G40 Redesign (currently taking suggestions)

  • '18 '17 '16 '15 Customizer

    Can you explain again why the Warchest is collective for both the Axis and the Allies, and why they get to distribute as they want? As opposed to each country getting the bonus $ for the VCs it controls by itself?

    I like more VCs and more money in circulation because of them, means we get to buy more stuff.  :evil:

    However, if both sides can choose to dump all their bonus VC cash into one power, I am getting an uncomfortable feeling that it will just heighten the Germany-USSR clash. Germany is easily the most vulnerable and important of the Axis and can always use more cash. Pretty much the same can be said of the USSR. And if one side chooses to dump in either of those areas, the other side is almost certainly going to have to follow suit, or otherwise risk being outbuilt and overmatched.

    I think ^ situation is only exacerbated if VCs are worth more than $1 each. Not saying that more than $1 per is bad itself, the distribution of the total is the problem.

  • 2024 '22 '21 '19 '15 '14

    Well just seemed like it would provide some degree of strategic flexibility, where you could pool resources to stretch the value of the ipcs.

    If it’s overpowered, you could put a ceiling on the total amount that any one nation could receive from the warchest.

    I liked the idea, because it made coordination between teammates more of a once a round type decision, instead of an every turn type decision. (Avoiding somewhat the more extreme versions of the latter, where one teammate is pleading with his teammates to send fighters or hitpoints etc, because they’re getting beat up on, and the game starts dragging into team arguments.) Here you’d have a way to give that guy some direct economic aid, and then let them decide how to use it for their needs.

    I think the concern that it all just gets dumped into the same place every game (German/Soviet front) is legitimate. But if you capped the total aid that could be recived, maybe you could get around that problem, while still providing the same essential economic coordination flavor to the gameplay?

  • '18 '17 '16 '15 Customizer

    @Black_Elk:

    Well just seemed like it would provide some degree of strategic flexibility, where you could pool resources to stretch the value of the ipcs.

    If it’s overpowered, you could put a ceiling on the total amount that any one nation could receive from the warchest.

    I liked the idea, because it made coordination between teammates more of a once a round type decision, instead of an every turn type decision. (Avoiding somewhat of the more extreme versions of the latter, where one teammate is pleading with his teammates to send fighters or hitpoints etc, because they’re getting beat up on, and the game starts dragging into team arguments. Here you’d have a way to give that guy some direct economic aid, and then let them decide how to use it for their needs.

    I think the concern that it all just gets dumped into the same place every game (German/Soviet front) is legitimate. But if you capped the total aid that could be recived, maybe you could get around that problem, while still providing the same essential economic coordination flavor to the gameplay?

    I think a cap of some sort would be beneficial to prevent the overpower aspect. The question is what kind of cap; percentage, set dollar amount (would be hard to do), even split not counting remainders, minimums that need to be given to certain countries… In any event it is a little more complicated that simply you get what you own, because calculations will need to be made or ratios remembered.

    I personally have never seen an issue with cooperation among sides during gameplay. It would be nice to limit that strategic conferencing to once a round rather than letting the deliberation occur on every person’s turn. Warchest may actually just end up adding an economic round of strategizing as opposed to removing some of the tactical nature (sending fighters here or ships there). The way the game is set up now, if the USSR is in danger and I can send my UK fighters over to help, I am definitely going to do so whether USSR asks for it or not. So for me, it wouldn’t eliminate that aspect of the game. After all, it is group survival… It’s bad for the UK if the USSR is struggling, or vice versa. Means Germany is winning.

  • 2024 '22 '21 '19 '15 '14

    If going that route, probably a flat rate would be easiest. I don’t know, say no more than 10 ipcs to a single nation on a given turn?

    It depends on how much total cash we’re looking at on average per team. But 10 doesn’t seem too insane.

    Sure, chances are the team will frequently try to max out Russia/Germany, but there might also come rounds where UK needs the cash more. Or maybe Italy has a chance at a breakout, if they just had enough for a carrier or extra fighter. Or maybe the game starts flipping Pacific and suddenly it’s Japan or US/Anzac that could really use the money. Here you have an option to take it one round at a time.

