@ItIsILeClerc:
@Kreuzfeld:
Most supprise moves are not as good as the regular move, this is why it is a supprise. I always take great care to check out any possible suprises. You should always check what happens if my opponent buys all air/subs/rs/tanks and what happens if my opponent just goes for one of my capitols/key terretories with everything he has(…)
I don’t agree with that, kreuzfeld :lol:.
A surprise move can be much more devastating than regular moves. That’s the very nature of a surprise. But ofc it takes some vision and/or calculation to test the waters (because some conditions must be met to consider setting one up).
Germany can even set up a surprise without risk; not spring the trap if they deem the allied positions too good and spring it if the allies are indeed out position.
Example: Germany looks like going for Moscow and marches all the way into Stalingrad, keeping the Russians honest in Moscow. As Germany, I could be planning to take Calcutta with this very army, allowing Japan to focus much more on their naval power. Ofc there are certain conditions that must be met before setting up such a surprise move should be considered, but if you can see what the enemy can do to you ~5 turns ahead, you’ll be able to set up surprises that’ll kill (given an opportunity, ofc).
By the way, knowing the (allied) playstyle of some of my opponents IRL, I could say to them about this particular example that they won’t know what I am doing for the first 9 turns because I know they will think I’m coming for Moscow and will be surprised by my Germany taking Calcutta while Japan grabs Hawaii to achieve victory in the Pac… All because I know them to focus a little too much on Germany with the USA (a little, but not a lot).
So yes, the possibility that the axis crush the allies after saying “you won’t know what I’m doing till turn 4” can either be a sign that your opponent (thinks he) can surprise you as much as him being a fool ;-). Either case, better plan for the worst: that he is not a fool (and knowing your opponent goes a long way here).
I guess this really depends on playingstyle. My group have had a setup where we can keep the game and play one game once a week until we are done. This allowes us alot of time to think it through before every move.
In my games we start counting what happens if germany goes with their entire army to india, china or egypt when it is in ukraine. This means that we don’t move out too much with the indian army, conserve its strength and keep on builing landunits alot longer than I suspect other people do.
The best defence against most crazy plans is to build and maintain a strong army with huge volumes that can react to these kinds of moves. Examples include: builing a huge us surface fleet, at least enough to deadzone hawaii and be able to retake it. Adding as much volume to the indian army as possible, as much infantry as possible, you can get the planes from europe if you need them. Building a strong force in egypt. Maintaining a huge atlantic fleet off gibraltar and threatening invasions. Always having enough in UK (or close enough to it) to always be able to prevent a sealion after turn 4. Retreating the russian army from moscow if you know you are going to lose it (and will not kill enough to justify staying)