True. Okay then, looks good. I also assume that the bombing would occur before combat.
G40 Redesign (currently taking suggestions)
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@barnee Hmm… this might have something to do with Changer not having the full phases as the other players. Have to think on it if that don’t work
Edit
Actually I think Changer does have all the phases, so yea, probably not that -
@waxfingers this is what I get in Local
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Yeah, I played around with it. Local seems fine I guess. I changed around the alliances, and the turn order, and saved game. Went to lobby and it still had the issue on the bot.
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OK I found a fix. I made them Axis (could also be allies), and then it populated correctly. I think there is something about the bots or some code not recognizing your “Changer” alliance, and so because it is blank it bumps up the other alliance buttons.
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@waxfingers right on I might need to add something to the Changer Alliance then because it has to be buddies with everybody
Seems odd well probably don’t matter maybe idk changer being his own alliance
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@waxfingers maybe Changer needs to be optional = “true” like Mongolians ?
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This is seeming more like a bug but Idk, lots of games with other Alliances out there.
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@waxfingers said in G40 Redesign (currently taking suggestions):
Another issue with the game setup is the axis vs allies buttons on the right hand column. They don’t match up with the actual factions.
so Changer is listed as Axis here that seems not right. Maybe it’s auto loading axis first regardless of Alliance. Hmm I’m gonna post at triplea see if anybody has experienced this.
Probably have : )
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@waxfingers Idk what’s up so i posted at triplea.
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If you read the whole list of those alliances they line up if Germany was at the top. The list has been shifted upwards because of Changer being at the top. What I think is happening is the programming wants to start with an alliance at the top, but since Changer doesn’t have a button for an alliance (same as Dutch, Mongolians, etc.) then it shifts the buttons upwards and starts at the first player, which is now Changer. If you throw in the alliance (Axis/Allies) for Changer then it forces a button to be there and keeps the list lined up.
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@waxfingers yea i’ll look at this some more today. Changer has to go first and it has to be Allied to everybody. Although I wonder if changing the Alliance actually affects Changer ? Relationships should override Alliance anyway
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I am not sure, but I think that alliance button is just for setting up who plays what more easily.
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@waxfingers said in G40 Redesign (currently taking suggestions):
I am not sure, but I think that alliance button is just for setting up who plays what more easily.
yea alliance doesn’t make that player allied it’s just who plays it. That’s what i’m thinking. i’ll try n test a bit later
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@barnee I want to be on the Mongolian Alliance
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@waxfingers well I can get a save to load to the lobby with the new version, made Changer Axis, and it all lines up correct but the “Play” button doesn’t light up for me to start the game.
I’m not very experienced with the Lobby, so IDK if I should update triplea yet or not.
I don’t think the Alliances mean anything, the game will play correctly as is, but it’d be nice to have it all line up to avoid confusion.
I guess I’ll probably just do an update. If something doesn’t work I’ll just change it back
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When you fill up all of the slots then the game starts automatically on a lobby bot.
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Change Log:
2.7
10/13/21Changed “Changer” Alliance to Axis. Allows for correct Alliances for Players and has no affect on Game Play. Update Game Notes.
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@waxfingers said in G40 Redesign (currently taking suggestions):
When you fill up all of the slots then the game starts automatically on a lobby bot.
Right on Been a while since I played in the Lobby :) I think this should work as “Relationships” override “Alliances”.
You may want to double check the Notes and make sure they’re how you want them
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@waxfingers so I spaced it but if you want, you could set “attachTo” for your triggers to Changer here.
<attachment name=“triggerAttachmentCapitalShip2RP” attachTo=“Germans” javaClass=“games.strategy.triplea.attachments.TriggerAttachment” type=“player”>
<option name=“conditions” value=“CapitalShip2RoundPurchase”/>
<option name=“tech” value=“CapitalShip2RP”/>
<option name=“when” value=“before:changerNonCombatMove”/>
<option name=“uses” value=“1”/>
</attachment>It might make it so you can save before Germany’s turn
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I tried a game with the new version, works great. The alliance buttons work out.
I am getting a bit disincentivized to keep working on this though. The lobby is a bit stale unfortunately. Not many players really, and the main core ones that play global aren’t up for even trying the new mod for play testing. People just want to play the map they know and stick to it.
Perhaps I can get some of my IRL friends to play on it, but without people even trying a new map, it doesn’t really go anywhere. Too bad, and disheartening about the community state.