    But all the decision making occurs during the end of the round, when the team has their powwow, to figure where the money goes for the following round.

    The more I look at it the more I think 36 total VCs in G40 could really work.

    You get a cap in there, or perhaps a 2 to 1 type scheme to limit the overall warchest impact, but have a lot of interesting target territories and team decisions suddenly enter the equation.

    Just to spit ball, if you had to pick 36 for G40, and top 24 for 1942.2 what would they be?

  • '18 '17 '16 '15 Customizer

    All those VCs proposed so far sound pretty good. We need somebody to tally them all side by side. Adding them to a map would help too.

    Unfortunately I can’t quite do that part at the moment, but I can try later on.

  • '17 '16

    @LHoffman:

    All those VCs proposed so far sound pretty good. We need somebody to tally them all side by side. Adding them to a map would help too.

    Unfortunately I can’t quite do that part at the moment, but I can try later on.

    Here is general guidelines I tried to answer or aim at with 1942.2
    It needs to put Victory conditions by theatre in perspective too. How many is needed to win?

    Is it possible both theaters have same or similar number of Axis owned VCs while Allies can have way more.
    Assuming Axis will capture some fast.

    Is it possible there an all Axis collective number of ICs from both theaters which can be provide Victory condition?

  • 2024 '22 '21 '19 '15 '14

    I’ll go by Territory since its probably easier. Just kicking it off with Axis G40 what about something a bit like this?

    Germans:
    Eastern Germany (Berlin)
    Poland (Warsaw)
    Holland (Antwerp/Amsterdam)
    Norway (Oslo)
    Romania (Bucharest)

    Italians:
    Southern Italy (Rome)
    Libya (Tripoli)

    Japanese:
    Japan (Tokyo)
    Kwangtung (Shanghai)
    Siam (Bangkok)

    Pro-Axis:
    Bulgaria (Sofia)
    Finland (Helsinki)
    Iraq (Baghdad)

    That would give the Axis 10 VCs to start and another 3 in their sphere of influence (nods to the pro-side).

    For the Allies or Pro-Allied side that would give you 9 more cities to play around with, on top of the 14 they have OOB. Say you assigned 3 Allied Pro-Side VCs, to match the Pro-Side Axis.

    Greece (Athens)
    Yugoslavia (Belgrade)
    Brazil (Rio)

    Then pick the top 6 spots for extra Allied VCs.

    This would give you…

    AXIS 10 VC vs ALLIES 20 VC

    With 6 Pro-Side Neutral VCs up for grabs (3 for each side.)

    Which 6 Cities would you add to the Allies?

    The Axis and Pro-side VCs should activate most major theaters already, since they’d each have a couple VCs in striking distance. North Africa, Mid-East, Balkans, Scandinavia, Western Europe, Eastern Europe, South East Asia.

    So maybe focus the extra Allied VCs on Sub-Saharan Africa, South Pacific, North Pacific, Central China?

    South Africa (Cape Town)
    New Zealand (Wellington)
    Amur (Vladivostok)
    Western Canada (Victoria)
    Szech (Chonqing)

    Still leaves one spot left. I like Algeria (Algiers) so basically every nation gets an extra VC.

    Or maybe Scotland (Edinburgh) instead of Victoria for the second British VC? Not sure which I like better.

    Under this scheme, when you go down to 1942.2 you axe all the Pro-Side neutral VCs, and then remove another 6 (ditching whichever ones make sense, for the gameplay needs of 1942.2, to have as many theaters active and contested as possible on the smaller board.)

  • 2024 '22 '21 '19 '15 '14

    Something like this maybe?

    Quick draft below…

    I blew out the locations with neon green, so it would show the spread. Just slapped some dots down in paint over a screen cap with tripleA zoomed way out hehe.
    But gives the gist.

