other games you do have, or use a lot of different color chips to depict unit types? You will need at least 6-12 of each of these units listed below for each power (You said you have access to 1936 set-up on HBG).

    There are also many neutral powers to set-up, and Chinese warlords etc…I spray painted some UK units white some time ago to use as neutrals because I had an abundance of them. Others I just used whatever color because most can’t move until attacked or activated at which time you swap out the units for the powers color that will control them anyway. I used a light gray for the Chinese Warlords because that’s what I had available, and they will be killed or swapped out for Chinese units when Japan attacks. I just used a red sharpie to color the base of the Chinese unit to use for the “Red Chinese”.

    Units you should have:

    Land units:

    Militia (Risk game) need a lot (10-12 each power, plus many neutrals)

    Carvery (Risk game)

    Coastal Art–Used white AA guns from other versions of AA (G40 has gray AA guns)

    Light Tank–I used AA1986 tanks because they a bit smaller and are easy to spot. The 1936 game starts with only light tanks, you can build medium tanks in 1939 (1938 for Germany). Medium tanks are like normal G40 tanks (you could use a colored chip under a regular tank for light tanks, and a different color chip for Heavy tanks that you can build later w/tech)

    Fortification—I used little gray block thingy’s that came in a Star wars Monopoly game, but use your imagination

    You also need multiple inf types. I used different color chips under normal inf for this.
    Mountain Inf (yellow)
    Motorized Inf (white) which is different from Mech inf
    Marines (green)
    Airborne (blue)
    Power special units (black)
    *You will also need to depict advanced units as each power gets advanced units w/tech

    Naval and air units.

    Coastal Subs—I used my orig 1986 AA game subs that look much different, but have similar colors (you could just use a chip under a normal sub). These units are limited as you can’t build more.

    Torpedo Boat Destroyer—Strange, but I used my 1986 AA transports because they were the only ship that looked different and had usable colors (you could use a colored chip under a regular destroyer). This is also a limited unit that the game starts with, but you can’t build more.

    Light Carrier— I used my 1986 carriers that are a bit smaller. You could however use a chip, or just sticker carriers: 1 for 1 plane/1 hit; 2 for 2 plane/2hit.

    Medium Bmr—I used the bombers from my AA1986 game. They are similar in color and smaller then g40 bmrs (easy to spot).

    Transport planes–I used ftrs from my 1986 AA game because of color scheme, and very different looking from G40 ftrs. Each power has or can build them.

    You probably don’t have a 1986 version of AA just laying around, but maybe you have other games you could borrow from. You could just use 10-12 different color chips to place under units. Like a green chip under a bmr is a light bmr and a blue chip under a bmr means it is an air transport etc…You just need to make up a chart for colored chips to keep things straight.

    Hope this helps you some WB


  • I second what others have said - it is very difficult to go back to basic A&A once you have tried the new map/units/rules.

    HBG is working on a add-on set of units to go along with the A&A pieces needed for the game. They originally said they would release it Q1 2016.

    To keep you updated, like “Global War” on facebook and sign up for their newsletter.


  • @WILD:

    Hope this helps you in your quest

    For starters I did buy the larger (4X8) map which is worth the investment IMO. You obviously need somewhere large enough to set it up, and be able to leave it set-up possibly for long periods of time. I bought a used ping pong table (5X9) and just covered it with a cloth. It gives you some room all the way around the map for dice boxes and units etc…. I also had two large sheets of laminated glass on hand that I had cut to cover just the 4X8 map to protect it. Was thinking the next time I reset (the 1939 set-up), I might try to make stickers for the air and naval bases so they are sandwiched between the map and the glass (they tend to move around a bit while playing).

    I also bought the shipyards and sub pen markers and from HBG along with Yukon Jack (for India) and Vichy French roundels when I purchased GW1936. I had a doz 12 sided dice from before (6 grey/6 maroon), but you will need to buy them if you don’t have them. You will need more naval and air bases then comes with the G40 Europe and Pac (I just copied several doz on photo stock and cut them out for now). At some point I may buy naval and air bases from HBG.

    BTW when we play we swap the Italian units (brown) with the Anz units (gray) in G40. This way when the Italians get into Russia it is easier to see who is who. We also like the color scheme better of Germany in black, and its little brother Italy in gray. This leaves the UK in tan, and Anz or India in muddy brown which seems to us to be more of a Commonwealth scheme.  I also scavenged units from my AA revised game that had lime green UK units that I used for India or Anz. The UK, India, and Anz all take their turns together basically as one power, but we still find the need to keep their colors separate. We are using some UK ships (cruisers mainly) with an India or Anz roundel under it as needed.

    Besides owning G40 Europe and Pac (to get units) you will need several other units, markers and at least 6 different color chips (besides your normal gray and red for unit counts). Here is a run down of what I did to set-up GW1936. I scavenged other games I have, maybe you have some or can find something similar. Once I see how well we like this game (patiently waiting for the 1939 set-up and rules update) then I will look into investing in more units and individual mods they have at HBG.

    I used units from a newer Risk game I had that has Inf, Calvary, and Cannons. You get 6 colors that will match the powers of GW1936 good enough to tell who they belong to IMO. The inf work well for militia because they are smaller and easy to see what they are, plus most Militia don’t move either. You don’t need very many Calvary, each power starts with 2-3, for maybe a dozen in all (but you can build more). If you have a problem you can always place a nations marker under the unit. I may also use the cannons from Risk for advanced art?

