@Martin All good my friend.
'15L play-in souL (Axis) v. dawgoneit (Allies +20)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Nenetsia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Nenetsia
1 bomber moved from Gibraltar to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
2 bombers moved from Greece to 81 Sea Zone
6 armour and 7 mech_infantrys moved from Baltic States to Smolensk
4 armour and 3 mech_infantrys moved from Eastern Poland to SmolenskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser and 1 transport
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans, 1 transport owned by the British and 1 cruiser owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser and 1 transport
Battle in Nenetsia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/3 hits
Russians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 3 : 0/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 4 : 2/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 2 artilleries and 8 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Smolensk, round 2 : 5/20 hits
Russians roll dice for 2 artilleries and 8 infantry in Smolensk, round 2 : 2/10 hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
8 mech_infantrys owned by the Germans and 10 armour owned by the Germans retreated to Belarus
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Ukraine to Bessarabia
1 armour moved from Romania to Bessarabia
5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
3 aaGuns, 5 artilleries and 7 infantry moved from Baltic States to Belarus
1 artillery and 10 infantry moved from Eastern Poland to Belarus
2 artilleries and 7 infantry moved from Germany to Poland
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Nenetsia to Archangel
6 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 aaGuns moved from Germany to Poland
1 bomber moved from 81 Sea Zone to GreecePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Poland : 2 aaGuns, 2 artilleries and 7 infantry
Germany : 1 factory_major and 4 mech_infantrys
Belarus : 3 aaGuns, 10 armour, 7 artilleries, 19 infantry and 8 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 fighter, 11 infantry and 1 tactical_bomber
Eastern Poland : 1 flag, 1 bomber, 5 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 armour, 1 bomber and 4 infantry
Ukraine : 1 flag, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
97 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 25 / 31
Japanese : 34 / 53
Americans : 56 / 75
Chinese : 17 / 21
British : 33 / 30
UK_Pacific : 16 / 20
Italians : 18 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 3 armour, 3 artilleries, 5 fighters, 39 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 43 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 artillery and 1 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag, 1 mech_infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
20 Sea Zone : 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 51 / 61
Russians : 23 / 25
Japanese : 43 / 44
Americans : 56 / 75
Chinese : 13 / 21
British : 33 / 30
UK_Pacific : 13 / 20
Italians : 18 / 28
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 3 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Americans attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
4 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 3.
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 artillery and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 4 infantry moved from Chahar to AnhwePlace Units - Chinese
3 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,5,2,3,6,4,4,5
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 armour moved from Siam to Yunnan
1 armour moved from Shan State to Hunan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Siam to Hunan
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
5 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Alexandria to Egypt
3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from India to BurmaCombat - British
Battle in Libya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kiangsi
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to AlexandriaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 airfield placed in Egypt
1 artillery and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,6,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,3,3,2,5,4,6,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Belarus to Bryansk
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Eastern Poland to BryanskCombat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Bryansk
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
4 aaGuns and 6 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Eastern Poland
2 armour moved from Belarus to Ukraine
1 carrier and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
3 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Bryansk to GreecePlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 artillery and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Libya : 1 armour, 1 artillery and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 infantry
Eastern Poland : 2 infantry
Ukraine : 2 armour
Western Ukraine : 4 aaGuns and 6 infantry
96 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 transports
Greece : 1 bomber
97 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag
91 Sea Zone : 3 destroyers and 1 fighterProduction/PUs Summary :
Germans : 51 / 61
Russians : 22 / 25
Japanese : 32 / 44
Americans : 60 / 80
Chinese : 20 / 24
British : 33 / 33
UK_Pacific : 13 / 11
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
4 infantry moved from Ukraine to Rostov
10 armour and 7 mech_infantrys moved from Belarus to Rostov
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Bessarabia to SmolenskCombat - Germans
Germans creates battle in territory 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 98 Sea Zone
British defend with 1 destroyer
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans winBritish win with 1 destroyer remaining, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Ukraine
4 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 2 artilleries and 7 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Archangel to Ukraine
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 armour moved from Novgorod to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery placed in Greece
2 fighters placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Greece
1 infantry placed in GreeceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major and 1 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 3 aaGuns, 7 artilleries and 17 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 11 armour, 4 infantry and 7 mech_infantrys
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 10 infantry
Eastern Poland : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 5 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag, 2 infantry
119 Sea Zone : 1 submarine
96 Sea Zone : 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 3 infantry
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 66
Russians : 17 / 25
Japanese : 32 / 44
Americans : 60 / 80
Chinese : 20 / 24
British : 33 / 33
UK_Pacific : 13 / 11
Italians : 19 / 24
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 artillery moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from Japan to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/8 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to Okinawa
1 fighter and 1 tactical_bomber moved from Kiangsu to Okinawa
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield and 1 artillery
Kiangsu : 1 flag, 1 artillery and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Okinawa : 3 fighters and 2 tactical_bombers
Manchuria : 1 flag
Hainan : 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 artillery
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 infantry
20 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 3 transports
19 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 54 / 66
Russians : 17 / 20
Japanese : 41 / 41
Americans : 60 / 80
Chinese : 14 / 24
British : 33 / 33
UK_Pacific : 13 / 11
Italians : 18 / 24
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Queensland to Kwangsi
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - Americans
Battle in Kwangsi
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield and 1 artillery
Americans win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Celebes
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in PhilippinesNon Combat Move - Americans
1 bomber could not land in Kwangsi and was removed
2 fighters moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 2 infantry moved from Anhwe to Shantung
2 artilleries and 3 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Manchuria
1 infantry placed in Kansu
1 artillery placed in Anhwe
1 infantry placed in Tsinghai
1 artillery placed in Shantung
1 infantry placed in SikangTurn Complete - Chinese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,3,6,5,4,3,6,5,6,5,5,1,3,3,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,4,4,4,3
Chinese collect 16 PUs (7 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Alexandria to Trans-Jordan
1 bomber moved from Alexandria to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
5 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries moved from Kiangsi to Kiangsu
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
1 armour, 1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Shan State to French Indo China
1 artillery and 5 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Trans-JordanCombat - British
Non Combat Move - British
Place Units - British
1 airfield placed in Trans-Jordan
1 destroyer placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,1,5,1,3,4,5,6,2,3,4,3,3,1,1
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 armour moved from Ukraine to Caucasus
1 destroyer moved from 97 Sea Zone to 98 Sea Zone -
Scramble?
-
no