    I suppose the argument for G40 goes, if you’re willing to add some VCs anyway, might as well just go all the way, so that each region of the globe can be contested. Gives a nod to the neutral-pro side, and allow every player nation to have some more skin in the game. Makes for more interesting connection between the warchest and the entire gamemap.
    :-D

    ps. Or guess if you don’t like Victoria or Edinburgh, there’s always Sierra Leone (Freetown) heheh

    VC quick map.png

  • '17 '16

    Based on what I try with 1942.2, you have to find the number of VCs required in PTO for Japan to win.
    This number will determine what kind of expansion/growth Japan need to get.
    Then, you have to look at how many inland Asia and ETO are within Japan grasp and make sure it is not enough in itself to gain Victory. That way, Japan would have to conquer some other VCs in Pacific (like Honolulu, Wellington, Victoria, Sydney, Singapore, Manila, Shanghai, Vladivostok, etc.) to reach a winning turning point somehow.
    Not always, San Francisco or Calcutta have to be the missing VCs to win war.

  • 2024 '22 '21 '19 '15 '14

    With other possible HRs in effect, wouldn’t it be easier to just pick the VCs and then design the Japanese economy (via NAP etc) to figure out how Japan can expand best for those VCs in the PTO?

    If the VCs will determine victory mechanics, then they’re really the most important single element being introduced.

    In the draft above there are 14 total VCs, on the Pacific side of the map.

    Africa/Mid East/Southern Russia/S. America have 7 more somewhat nearby on the Europe side (excluding the Russian capital), that could conceivably be contested by Japan, in a game where are they are pushing hard.

    Europe still has the majority of VCs at 22, but these are basically distributed in a way that they could change hands more often. With the main hotspots in North Africa, Med/Mid East, and Europe proper. In this last, West Europe, Balkans and Scandinavia also make for a somewhat more alluring prize in opening a second front.

    I don’t know, feels pretty clean to me at a glance. Not too overwhelming, but still stitches the map together in an interesting way for the Warchest.

    It at least holds out the vague promise of some kind of number magic, where the Pacific side might go 7/7 split and Europe side might go 11/11 split. Like just praying to the slot machine or dice gods to give me what I need hehehe
    :-D

  • '17 '16

    @Black_Elk:

    With other possible HRs in effect, wouldn’t it be easier to just pick the VCs and then design the Japanese economy (via NAP etc) to figure out how Japan can expand best for those VCs in the PTO?

    If the VCs will determine victory mechanics, then they’re really the most important single element being introduced.

    In the draft above there are 14 total VCs, on the Pacific side of the map.

    Africa/Mid East/Southern Russia/S. America have 7 more somewhat nearby on the Europe side (excluding the Russian capital), that could conceivably be contested by Japan, in a game where are they pushing hard.

    Europe still has the majority of VCs at 22, but these are basically distributed in a way that they could change hands more often. With the main hotspots in North Africa, Med/Mid East, and Europe proper. In this last, West Europe, Balkans and Scandinavia also make for a somewhat more alluring prize in opening a second front.

    I don’t know, feels pretty clean to me at a glance. Not too overwhelming, but still stitches the map together in an interesting way for the Warchest.

    so, if there is 14 VCs in PTOs, if Japan can get hands on 11 VCs (So you don’t need to capture India, San Francisco and Victoria, or India, Sydney and Wellington or San Francisco, Honolulu and Victoria, etc.), it will be a win.

    Do you think 11 VCs can be the new Victory conditions in PTO? Or 10 VCs is more reasonable?

    P.S. I rather prefer Victoria because it provides another target in PTO than FreeTown or Edimburg.

  • 2024 '22 '21 '19 '15 '14

    Not sure, the 36 VC crystal ball is still glowing too brightly for me to see it all play out.
    :-D

    But it would certainly be cool, if split victory conditions by map side (in a one sided game where Allies go mainly Europe) then Japan takes 10/11 for the win, or right in that range on the Pac side. It would be fun because they could basically choose from a few different attack patterns to get at what they need.