    Risk Color run down I used:
    Grey----Germany/Italy
    Yellow—Japan
    Green—USA
    Red-----Russia
    Blue-----French
    Cream—UK and neutrals

    Here are some other units that you will need for most powers to set-up and play IMO that don’t come in G40 Europe and Pac. Besides a couple risk games I am fortunate to have several other AA games (orig 1986 version, Revised and others), maybe you have some of these games, or can get your hands on them. If not maybe you can substitute units from other games you do have, or use a lot of different color chips to depict unit types? You will need at least 6-12 of each of these units listed below for each power (You said you have access to 1936 set-up on HBG).

    There are also many neutral powers to set-up, and Chinese warlords etc…I spray painted some UK units white some time ago to use as neutrals because I had an abundance of them. Others I just used whatever color because most can’t move until attacked or activated at which time you swap out the units for the powers color that will control them anyway. I used a light gray for the Chinese Warlords because that’s what I had available, and they will be killed or swapped out for Chinese units when Japan attacks. I just used a red sharpie to color the base of the Chinese unit to use for the “Red Chinese”.

    Units you should have:

    Land units:

    Militia (Risk game) need a lot (10-12 each power, plus many neutrals)

    Carvery (Risk game)

    Coastal Art–Used white AA guns from other versions of AA (G40 has gray AA guns)

    Light Tank–I used AA1986 tanks because they a bit smaller and are easy to spot. The 1936 game starts with only light tanks, you can build medium tanks in 1939 (1938 for Germany). Medium tanks are like normal G40 tanks (you could use a colored chip under a regular tank for light tanks, and a different color chip for Heavy tanks that you can build later w/tech)

    Fortification—I used little gray block thingy’s that came in a Star wars Monopoly game, but use your imagination

    You also need multiple inf types. I used different color chips under normal inf for this.
    Mountain Inf (yellow)
    Motorized Inf (white) which is different from Mech inf
    Marines (green)
    Airborne (blue)
    Power special units (black)
    *You will also need to depict advanced units as each power gets advanced units w/tech

    Naval and air units.

    Coastal Subs—I used my orig 1986 AA game subs that look much different, but have similar colors (you could just use a chip under a normal sub). These units are limited as you can’t build more.

    Torpedo Boat Destroyer—Strange, but I used my 1986 AA transports because they were the only ship that looked different and had usable colors (you could use a colored chip under a regular destroyer). This is also a limited unit that the game starts with, but you can’t build more.

    Light Carrier— I used my 1986 carriers that are a bit smaller. You could however use a chip, or just sticker carriers: 1 for 1 plane/1 hit; 2 for 2 plane/2hit.

    Medium Bmr—I used the bombers from my AA1986 game. They are similar in color and smaller then g40 bmrs (easy to spot).

    Transport planes–I used ftrs from my 1986 AA game because of color scheme, and very different looking from G40 ftrs. Each power has or can build them.

    You probably don’t have a 1986 version of AA just laying around, but maybe you have other games you could borrow from. You could just use 10-12 different color chips to place under units. Like a green chip under a bmr is a light bmr and a blue chip under a bmr means it is an air transport etc…You just need to make up a chart for colored chips to keep things straight.

    Hope this helps you some WB

    My god that’s sounds like a tonnes of extra units to me. But I am a bit of an OCD person, I suppose if I don’t want to use chips to represent different nations unit, historical board gaming will have respective token/pieces that is on sale on their website For every unit they have in the game?

    I suppose I will just have to buy a lot of different colours sets and tokens.

    Any thoughts on the starting set they have in their website, does that cover everything I need in the game ?

    But anyway thanks a lot WILDBILL for taking your time out to provide me all that information. Much appreciated.

    Now I just need to wait until they release the set up for 1939 and probably a clearer starter set click and buy option on their website.

  • '18 '17 '16 '15 Customizer

    I can tell you that you will need more than what is listed on the website. Until you get the setup sheets, your not going to know what you will need. This is like any game, you can spend as little or as much as you want, but it is still going to be an investment.

    If you want to go beyond Global 1940, this is it, but it is going to be a blast, once everything is available for the game. There is going to be several expansions that are going to be made, and they have over 40 3D Units, already available for the game.

    I hope that helps. :-)

    John


  • Well been waiting now for 6 to 8 months for 2nd Edition G39 rules with new map. Unless I come up with a new setup game or whatever, I may have to sell my map.

    I had the old G39 1st Edition setup on the new G36 map, but the Atlantic and Med to congested.
    Could setup the G36 and add pieces and a bunch of house rules.  :? :? :? :? :?

    Not here to bash. Map is great but don’t come out with a game unless you have rules for every setup. Seems its just to get games out as fast as possible and pump out pieces to sell for new games.


  • Rules were supposed to be fixed 6 months ago. So was setup. Never was. They keep pumping out expansions though! Just kinda make everything up as you go along I guess. Getting disgusted. Learn to write rule makers!


  • Yes. This is very annoying. From their newsletters it seems they have forgotten all about this  :x

  • '17 '16 '15

    I’ve just bought the 1936 map, a few expansions and then wondered where the 1939 setup was once i printed all the reference charts.

    Ive emailed HBG direct asking this and then I found this thread….

    However, the map is fantastic and I may just play 1936 until they sort out the 39 setup…

    C’mon HBG give us the alternate setup, please!!!


  • HBG just responded to my question about the 1939 setup on Facebook.

    They are done. We are reviewing them do look for them in a couple weeks.

    Good news  :mrgreen:

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