@Martin All good my friend.
'15L play-in souL (Axis) v. dawgoneit (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 fighter
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 6 transports moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 4 tactical_bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 6 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 6 transports in 25 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 6 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from 19 Sea Zone to Japan
1 fighter moved from Japan to Yakut S.S.R.Place Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 6 fighters, 1 harbour, 19 infantry and 5 tactical_bombers
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 fighter
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
25 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 6 transportsProduction/PUs Summary :
Germans : 65 / 100
Russians : 7 / 7
Japanese : 21 / 21
Americans : 66 / 91
Chinese : 23 / 31
British : 22 / 22
UK_Pacific : 20 / 25
Italians : 31 / 45
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
2 artilleries moved from Manchuria to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
6 fighters and 2 tactical_bombers moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
4 carriers, 1 cruiser, 29 destroyers, 5 submarines and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 102 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 29 destroyers, 5 submarines and 2 transports
Germans defend with 1 destroyer
Americans win with 4 carriers, 1 cruiser, 29 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 armour, 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Okinawa
Battle in 89 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win, taking Okinawa from Japanese, taking 89 Sea Zone from Neutral with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 89 Sea Zone to 102 Sea ZonePlace Units - Americans
8 destroyers and 2 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to HopeiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in Sikang
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to 72 Sea Zone
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Belgian Congo to Kenya
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika TerritoryPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 16 PUs (6 lost to blockades); end with 16 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 7 infantry
EDIT: Adding units owned by UK_Pacific to West India: 7 infantry
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
EDIT: Removing units owned by British from Anhwe: 5 artilleries and 8 infantry
EDIT: Adding units owned by British to Hunan: 5 artilleries and 8 infantry
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by UK_Pacific to Kwangsi: 1 infantry
EDIT: Removing units owned by British from French Indo China: 1 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 1 infantry
EDIT: Turning off Edit Mode
7 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in Kwangsi change ownership: 1 infantry
Some Units in Shan State change ownership: 1 infantry
Some Units in India change ownership: 2 aaGuns, 7 infantry and 1 mech_infantry
Some Units in West India change ownership: 7 infantry -
for got to do my pacific non com,
thus the edits -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
4 aaGuns moved from Ukraine to Bryansk
1 infantry moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 6 destroyers and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Trans-JordanPlace Units - Italians
1 carrier, 2 fighters and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 31 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 airfield, 1 bomber and 1 infantry
Alexandria : 1 flag
Gibraltar : 1 artillery and 1 infantry
Egypt : 1 fighter
Gold Coast : 1 flag
Nigeria : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 3 infantry
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 1 artillery, 1 infantry and 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Belarus : 1 flag
Bryansk : 1 flag, 4 aaGuns
Caucasus : 1 flag
95 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
97 Sea Zone : 1 flag
83 Sea Zone : 1 transport
Yugoslavia : 1 flag, 2 artilleries and 3 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 7 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 64 / 100
Russians : 8 / 7
Japanese : 17 / 21
Americans : 70 / 95
Chinese : 23 / 29
British : 22 / 16
UK_Pacific : 20 / 25
Italians : 31 / 48
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
4 cruisers, 3 destroyers and 4 submarines moved from 21 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 destroyer, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novosibirsk to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Tambov
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
9 armour, 11 artilleries, 1 fighter, 21 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
2 bombers moved from Egypt to Russia
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 fighters and 3 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Persia to Kazakhstan
1 tactical_bomber moved from Persia to Samara
1 infantry moved from Novosibirsk to SamaraCombat - Germans
Battle in 110 Sea Zone
Germans attack with 7 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 9 armour, 11 artilleries, 2 bombers, 1 fighter, 21 infantry, 20 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 5 fighters, 23 infantry and 1 tactical_bomber
AA fire in Russia : 0/4 hits
Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 1 fighter, 21 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/65 hits
Russians roll dice for 4 aaGuns, 13 artilleries, 5 fighters, 23 infantry and 1 tactical_bomber in Russia, round 2 : 17/42 hits
13 infantry owned by the Russians, 4 aaGuns owned by the Russians and 17 infantry owned by the Germans lost in Russia
Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 1 fighter, 4 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/48 hits
Russians roll dice for 13 artilleries, 5 fighters, 10 infantry and 1 tactical_bomber in Russia, round 3 : 16/29 hits
10 infantry owned by the Russians, 12 mech_infantrys owned by the Germans, 6 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans roll dice for 9 armour, 11 artilleries, 2 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 14/32 hits
Russians roll dice for 7 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 4 : 3/13 hits