    Overall the promise of a possible 18/18 split globally seems like it would be cool, offers some interesting purchase potential, if the two teams ever managed to fight each other into an even standing, just splitting the 36 right down the middle at some point in the Mid-Game haha. Seems not entirely unlikely, given that we introduce 17 more VCs on the map altogether this way. For our purposes you can basically say that we’re doubling the total number of VC in play.

    Same deal if you go from 13 to 24 VCs in 1942.2. It’d be a pretty robust expansion of the VC spread, nearly doubling the number in play. I think it would look cool in tripleA to hit the toggle switch, and see a bunch of new VCs suddenly appear on the familiar board.

    24 and 36 have a more numerologically appealing look to the them, just on a superficial level at a glance. It’s the kind of thing that maybe Sargon’s scribes would have approved of hehe. Better than a straight doubling of the OOB numbers to 26, or 38 anyway. And I like that 24 and 36 play off of that original Dozen VCs introduced in Revised.

    Especially if all this was all supported by a warchest mechanic that relates the VC’s to the purchasing gameplay, in a fun way at the end of each game round.

  • '17 '16

    @Black_Elk:

    Not sure, the 36 VC crystal ball is still glowing too brightly for me to see it all play out.
    :-D

    But it would certainly be cool, if split victory conditions by map side (in a one sided game where Allies go mainly Europe) then Japan takes 10/11 for the win, or right in that range on the Pac side. It would be fun because they could basically choose from a few different attack patterns to get at what they need.

    Overall the promise of a possible 18/18 split globally seems like it would be cool, offers some interesting purchase potential, if the two teams ever managed to fight each other into an even standing, just splitting the 36 right down the middle at some point in the Mid-Game haha. Seems not entirely unlikely, given that we introduce 17 more VCs on the map altogether this way.

    Why so many?
    Too much reduces there individual worth.
    14 PTO vs 16 ETO, for example is also a way to make both Theaters VCs balanced and worthy by side.
    I’m not trying to dictate specific numbers but assuming a given number of VCs give more money and eventually victory to Axis, it seems that Japan gains (which are more difficult due to a lot of amphibious landing ops) might convey at least the same importance.

    If it is about a high warchest, it can still be 24 VCs with 2 IPCs per VCs, for a 4 IPCs swing each time.
    So 48 IPCs would be total IPCs to split. Or 30 VCs for 60 IPCs to split.

    Also, I rather prefer to give more VCs to Allies at the beginning. Let Axis fight for them.

    On that point, I always see it as each VCs IPCs belongs to owner but he can share it according to his will. So, there will be no confusion about who get what. You give your own Warchest to other powers, only if you want.

    12 IPCs CAP might be better (4 Infs or 3 Arts or 2 Tanks, etc.) to rethink purchase faster.

  • '17 '16

    24 and 36 have a more numerologically appealing look to the them, just on a superficial level at a glance. It’s the kind of thing that maybe Sargon’s scribes would have approved of hehe. Better than a straight doubling of the OOB numbers to 26, or 38 anyway. And I like that 24 and 36 play off of that original Dozen VCs introduced in Revised.

    Especially if all this was all supported by a warchest mechanic that relates the VC’s to the purchasing gameplay, in a fun way at the end of each game round.

    On numbers, I can say that 18, 24, 30, 36 are more interesting because they are even numbers which can be divided by 3.

    Since, it is harder to find important targets in PTO, I believe 12 or 14 VCs, are about the maximum numbers you can get.

    So, is it possible to downsize ETO, still focusing on what kind of strategic pattern make for interesting play for both Italy and Germany.
    Africa needs a few VCs, Europe still but Moscow is a great magnet anyway. You don’t need that much milestones along the Eastern front.
    Does Germany have to fight to keep Scandinavian assets?
    And Middle East should be a bit more interesting (Irak?) for trying to figure Oil Fields resources.

    Also, there is NOs which can adds a lot of IPCs too.
    This may be a few ideas to downsize ETO VCs candidates.

