G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

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    Post tomorrow

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Northern Territory: 2 aaGuns and 2 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 2 infantry
                EDIT: Turning off Edit Mode
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Northwest Persia
                1 infantry moved from Northwest Persia to Persia

    Turn Complete - French

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    @Gauss_Death:

    I disagree, I have lost momentum.

    Japan cannot maintain a land force while at the same time building ships against the Americans.

    Germany is just barely holding on.

    I should have had Japan block you with a destroyer to prevent you from taking those islands. I didn’t even see the problem.
    I should have also had Japan build ships instead of the last turn (or two) of mech infantry.

    Germany should have set up to attack Moscow last turn. It would have forced you to keep your fighters and bombers at home and thus prevent them from retaking E. Persia.

    Ultimately, I screwed up a couple places. From here on out you will grind the Japanese down and following them, the Germans.

    sorry for the slow post here. I posted ANZAC and France, but maybe you are giving up? I think the biggest problem for the axis is not Germany or Japan, it is Italy. Italy is no longer contributing


  • No, not giving up. Just discussing. :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Vologda
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Novosibirsk to Vologda
                3 bombers moved from Novgorod to Finland
                5 tactical_bombers moved from Novgorod to Vologda
                2 fighters moved from Novgorod to Vologda
                2 bombers moved from Novgorod to Finland
                3 infantry moved from Vyborg to Finland
                2 bombers moved from Novgorod to Caucasus
                1 bomber moved from Novgorod to Caucasus
                2 bombers moved from Novgorod to Vologda
                2 infantry moved from Volgograd to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Vologda from Russians with 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Finland
                    Germans attack with 5 bombers and 3 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Finland from Americans with 5 bombers and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                5 bombers moved from Finland to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                6 infantry moved from Ukraine to Bryansk
                3 aaGuns, 18 artilleries and 41 infantry moved from Rostov to Bryansk
                17 armour moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Archangel to Smolensk
                19 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Baltic States to Bryansk
                5 mech_infantrys moved from Vyborg to Belarus
                1 fighter moved from Germany to Bryansk
                2 fighters moved from Western Germany to Bryansk
                2 bombers moved from Vologda to Bryansk
                5 tactical_bombers moved from Vologda to Bryansk
                2 fighters moved from Vologda to Bryansk
                3 bombers moved from Caucasus to Bryansk
                1 aaGun, 3 infantry and 8 mech_infantrys moved from Germany to Western Germany
                3 infantry moved from Novgorod to Vyborg
                2 artilleries and 2 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                3 armour placed in Rostov
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,6
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Persia to Samara
                1 bomber moved from Samara to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 2 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Vologda to Russia
                1 fighter moved from Persia to Russia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour moved from Egypt to Iraq

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
                6 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                6 mech_infantrys moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                10 artilleries, 10 infantry and 12 mech_infantrys moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Alaska
                Battle in Yunnan
                    Japanese attack with 6 fighters, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 6 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shan State to Burma
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                6 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                6 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                7 mech_infantrys moved from Buyant-Uhaa to Anhwe
                3 mech_infantrys moved from Amur to Manchuria
                1 mech_infantry moved from Kazakhstan to Rostov
                12 fighters and 7 tactical_bombers moved from 36 Sea Zone to French Indo China
                2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
                4 artilleries moved from Novosibirsk to Samara
                1 mech_infantry moved from Evenkiyskiy to Vologda
                1 mech_infantry moved from Urals to Smolensk
                1 mech_infantry moved from Novosibirsk to Tambov
                1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
                16 mech_infantrys moved from Sikang to Volgograd

    Place Units - Japanese
                10 infantry placed in Japan
                3 destroyers placed in 36 Sea Zone
                1 bomber placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs total

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    Hmmmm. I probably made an error this round. I should probably just leave Moscow……


