Great feedback again CWOMarc!
Its a well timed post too. I think the Chinese are holding a “World War II parade” in just a couple days, to commemorate their role in the conflict.
:-D
In AA50, when I was experimenting with different turn orders, (before I decided to adopt rules to randomize the order completely), I had an idea that the turn sequence might mirror the order in which warring Nations “went belligerent.”
So if China was at war with Japan since 1937, (and at war with itself since even earlier), then it makes a certain sense that China would be in an early position during the turn order. Similarly if Italy was at war since 1935 in Ethiopia, it also makes sense that they might be early in the turn order as well. AA50 was a 6 “man” game, or 6 positions, 7 if you separate China from the USA by starting the first turn with China and ending with USA. Effectively 6 “back and forth” exchanges once the game is underway, as the last nation just piggy backs their turn onto the first.
6 positions allowed for alternating between Axis and Allies (something not really possible on the 5 man boards, since a major power always has to double up). But vaguely the idea was to give a turn sequence that indicated “how late” to the show a given Nation was to enter “the War.”
So for example, in this set up, I had the USSR early in the turn order, not because of the Barbarossa timeline, but because they were an early belligerent going back to 39. The Russians moved into Poland at the same time Germany did after all! So basically an order a bit like this…
China (1937)
Japan (1937)
Russia (1938-39 vs Japan, Khalkhyn Gol etc.)
Italy (1935-9, East Africa and then WW2.)
Britain (1939)
Germany (1939)
America (1942)
Now the British to German grouping could just as easily be switched around. UK declared on Germany in response to Poland after all, but here the desire to preserve an alternating order had me put UK before Germany. In the same way I put China before Japan. Basically to give the defender a way to organize their defenses, vs a stronger attacker. Italy going before these two was more a nod to their early involvement as a belligerent, though I put the focus on the war in China to open the order, because I think that’s a compelling start date for when the World at War period kicks off in earnest. In this way the turn order reflects a more abstract long-chronology for the turn order instead of just a narrow who-did-what-first this week in 1940, for whatever the exact start date/month is considered to be.
C, J, R, I, B, G, A
If you wanted to attempt something similar for Global, you might try something like…
China (1937)
Japan (1937)
Russia (1938-39 vs Japan, Khalkhyn Gol etc.)
Italy (1935-9, East Africa/WW2)
France (1939), Britain (1939), Anzac (1939)
Germany (1939)
America (1942), back to China
Which keeps the same basic order of play positions, since the 9 nation-sequence folds back into 6 main positions after the first round.
I don’t know how many people are willing to explore turn order as a way to give the game a new lease on life, but I kind of like it, if for no other reason than that it allows you to keep the same set-up units etc, but creates an entirely new set of starting conditions.
Would it be balanced? Who knows?
Was the OOB game balanced to your satisfaction? Does it really even matter?
Because if you have a bid process in place, you can always correct for that after the fact. The same way we do with the OOB game.
Basically the thought here, would be to but the focus on the potential flash-point mentioned on the previous page… China, Japan, Russia and then leave it up to the player.