  • 2024 '22 '21 '19 '15 '14

    I think the added VCs would end up reinforcing each other. And create victory pockets in every region of interest.

    With 36 you can basically give each player nation an extra VC.

    It’s not so much about the warchest bonus, as it is in creating a more layered representation around the globe. I think the warchest could be adapted to fit the number of VCs.

    To me it just seems easier to accept a VC like Wellington or Cape Town, if you already have more of the actual battleground cities represented. Instead of just picking somewhat arbitrarily (or with less regard to the historical battlegrounds) for the purposes of trying to give the Pacific side equal weight, at 36 I was thinking that you basically have all the major cities one could ask for.

    Seemed to me that the OOB games were always erring on the side of fewer VCs rather than more, and it always felt nerfed. Why not just tip it in the other direction, and put these VCs in all the active theaters.

    If you think of a region like South East Asia, or the Balkans, North Africa or Scandinavia, South Pacific etc, they each have a nice little VC pocket of connected territories. So it’s not like you have to fight across half a continent to get to the next VC. Instead they are traded more regularly. Around various choke points. To me it doesn’t seem like any single VC loses out on significance, just that they become more part of a regional picture rather than towering solo territories that are too few and far between. Which is how they’ve felt to me in most games.

    I guess 30 would be better than 24 would be better than 18. I’ll push high.
    :-D

    You can reign me in, but I just went with the number that seemed to pop out at me for the visual appeal. Some areas in Europe might seem more crowded with VCs, but those are also regions where the Allies can fight along the coast, and trade VCs with Axis, without always having to do massive D Day style landings to stay competitive, since there are just more targets on offer in a given round.

    What is you top choice for G40?

  • '17 '16

    @Black_Elk:

    I think the added VCs would end up reinforcing each other. And create victory pockets in every region of interest.

    **With 36 you can basically give each player nation an extra VC.

    It’s not so much about the warchest bonus, as it is in creating a more layered representation around the globe. I think the warchest could be adapted to fit the number of VCs.

    To me it just seems easier to accept a VC like Wellington or Cape Town, if you already have more of the actual battleground cities represented.** Instead of just picking somewhat arbitrarily (or with less regard to the historical battlegrounds) for the purposes of trying to give the Pacific side equal weight, at 36 I was thinking that you basically have all the major cities one could ask for.

    Seemed to me that the OOB games were always erring on the side of fewer VCs rather than more, and it always felt nerfed. Why not just tip it in the other direction, and put these VCs in all the active theaters.

    If you think of a region like South East Asia, or the Balkans, North Africa or Scandinavia, South Pacific etc, they each have a nice little VC pocket of connected territories. So it’s not like you have to fight across half a continent to get to the next VC. Instead they are traded more regularly. Around various choke points. To me it doesn’t seem like any single VC loses out on significance, just that they become more part of a regional picture rather than towering solo territories that are too few and far between. Which is how they’ve felt to me in most games.

    I guess 30 would be better than 24 would be better than 18. I’ll push high.
    :-D

    You can reign me in, but I just went with the number that seemed to pop out at me for the visual appeal. Some areas in Europe might seem more crowded with VCs, but those are also regions where the Allies can fight along the coast, and trade VCs with Axis, without always having to do massive D Day style landings to stay competitive, since there are just more targets on offer in a given round.

    What is you top choice for G40?

    Ok, if it is not about warchest.
    I’m not against 36 VCs 14 PTO and 22 ATO.
    I just feel it was a lot to manage and keep focused on.

    Probably have to watch what impact have the Allies end of round over collecting IPCs for VCs.
    This will first benefit them, as most heavier Axis are first in round order.
    Allies would have room to react to such capture.

  • 2024 '22 '21 '19 '15 '14

    What I was thinking here is that anywhere you might go to contest a VC, there would be one or two more VCs right nearby, to create more of a back and forth incentive. Each new VCs kind of balances off an existing one, or pulls another VC into its gravity to support it. These pairings just kind of show how a VC might connect to one nearby on a given round.