7 artilleries owned by the Russians, 5 fighters owned by the Russians, 1 tactical_bomber owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 8 artilleries, 2 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Germans: 3 artilleries, 21 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 13 artilleries, 5 fighters, 23 infantry and 1 tactical_bomber
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from Iraq to Persia
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Ethiopia to Anglo Egyptian SudanPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Greece
1 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 71 PUs; end with 78 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Kazakhstan : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 2 armour, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 5 aaGuns, 2 bombers, 1 fighter and 1 tactical_bomber
Rostov : 1 flag, 3 armour and 1 factory_minor
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 9 armour, 8 artilleries, 1 factory_minor and 8 mech_infantrys
Tambov : 1 flag, 1 armour and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 armour and 1 mech_infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 1 mech_infantry
Iraq : 1 flag
90 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 12 infantry and 6 mech_infantrys
103 Sea Zone : 1 submarine
98 Sea Zone : 1 transport
91 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 71 / 114
Russians : 1 / 0
Japanese : 17 / 21
Americans : 70 / 95
Chinese : 23 / 29
British : 22 / 16
UK_Pacific : 20 / 25
Italians : 31 / 48
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 6 transports moved from 25 Sea Zone to 9 Sea ZonePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,4,6,4,2,3,3,6,4,4,1,2,1,5,3,1,4,3,4,5,6,5,2,5,5,2,2,5,5,2,2,4,1,2,3,5,4,3,1,4,5,3,5,1,2,4,5,2,5,5,4,3
Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 6 fighters, 1 harbour, 26 infantry and 5 tactical_bombers
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 fighter
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
9 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 6 transportsProduction/PUs Summary :
Germans : 71 / 114
Russians : 1 / 0
Japanese : 17 / 9
Americans : 70 / 95
Chinese : 23 / 29
British : 22 / 16
UK_Pacific : 20 / 25
Italians : 31 / 48
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble orders please
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 1 cruiser, 29 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 2 transports moved from 102 Sea Zone to 91 Sea Zone
8 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 armour moved from Caroline Islands to 33 Sea Zone
2 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 4 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 artilleries and 1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
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scramble orders please sz91
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ofc ourse! and max d.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 1 cruiser, 29 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 2 transports moved from 102 Sea Zone to 91 Sea Zone
8 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 armour moved from Caroline Islands to 33 Sea Zone
2 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 4 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 artilleries and 1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Soviet Far East
Battle in 91 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 37 destroyers, 6 fighters, 10 submarines, 2 tactical_bombers and 2 transports
Germans defend with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers; Italians defend with 1 carrier, 7 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Italians, 5 carriers owned by the Germans and 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win, taking Soviet Far East from Japanese with 2 carriers, 1 cruiser, 24 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 205
Casualties for Germans: 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers
Casualties for Italians: 1 carrier, 7 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 carriers, 13 destroyers and 9 submarinesNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to French Guiana
2 tactical_bombers moved from 91 Sea Zone to French Guiana
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
2 armour moved from 6 Sea Zone to KoreaPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
5 destroyers placed in 101 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 1 infantry moved from Hopei to ShensiPlace Units - Chinese
1 artillery and 2 infantry placed in Kansu
1 artillery and 2 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from United Kingdom to French Guiana
3 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Tanganyika Territory to Union of South Africa
7 infantry moved from West India to Eastern Persia
2 aaGuns, 7 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Yunnan
5 artilleries and 8 infantry moved from Hunan to YunnanPlace Units - British
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 22 PUs; end with 22 PUs totalPlace Units - UK_Pacific
7 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Trans-Jordan to Kenya
1 fighter moved from Egypt to Kenya
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/5 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kenya
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Kenya, round 2 : 3/4 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Kenya to Egypt
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
2 artilleries and 3 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
4 destroyers and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour, 2 artilleries and 2 infantry
Trans-Jordan : 1 flag, 1 airfield and 1 infantry
Alexandria : 1 flag
Gibraltar : 1 artillery and 1 infantry
Egypt : 1 bomber and 1 fighter
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 flag
Bryansk : 1 flag, 4 aaGuns
Bessarabia : 1 artillery and 1 infantry
Ukraine : 2 mech_infantrys
Caucasus : 1 flag
70 Sea Zone : 1 transport
95 Sea Zone : 2 carriers, 1 cruiser, 10 destroyers, 4 fighters, 1 submarine and 2 transports
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 71 / 114
Russians : 1 / 0
Japanese : 15 / 9
Americans : 72 / 97
Chinese : 23 / 29
British : 20 / 22
UK_Pacific : 20 / 25
Italians : 33 / 48
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0