  • Running definitely might have been an option. Chasing down that mega-army would be…a nightmare.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from 1 Sea Zone to Alaska
                4 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Norway to Finland
                1 tactical_bomber moved from Norway to Finland
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 fighter moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 44 Sea Zone to 34 Sea Zone
                3 fighters moved from 33 Sea Zone to 23 Sea Zone
                4 fighters moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                3 bombers moved from Norway to Germany
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Strategic bombing raid in Germany
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in 22 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    retreated to 22 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Philippines
                Battle in Finland
                    Americans attack with 4 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Americans win, taking Philippines from Japanese, taking Finland from Germans with 4 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Alaska
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 34 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 22 Sea Zone to 33 Sea Zone
                4 fighters moved from 23 Sea Zone to 33 Sea Zone
                5 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to Western United States
                1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from India to Queensland
                2 bombers moved from Germany to Norway
                1 tactical_bomber moved from Finland to Russia
                4 artilleries and 5 infantry moved from Eastern United States to Quebec
                5 transports moved from 123 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 bomber, 2 fighters and 1 tactical_bomber placed in Western United States
                2 armour and 1 mech_infantry placed in Norway
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                5 fighters moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Norway to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Caucasus
                    British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Normandy Bordeaux from Germans, taking Caucasus from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                5 fighters moved from Caucasus to Russia
                1 tactical_bomber moved from Caucasus to Russia
                5 fighters moved from Norway to Russia
                3 mech_infantrys moved from Iraq to Northwest Persia
                8 infantry moved from Persia to Northwest Persia
                10 artilleries moved from Persia to Northwest Persia
                7 mech_infantrys moved from Persia to Northwest Persia
                4 armour moved from Persia to Northwest Persia
                1 artillery moved from India to West India
                2 artilleries moved from India to West India
                3 aaGuns moved from India to West India
                31 infantry moved from India to West India
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Alexandria to Egypt
                3 infantry moved from Tunisia to Libya
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                4 fighters moved from 110 Sea Zone to Norway

    Place Units - British
                1 carrier placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • Kamikaze attack on the transport attacking the phillipines, 3 shots.
    : dice 3d6:


  • LOL ok, trying again.
    DiceRolling 3d6:
    (1, 1, 1)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                5 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Holland Belgium to Western Germany

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
                Italians collect 7 PUs (3 lost to blockades); end with 9 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Philippines: 1 infantry
                EDIT: Changing ownership of Philippines from Americans to Japanese
                EDIT: Changing PUs for Americans from 86 to 79
                EDIT: Turning off Edit Mode


  • Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.

    I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @Gauss_Death:

    Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.

    I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.

    OK

    Why am I not asked for kamikaze when doing the assault? It annoys me. But according to the rules you are right


  • The program has some gaps, this is one that apparently isn’t listed.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @oysteilo:

    @Gauss_Death:

    Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.

    I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.

    OK

    Why am I not asked for kamikaze when doing the assault? It annoys me. But according to the rules you are right

    From page 16 in the pacific rulebook:

    The Japanese player has the ability to make
    a special defensive strike against Allied
    surface warships. Japan is allowed to make
    6 kamikaze strikes during the game. These
    strikes can be made only in sea zones that
    contain the Kamikaze symbol: those surrounding Japan,
    Okinawa, Iwo Jima, Formosa, Marianas, and Philippines.
    If an Allied player attacks Japanese units in or declares an
    amphibious assault from one of these sea zones, the Japanese
    player can announce at the beginning of this phase that he or
    she intends to launch one or more kamikaze strikes in that sea
    zone. They are resolved before any combat begins.
    The Japanese player must declare how many kamikaze
    strikes will be made, in which sea zone(s) they will
    be used, and which enemy ship will be struck by each
    kamikaze before any dice are rolled. For each declared
    strike, 1 Kamikaze token must be spent (no actual air unit
    is involved) and will be removed from the game after the
    strike is resolved. A kamikaze strike can target any specific
    enemy surface warship (not a submarine or transport)
    belonging to the attacking power. More than one kamikaze
    strike can be made against the same ship. Kamikaze strikes
    hit on an attack roll of 2 or less. If a hit is scored, it must
    be applied to the chosen unit. Surface warships that are
    destroyed by a kamikaze strike (capital ships still take 2
    hits) are immediately removed and will not participate in
    the subsequent battle. A kamikaze strike prevents offshore
    bombardment supporting an amphibious assault in that
    sea zone, whether or not the strike is successful (place the
    used Kamikaze token in the sea zone until you resolve the
    amphibious assault to remind you that the ships may not
    bombard).

    The way I read this is that in this situation you can not declare kamikaze, because there are no warships in the sz AND I am not attacking any Japanese units. If you had an inf in the Phil I think you could declare on the transports.

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