    1 Berlin/Oslo
    2 London/Antwerp
    3 Stalingrad/Bucharest
    4 Rome/Tripoli
    5 Paris/Algeria
    6 Cairo/Cape Town
    7 Shanghai/Chonqing
    8 Calcutta/Bangkok
    9 Sydney/Singapore
    10 San Francisco/Victoria
    11 Tokyo/Vladivostok
    12 Honolulu/Wellington
    13 Washington/Rio
    14 Hong Kong/Manila
    15 Warsaw/Helsinki
    16 Moscow/Ottawa
    17 Belgrade/Sofia
    18 Athens/Baghdad

    So you’d have some way to trade, or strike back, or counter balance within the VC spread on a round by round basis. Instead of just climactic build ups to stack slayings on the VC territory, trading could be more regular within a given region.

    Or instead of pairs, you can think of them as forming little triangles of VC doom hehe.

    I don’t know, maybe its overkill. But usually on the OOB maps, people gripe about there being “two few VCs” for such and such a map. At least here you could totally duck that potential complaint. It’s got pretty much every VC one could wish for, unless I left out something glaring.
    :-D

  • '17 '16

    @Black_Elk:

    What I was thinking here is that anywhere you might go to contest a VC, there would be one or two more VCs right nearby, to create more of a back and forth incentive. Each new VCs kind of balances off an existing one, or pulls another VC into its gravity to support it. These pairings just kind of show how a VC might connect to one nearby on a given round.

    1 Berlin/Oslo
    2 London/Antwerp
    3 Stalingrad/Bucharest
    4 Rome/Tripoli
    5 Paris/Algeria
    6 Cairo/Cape Town
    7 Shanghai/Chonqing
    8 Calcutta/Bangkok
    9 Sydney/Singapore
    10 San Francisco/Victoria
    11 Tokyo/Vladivostok
    12 Honolulu/Wellington
    13 Washington/Rio
    14 Hong Kong/Manila
    15 Warsaw/Helsinki
    16 Moscow/Ottawa
    17 Belgrade/Sofia
    18 Athens/Baghdad

    So you’d have some way to trade, or strike back, or counter balance within the VC spread on a round by round basis. Instead of just climactic build ups to stack slayings on the VC territory, trading could be more regular within a given region.

    Or instead of pairs, you can think of them as forming little triangles of VC doom hehe.

    I don’t know, maybe its overkill. But usually on the OOB maps, people gripe about there being “two few VCs” for such and such a map. At least here you could totally duck that potential complaint. It’s got pretty much every VC one could wish for, unless I left out something glaring.
    :-D

    Far better order.
    16 Moscow/Ottawa should be 16 Moscow/Leningrad
    Ottawa is also within Washington sphere of influence.
    But from Commonwealth POV: 2 London/Antwerp Ottawa is a better match.

    Allies 12 PTO VCs:
    1 Berlin/Oslo
    2 London/Antwerp
    3 Stalingrad/Bucharest
    4 Rome/Tripoli
    5 Paris/Algeria
    6 Cairo/Cape Town
    7 Shanghai/Chonqing
    8 Calcutta/Bangkok
    9 Sydney/Singapore
    10 San Francisco/Victoria
    11 Tokyo/Vladivostok
    12 Honolulu/Wellington
    13 Washington/Rio
    14 Hong Kong/Manila
    15 Warsaw/Helsinki
    16 Moscow/Ottawa
    17 Belgrade/Sofia
    18 Athens/Baghdad

    Allies 12 ETO VCs
    1 Berlin/Oslo
    2 London/Antwerp Leningrad
    3 Stalingrad/Bucharest
    4 Rome/Tripoli
    5 Paris/Algeria
    6 Cairo/Cape Town
    7 Shanghai/Chonqing
    8 Calcutta/Bangkok
    9 Sydney/Singapore
    10 San Francisco/Victoria
    11 Tokyo/Vladivostok
    12 Honolulu/Wellington
    13 Washington/Rio
    14 Hong Kong/Manila
    15 Warsaw/Helsinki
    16 Moscow/Ottawa
    17 Belgrade/Sofia
    18 Athens/Baghdad

