@Booper Scramble?G1 scramble.tsvg
15L Playoff Rd2: [4] JDOW (Axis) vs. [8] Gamerman01 (Allies +25)
-
No problem about the edit and fair enough with the dice.
Sorry for the delay, I have been out of town recently and busy evenings. I guess I can move tomorrow.
-
OK, thanks
ANZAC has been ready to go since the UK turn posted - all their units are pretty much spoken for so it will be real quick and easy and you can follow with Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 bombers moved from Novgorod to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,6,6
Italians collect 5 PUs (7 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 fighters moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 77 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from Northwest Persia to Bryansk
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from South Australia to Northern Territory
1 artillery moved from Queensland to Northern Territory
4 infantry moved from South Australia to Northern Territory
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from 39 Sea Zone to India
2 infantry moved from 80 Sea Zone to IraqTurn Complete - French
-
Ii am afraid I need to request a timeout till Tuesday. I am out of town Friday - Sunday.
The position is super competitive and I had a look yesterday but couldn’t finish because I came to the conclusion I would need to try to simulate how the map could look like after J10 to decicde whether to take a shot at the 30% can opener with the German bomber or not.
Unfortunately the next evening with enough time will be Tuesday. Tonight I have just a small slot I will use to give RegularKid the chance to make his US/Chi/UK move over the weekend and move the way easier J6. I won’t be able to do the necessary simulations to J10 in our game tonight.
Sorry for the delay. You postponed your nerqueen game and now I am delaying the game.
However the tension is high. Any glitch could be decisive.
I am confident I can speed up next week again.Cheers,
Tobias -
JDOW’s nightmare - what if it’s already decided? :evil:
-
It’s not
-
I came to the conclusion I would need to try to simulate how the map could look like after J10 to decicde whether to take a shot at the 30% can opener with the German bomber or not.
I think you’ll conclude that’s a bad idea. Even if it works, I only have one transport in 54, 3 planes, couple carriers…. you have few cheap casualties and whatever fleet and air you send will be badly out of position, giving India lots of extra time
And most likely you will be down one very strategic German bomber
If you could actually invade Queensland, that might be another matter, but you can’t.For awhile I thought you meant the 30% on Burma - also a bad idea
-
Thanks for sharing!
All I can say is that I agree about Burma but don’t really agree about 54.To me smashing 54 would be a big deal (not decisive but very nice) that exceeds disadvantage of being OOP or so. You obv. don’t want to invite that attack in general, otherwise you wouldn’t have put 2 DDs to block them off.
Also, if I would protect Caroline I would be in range to a harbour from 54 which is one of the main arguments to me to make that attack playable.I of course know where you coming from which is, that 30% is not enough to risk losing the can opener.
However, imo a bomber is a lot but on the other hand just one piece of ~650 on the board. :)In a nutshell to me attacking the 2 DDs is a reasonable risk the Axis can take.
Take it as a compliment :) After 5 turns I thought I could convert my (imo good position back then) safely into an economic edge. You demonstrated why you are back to back champion and showed me how to prevent that in a manner I have not experience so far from any opponent.
Now we have a fierce battle which might take for a long time which is on unknown ground to me. I genuinely think Axis can still make it but in case I am wrong I don’t want to miss a 30% shot which I am convinced makes a difference and is NOT a pyrrhus victory. Let’s see :)
As a true nerd I btw might manage to move tonight while being out of town:)
Talk later!
So I can hopefully slow the game less down than announced. -
This game is awesome. Gamer, you are living my dream right now… :-P
-
You obv. don’t want to invite that attack in general, otherwise you wouldn’t have put 2 DDs to block them off.
No, this way when you attack you are more likely to lose your bomber and get nothing
Sure, when I made the block I didn’t want you to attack, but now that you tell me you’re thinking about it then I look at it a lot more closely -
I’ve read the whole message now….
thank you :-)Bottom line it all depends on what you decide… sure will be great for me if you try it and fail :-D
It’s only 1 piece! -
I think it will be a few more days at least for this move.
-
Hey Gamerman,
did not work out on Saturday, wives had other plans in the evening:D
So as announced I will move on Tuesday.
-
It’s no problem at all of course, and thank you for the update
Wish you all the best, except in this game -
On it now. Frankly, you talked me off attacking the DDs at sz46 with the German bomber. If this was your intention, well done. If you genuinely think this is better for the Axis, thank you:D
the equation is: Is the gained advantage x 0.3 bigger than losing that bomber?
The answer after trying to simulate Japan was: Not sure.Didn’t want to make decisions based on that and rather keep the tension then.
Moving now.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from British
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
13 armour, 10 artilleries, 11 infantry and 18 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 bomber moved from Novgorod to SikangCombat - Germans
Battle in 42 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 13 armour, 10 artilleries, 11 infantry and 18 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 13 armour, 10 artilleries, 11 infantry and 18 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from France to Holland Belgium
1 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
2 armour and 10 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Belarus to Novgorod
7 mech_infantrys moved from Germany to Romania
2 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Sikang to Szechwan
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
3 infantry placed in France
2 infantry and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,5,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
I would have gone for it no questions asked.
-
You are a completely different player and would do virtually every single thing differently, yes
JDOW wisely kept the threat aliveNow watch as the Japs strafe 2 destroyers with zero losses