    AXIS ETO VCs
    1 Berlin/Oslo
    2 London/Antwerp
    3 Stalingrad/Bucharest
    4 Rome/Tripoli
    5 Paris/Algeria
    6 Cairo/Cape Town
    7 Shanghai/Chonqing
    8 Calcutta/Bangkok
    9 Sydney/Singapore
    10 San Francisco/Victoria
    11 Tokyo/Vladivostok
    12 Honolulu/Wellington
    13 Washington/Rio
    14 Hong Kong/Manila
    15 Warsaw/Helsinki
    16 Moscow/Ottawa
    17 Belgrade/Sofia
    18 Athens/Baghdad

  • 2024 '22 '21 '19 '15 '14

    Ok here is that list from the other page with Yugoslavia sub’d out for Java (Jakarta). And Siam sub’d put for Carolines (Truk).

    If you want to switch others around that’s cool too. Then we can start making maps!

    ILs are already pretty legit for FtF play, since they have enlarged territories making a VC/VT marker easier to use without much crowding. But even the OOB board is easy enough to put a an easy sticker on.

    In tripleA it will just be a button you activate in the tech menu, to drops more stars around the globe.
    :-D

    Allies OOB:
    1 UK (London)
    2 Egypt (Cairo)
    3 France (Paris)
    4 Novgorod (Leningrad)
    5 Volgograd (Stalingrad)
    6 Russia (Moscow)
    7 Ontario (Ottawa)
    8 East US (Washington)

    9 India (Calcutta)
    10 Kwangtung (Hong Kong)
    11 Philippines (Manila)
    12 New South Wales (Sydney)
    13 Hawaii (Honolulu)
    14 West US (San Francsico)

    Adding…
    15 Algeria (Algiers)
    16 U. South Africa (Cape Town)
    17 Malaya (Singapore)
    18 Amur (Vladivostok)
    19 New Zealand (Wellington)
    20 Western Canada (Victoria)

    Axis OOB:
    1 East Germany (Berlin)
    2 Poland (Warsaw)
    3 Southern Italy (Rome)
    4 Kiangsu (Shanghai)
    5 Japan (Tokyo)

    Adding…
    6 Norway (Oslo)
    7 Holland (Amsterdam)
    8 Romania (Bucharest)
    9 Libya (Tripoli)
    10 Carolines (Truk)

    That’s 30 starting VCs, under Player Nation control (20 Allies vs 10 Axis).

    Then you have the 6 Pro-Side VCs, that must be claimed.
    Adding…

    Pro Axis Neutrals:
    1 Finland (Helsinki)
    2 Iraq (Mosul)
    3 Bulgaria (Sofia)

    Pro Allies Neutrals:
    4 Java (Jakarta)
    5 Greece (Athens)
    6 Brazil (Rio de Janeiro)

    For a total of 36 Victory Cities in all

    VC quick map.png

  • '23 '22 '21 '20 '19 '18 '17 '16

    I think Black Elk’s list of 36 VCs is good. I’m not in love with Sofia – if Belgrade, Athens, and Bucharest don’t motivate you to open a Balkans campaign, then I don’t think a 4th Balkan VC will help – and I agree w/ Baron Munchhausen that one more Pacific Ocean VC would be useful.

    Truk?
    Mexico City?
    Anchorage?
    Santiago?
    Buenos Aires?
    Batavia??
    Chelyabinsk???

    I support Victoria over Edinburgh, and I favor at least 11 Pacific VCs for a solo win. If Allies have Calcutta, ChongQing, Honolulu, San Francisco, Victoria plus one more Pacific VC, then no solo win.  If Allies are pushed off of entire Asian coast and entire Pacific Ocean and all of ANZAC with no toe hold between Hawaii and India, then Japan should win.

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